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cuberite-2a/source/cSquid.h
lapayo94@gmail.com 9f77572fb0 - improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 20:57:12 +00:00

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293 B
C++

#pragma once
#include "cPassiveMonster.h"
class cSquid : public cPassiveMonster
{
public:
cSquid();
~cSquid();
virtual void Tick(float a_Dt);
virtual bool IsA( const char* a_EntityType );
virtual void KilledBy( cEntity* a_Killer );
protected:
float m_NoWater;
};