4a3d0fcff5
The FuseTime is now a double instead of a float
77 lines
1.3 KiB
C++
77 lines
1.3 KiB
C++
#include "Globals.h"
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#include "TNTEntity.h"
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#include "World.h"
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#include "ClientHandle.h"
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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{
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}
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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{
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}
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bool cTNTEntity::Initialize(cWorld * a_World)
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{
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if (super::Initialize(a_World))
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{
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a_World->BroadcastSpawnEntity(*this);
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return true;
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}
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return false;
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}
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void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
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m_bDirtyPosition = false;
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m_bDirtySpeed = false;
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m_bDirtyOrientation = false;
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m_bDirtyHead = false;
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}
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void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
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m_Counter += delta_time;
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if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
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{
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Destroy(true);
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosiontAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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return;
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}
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}
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