1
0
cuberite-2a/VC2010/MCServer.vcxproj.filters
faketruth 9af5ed43fd Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
Players should not spawn in the ground anymore.
When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31 21:08:23 +00:00

1372 lines
57 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="cServer">
<UniqueIdentifier>{dfd626b9-e4f3-4e75-8fc7-08f2f16e5a55}</UniqueIdentifier>
</Filter>
<Filter Include="Packets">
<UniqueIdentifier>{8dc617d0-d278-4929-ab5c-96e029e10fa8}</UniqueIdentifier>
</Filter>
<Filter Include="cWorld">
<UniqueIdentifier>{736bc295-d93a-480b-a463-3ca7524769f4}</UniqueIdentifier>
</Filter>
<Filter Include="cChunk">
<UniqueIdentifier>{b1e02d6b-d435-492e-baca-e919608735dd}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity">
<UniqueIdentifier>{f678fd7d-0d01-4b60-bea3-31343d81ae09}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPickup">
<UniqueIdentifier>{185cbcd8-b9c7-4dde-8c56-7244f8ca96c8}</UniqueIdentifier>
</Filter>
<Filter Include="cInventory">
<UniqueIdentifier>{9d9f03bb-b693-4ad1-96b9-c481b6486113}</UniqueIdentifier>
</Filter>
<Filter Include="cBlockToPickup">
<UniqueIdentifier>{df83c426-c43c-4b1f-8fd3-8872e131cfe8}</UniqueIdentifier>
</Filter>
<Filter Include="cItem">
<UniqueIdentifier>{003789eb-c63a-4068-95a7-3bfe11574abb}</UniqueIdentifier>
</Filter>
<Filter Include="cChatColor">
<UniqueIdentifier>{d1c61c1f-14d3-4d6a-b817-325c645a13fc}</UniqueIdentifier>
</Filter>
<Filter Include="cClientHandle">
<UniqueIdentifier>{3ed6a89f-cb09-40d6-a2d2-1926b3437e38}</UniqueIdentifier>
</Filter>
<Filter Include="iniFile">
<UniqueIdentifier>{3369cbed-bf83-4051-9cf8-ef096d822e32}</UniqueIdentifier>
</Filter>
<Filter Include="cBlockEntity">
<UniqueIdentifier>{27d551a4-3ffd-4d3a-b3d0-8baffc53afb3}</UniqueIdentifier>
</Filter>
<Filter Include="cBlockEntity\cChestEntity">
<UniqueIdentifier>{8a057c53-dac0-4491-8ab3-37049e948ba2}</UniqueIdentifier>
</Filter>
<Filter Include="cLog">
<UniqueIdentifier>{1d81e40e-c899-4cda-a3e6-d7e64582d061}</UniqueIdentifier>
</Filter>
<Filter Include="LuaBindings">
<UniqueIdentifier>{8dfea38b-e80d-4b72-a35c-6cb4c0d6440c}</UniqueIdentifier>
</Filter>
<Filter Include="cWindow">
<UniqueIdentifier>{c4b39ad7-3767-44b3-aed8-f2cd960b76d9}</UniqueIdentifier>
</Filter>
<Filter Include="cWindow\cWindowOwner">
<UniqueIdentifier>{014bf50c-1589-4fda-8b62-1a8100e451f2}</UniqueIdentifier>
</Filter>
<Filter Include="cRecipeChecker">
<UniqueIdentifier>{f7875f7a-f596-4690-8f0d-678989b9d7c3}</UniqueIdentifier>
</Filter>
<Filter Include="cWindow\cCraftingWindow">
<UniqueIdentifier>{0047a86b-b12e-4b61-987f-1e558719226f}</UniqueIdentifier>
</Filter>
<Filter Include="cPluginManager">
<UniqueIdentifier>{83f2a1fe-86d2-4608-afad-171edfdf58f9}</UniqueIdentifier>
</Filter>
<Filter Include="cPlugin">
<UniqueIdentifier>{485a7197-aa2c-4cec-ab77-59ad4b8e1c56}</UniqueIdentifier>
</Filter>
<Filter Include="cPlugin\cPlugin_Lua">
<UniqueIdentifier>{d659aca9-b068-4b99-aac4-30cc07941378}</UniqueIdentifier>
</Filter>
<Filter Include="HandyStuff">
<UniqueIdentifier>{0b01dadd-e636-42d9-b333-9f5c7790bbde}</UniqueIdentifier>
</Filter>
<Filter Include="cGroupManager">
<UniqueIdentifier>{24ba892c-02aa-47cf-b22d-0f5e19eba0ea}</UniqueIdentifier>
</Filter>
<Filter Include="cWebAdmin">
<UniqueIdentifier>{55ca9b0d-4f29-4a3e-a481-81ec8c25ea5f}</UniqueIdentifier>
</Filter>
<Filter Include="cWebAdmin\cWebPlugin">
<UniqueIdentifier>{86cbc55d-af57-4205-9ee3-96b05eb2af6f}</UniqueIdentifier>
</Filter>
<Filter Include="LuaBindings\cStringMap">
<UniqueIdentifier>{e53a8d9d-bde3-41fe-8b96-a4bce2b08529}</UniqueIdentifier>
</Filter>
<Filter Include="Threading">
<UniqueIdentifier>{d3a30af7-af8a-486e-9b87-e5ecabd7e21f}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cEvent">
<UniqueIdentifier>{e30c9877-5064-44c6-9c61-da67c424fb38}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cCriticalSection">
<UniqueIdentifier>{ecdbc99b-298d-4c8e-8e81-372f09944150}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cSemaphore">
<UniqueIdentifier>{bf170621-8720-4f31-8327-d19e05f58e2e}</UniqueIdentifier>
</Filter>
<Filter Include="cBlockEntity\cFurnaceEntity">
<UniqueIdentifier>{f396953c-fcef-46cc-b399-3d01f3d730fb}</UniqueIdentifier>
</Filter>
<Filter Include="cWindow\cFurnaceWindow">
<UniqueIdentifier>{88313d0b-e533-4170-aa1b-1eceb849451c}</UniqueIdentifier>
</Filter>
<Filter Include="cFurnaceRecipe">
<UniqueIdentifier>{98dbd620-be8b-4232-b432-1d756a7ffd2a}</UniqueIdentifier>
</Filter>
<Filter Include="cBlockEntity\cSignEntity">
<UniqueIdentifier>{6dd899b9-3440-4dd3-bc49-4b868cc0dfdc}</UniqueIdentifier>
</Filter>
<Filter Include="cRoot">
<UniqueIdentifier>{d645942f-e205-4f34-b978-74ac16a31bdc}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn">
<UniqueIdentifier>{da3509b0-79a0-483b-927b-9868a14c705b}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster">
<UniqueIdentifier>{e949e40b-2e5d-4839-bd59-1942bc836657}</UniqueIdentifier>
</Filter>
<Filter Include="Vector3f">
<UniqueIdentifier>{41910410-2124-41dc-b6b4-93244a2f538f}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_SpawnMob">
<UniqueIdentifier>{d1977549-4376-4007-89d6-d086b3201db8}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket">
<UniqueIdentifier>{52c6d73d-4f3e-4a89-9085-a01ce9a98618}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_EntityLook">
<UniqueIdentifier>{fac98dd5-a5b0-436e-97c0-0f330b4f615a}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_TeleportEntity">
<UniqueIdentifier>{ee80ffce-b3c0-4076-98f3-18864f1dd64c}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_RelativeEntityMoveLook">
<UniqueIdentifier>{96b4d545-5de5-41ae-8f26-482e31884b80}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_RelativeEntityMove">
<UniqueIdentifier>{46203afd-ae39-4ebd-8bee-2eec9eeeae85}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_NamedEntitySpawn">
<UniqueIdentifier>{4273090c-2912-4c24-b524-50fd93398cf2}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_UpdateHealth">
<UniqueIdentifier>{9748a97a-a019-45b9-b198-8c28abe51067}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Respawn">
<UniqueIdentifier>{b2903385-bb48-4240-8c5b-bd8896f2c5ab}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PlayerPosition">
<UniqueIdentifier>{c05411e1-a0f1-4528-a8c5-17f5bed4b0da}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_DestroyEntity">
<UniqueIdentifier>{c06db7ec-cdd8-4ad3-8f9b-9848bf706c30}</UniqueIdentifier>
</Filter>
<Filter Include="cChunkMap">
<UniqueIdentifier>{2f9bd49e-938d-4893-941e-67d4ce831673}</UniqueIdentifier>
</Filter>
<Filter Include="cHeartBeat">
<UniqueIdentifier>{47dc8760-81af-4c86-a2d1-4029783dc7a3}</UniqueIdentifier>
</Filter>
<Filter Include="cTCPLink">
<UniqueIdentifier>{5bfd9221-41f8-46f7-857f-c57cfe70b53b}</UniqueIdentifier>
</Filter>
<Filter Include="MD5">
<UniqueIdentifier>{a7832a46-efc5-4ae8-bfac-5df4f2ed771d}</UniqueIdentifier>
</Filter>
<Filter Include="cTracer">
<UniqueIdentifier>{28739bb9-c43d-4d99-85e3-d1faa95aa445}</UniqueIdentifier>
</Filter>
<Filter Include="cLog\cMCLogger">
<UniqueIdentifier>{54cece6b-7e57-42fa-a735-828ff1fa742d}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cChicken">
<UniqueIdentifier>{a9407461-5b20-44e3-ba8a-2ee41f52f5cb}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cPlayer">
<UniqueIdentifier>{0984e5be-a942-4d04-8e57-ad7d2f82decf}</UniqueIdentifier>
</Filter>
<Filter Include="cReferenceManager">
<UniqueIdentifier>{d671bac0-d081-4bf4-a99d-1278e7666232}</UniqueIdentifier>
</Filter>
<Filter Include="cPluginManager\cLuaCommandBinder">
<UniqueIdentifier>{14aa7565-0853-4e94-96b3-01d85d37bac0}</UniqueIdentifier>
</Filter>
<Filter Include="cTCPLink\cBlockingTCPLink">
<UniqueIdentifier>{fedf2a22-3be0-43a6-8853-4e546869321c}</UniqueIdentifier>
</Filter>
<Filter Include="cAuthenticator">
<UniqueIdentifier>{5176ae9e-e7ec-41f0-b762-2657d9519857}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cThread">
<UniqueIdentifier>{d7e3856b-ce87-4eb5-a91c-6d4dee991c90}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSpider">
<UniqueIdentifier>{ea13d4dd-ac46-47fa-91de-a96046b48b0b}</UniqueIdentifier>
</Filter>
<Filter Include="cMonsterConfig">
<UniqueIdentifier>{2fa74dea-5267-4b30-9e29-04d283e2ef41}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_MetaData">
<UniqueIdentifier>{736a1704-2bdb-464e-8496-145df303bd16}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cSleep">
<UniqueIdentifier>{8a688c48-a815-4927-a05e-f9dfea019960}</UniqueIdentifier>
</Filter>
<Filter Include="cTimer">
<UniqueIdentifier>{66ee6654-6760-4100-86cc-9ad8a836366b}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Chat">
<UniqueIdentifier>{b11fee8b-5a4c-45a0-b02d-6e0d00ddb23a}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Login">
<UniqueIdentifier>{5511c694-97c4-4842-8298-888db30d87f9}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_WindowClick">
<UniqueIdentifier>{378afb88-8909-455c-aaf9-4d41387b2bea}</UniqueIdentifier>
</Filter>
<Filter Include="cChunkLoader">
<UniqueIdentifier>{177e25ee-63e6-4382-8560-4f309ae8242d}</UniqueIdentifier>
</Filter>
<Filter Include="cNoise">
<UniqueIdentifier>{58d6aa00-beab-4654-bbbd-c3b0397a9549}</UniqueIdentifier>
</Filter>
<Filter Include="cGenSettings">
<UniqueIdentifier>{731dfafd-78a6-47d4-8494-a8e024f24c07}</UniqueIdentifier>
</Filter>
<Filter Include="cMakeDir">
<UniqueIdentifier>{102fff22-0eb3-4977-9de3-307534954fbc}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PlayerMoveLook">
<UniqueIdentifier>{91d451ac-766b-44a9-918d-e0876cf99dbb}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_TimeUpdate">
<UniqueIdentifier>{3328f163-6be9-4115-aa18-a67419a40b61}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_WholeInventory">
<UniqueIdentifier>{cd2e819d-4dda-486a-baf4-53f6388e85bf}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_BlockDig">
<UniqueIdentifier>{20ed226a-712f-4994-bbbe-0bfffab344ce}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_KeepAlive">
<UniqueIdentifier>{00c90150-d52a-47c8-be5a-29bacf5ac41c}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Handshake">
<UniqueIdentifier>{dad042ce-6d1a-4a77-8bdd-a2d364e8fcf2}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PlayerLook">
<UniqueIdentifier>{c8aaae5b-7a57-48a0-ae2f-416211f6e73d}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_ArmAnim">
<UniqueIdentifier>{8d8b006e-6529-4519-a479-84fb9ecfe6f6}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PreChunk">
<UniqueIdentifier>{d9788dbc-116a-486a-8548-01e5cdd64610}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_BlockPlace">
<UniqueIdentifier>{a3d369a6-73f3-4f5c-a49f-eed532a1ab36}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Flying">
<UniqueIdentifier>{b0206351-425d-4d6f-aedd-f7211648d276}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_BlockChange">
<UniqueIdentifier>{3a312916-5878-403d-81ba-0477a78170af}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Disconnect">
<UniqueIdentifier>{f2a3c185-38de-4e72-a3aa-3cf65745f0e1}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PickupSpawn">
<UniqueIdentifier>{dc354068-6958-4e5f-a0ad-0c26f7bfd7ad}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_CollectItem">
<UniqueIdentifier>{8c01b7ec-3343-4e01-a74b-9303cdbfab4d}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_AddToInventory">
<UniqueIdentifier>{bcc7495f-ebb5-4603-9afb-007120d6c4d9}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_ItemSwitch">
<UniqueIdentifier>{e4a49287-7305-4e78-8574-2707e3c6c355}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_EntityEquipment">
<UniqueIdentifier>{0f48e5f8-ea4d-41dc-ab9e-750c5912c778}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_CreateInventoryAction">
<UniqueIdentifier>{0c47e5f8-ea4d-40dc-ac8e-740c5512c768}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_NewInvalidState">
<UniqueIdentifier>{0c12e5f5-ea4d-10dc-ac7e-540c5562c767}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Thunderbolt">
<UniqueIdentifier>{0c32e5f8-ea4d-30dc-ac8e-140c4512c668}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_UseEntity">
<UniqueIdentifier>{bff5658b-0806-430c-9929-062f4bd4760b}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_MapChunk">
<UniqueIdentifier>{8380c807-fcac-4126-8624-6b09ce27f8b7}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_MultiBlock">
<UniqueIdentifier>{234a9644-66cb-4aef-a662-e823e7d6b7b3}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_WindowOpen">
<UniqueIdentifier>{f547aa35-ad02-4062-8aee-2527a1e3d6d3}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_WindowClose">
<UniqueIdentifier>{603d6faf-af75-490b-98ef-5ae50fd351a2}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_InventorySlot">
<UniqueIdentifier>{2ec87aff-ab1b-4b07-a010-8e0dff47308a}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_InventoryProgressBar">
<UniqueIdentifier>{88a9df03-789c-4ac3-a977-15fdd50bd9d4}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_13">
<UniqueIdentifier>{6431370c-20d2-4fcc-a6ef-3c6d6953d2a6}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_UpdateSign">
<UniqueIdentifier>{b24372d2-16fb-4a9f-b01d-6841ecb78029}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_EntityStatus">
<UniqueIdentifier>{dee92edf-fe18-479a-9108-b11353e14913}</UniqueIdentifier>
</Filter>
<Filter Include="Threading\cSocket">
<UniqueIdentifier>{82fda897-4c61-4ada-9160-8ae3982a72f8}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Ping">
<UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cCavespider">
<UniqueIdentifier>{e40e3231-e432-48fc-9958-d00f7486ee73}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cCow">
<UniqueIdentifier>{b07e3ca3-b50d-4c47-8ba3-c2678c0af71a}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cCreeper">
<UniqueIdentifier>{610c2aba-740a-49cc-ad03-a0613190daf8}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cEnderman">
<UniqueIdentifier>{00cab5c0-0d12-418c-b1a4-20c71db757a8}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cGhast">
<UniqueIdentifier>{0bc1c838-402d-4f7e-81a3-81d184590879}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cPig">
<UniqueIdentifier>{bfc926d1-ba9c-48ef-82c8-2e9b41b7119a}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSheep">
<UniqueIdentifier>{43e6c131-1a12-4f06-9d71-3cf96e35eae5}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSilverfish">
<UniqueIdentifier>{1d900af2-8976-4aae-9f6d-35c2debcc049}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSkeleton">
<UniqueIdentifier>{eb718e91-e244-477c-81a7-1648d7b08cde}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSlime">
<UniqueIdentifier>{420de544-79bb-4ccb-be49-eec9cf5e5a7e}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSquid">
<UniqueIdentifier>{ee4c0e9a-7754-4b15-a2c9-abf7f6476ce7}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cWolf">
<UniqueIdentifier>{70bb6f00-107b-483f-9778-b315adbdc7c7}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cZombie">
<UniqueIdentifier>{58339a4b-e78c-48db-b4d5-8bd94fb4a9bc}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cZombiepigman">
<UniqueIdentifier>{e4620b72-4739-4233-b326-47d4b5ca23d2}</UniqueIdentifier>
</Filter>
<Filter Include="cFileFormatUpdater">
<UniqueIdentifier>{c9b053f2-89dd-475e-a889-5c25a20e6eec}</UniqueIdentifier>
</Filter>
<Filter Include="cRedstone">
<UniqueIdentifier>{0ee956cb-75b4-4ba5-9d85-f3a3850b8b95}</UniqueIdentifier>
</Filter>
<Filter Include="cPiston">
<UniqueIdentifier>{4f551776-009b-4f05-8ab8-748b82279a67}</UniqueIdentifier>
</Filter>
<Filter Include="LuaBindings\SquirrelBindings">
<UniqueIdentifier>{a71ee043-df55-4d42-a9aa-1643b40e1c22}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Explosion">
<UniqueIdentifier>{0a6d025d-4fb8-4557-a348-004b819ea477}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_BlockAction">
<UniqueIdentifier>{e7503f74-0963-428a-a0fc-0b3bc1c81f99}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_SoundEffect">
<UniqueIdentifier>{faf55c04-f56e-4f41-a948-54232627c3a9}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_ItemData">
<UniqueIdentifier>{fcc08e08-8dba-47b4-89b0-5dc255bb9b8a}</UniqueIdentifier>
</Filter>
<Filter Include="cChunkGenerator">
<UniqueIdentifier>{0d6f822b-71eb-406f-b17a-d188c4924283}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\Personalities">
<UniqueIdentifier>{b0f7c883-e2ca-4bba-89e3-c36656c3de39}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\Personalities\Aggressive">
<UniqueIdentifier>{dd40c965-2dae-451b-8c78-8946b428a0b8}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\Personalities\Passive">
<UniqueIdentifier>{be4ace95-e07a-4aca-ac63-912de68ba01d}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\Personalities\PassiveAggressive">
<UniqueIdentifier>{71574b1c-a518-4a17-92c1-e3ea340f73bc}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_PlayerListItem">
<UniqueIdentifier>{b690d7b6-3697-4d91-bab3-21fd652986be}</UniqueIdentifier>
</Filter>
<Filter Include="cWorldGenerator">
<UniqueIdentifier>{72727ea7-779f-439e-8f30-53bd6985c9e7}</UniqueIdentifier>
</Filter>
<Filter Include="!LuaPlugins">
<UniqueIdentifier>{4b86e1cf-ea3c-40b6-82b2-82fa9e6eb35e}</UniqueIdentifier>
</Filter>
<Filter Include="cWorldGenerator\cWorldGenerator_Test">
<UniqueIdentifier>{c86f4c53-af06-4b42-97dd-ffb7035041ce}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator">
<UniqueIdentifier>{ad41fc50-2d3d-4f6f-addd-a8bcb15b8518}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator">
<UniqueIdentifier>{4b21067c-b137-4c25-91b4-addf7d67bd0a}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cFluidSimulator">
<UniqueIdentifier>{6f92474b-e2a5-4685-abf1-053b09dbc4f1}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cFluidSimulator\cWaterSimulator">
<UniqueIdentifier>{02fd457d-3735-4f4b-aaf2-f7701a7ee7bc}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cFluidSimulator\cLavaSimulator">
<UniqueIdentifier>{b0401fd9-4021-4ab7-bf61-c8de112b4196}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cFireSimulator">
<UniqueIdentifier>{d788a40d-f6f9-4784-8202-25d38386157a}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cSandSimulator">
<UniqueIdentifier>{c5389fa9-20dd-4c52-ac16-2ef0a1115cf1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\cServer.cpp">
<Filter>cServer</Filter>
</ClCompile>
<ClCompile Include="..\source\cWorld.cpp">
<Filter>cWorld</Filter>
</ClCompile>
<ClCompile Include="..\source\cChunk.cpp">
<Filter>cChunk</Filter>
</ClCompile>
<ClCompile Include="..\source\cEntity.cpp">
<Filter>cEntity</Filter>
</ClCompile>
<ClCompile Include="..\source\cPickup.cpp">
<Filter>cEntity\cPickup</Filter>
</ClCompile>
<ClCompile Include="..\source\cPlayer.cpp">
<Filter>cEntity\cPawn\cPlayer</Filter>
</ClCompile>
<ClCompile Include="..\source\cInventory.cpp">
<Filter>cInventory</Filter>
</ClCompile>
<ClCompile Include="..\source\cBlockToPickup.cpp">
<Filter>cBlockToPickup</Filter>
</ClCompile>
<ClCompile Include="..\source\cPlugin.cpp">
<Filter>cPlugin</Filter>
</ClCompile>
<ClCompile Include="..\source\cPlugin_Lua.cpp">
<Filter>cPlugin\cPlugin_Lua</Filter>
</ClCompile>
<ClCompile Include="..\source\cChatColor.cpp">
<Filter>cChatColor</Filter>
</ClCompile>
<ClCompile Include="..\source\cClientHandle.cpp">
<Filter>cClientHandle</Filter>
</ClCompile>
<ClCompile Include="..\iniFile\iniFile.cpp">
<Filter>iniFile</Filter>
</ClCompile>
<ClCompile Include="..\source\cChestEntity.cpp">
<Filter>cBlockEntity\cChestEntity</Filter>
</ClCompile>
<ClCompile Include="..\source\cLog.cpp">
<Filter>cLog</Filter>
</ClCompile>
<ClCompile Include="..\source\Bindings.cpp">
<Filter>LuaBindings</Filter>
</ClCompile>
<ClCompile Include="..\source\main.cpp" />
<ClCompile Include="..\source\cWindow.cpp">
<Filter>cWindow</Filter>
</ClCompile>
<ClCompile Include="..\Source\cRecipeChecker.cpp">
<Filter>cRecipeChecker</Filter>
</ClCompile>
<ClCompile Include="..\source\cCraftingWindow.cpp">
<Filter>cWindow\cCraftingWindow</Filter>
</ClCompile>
<ClCompile Include="..\Source\cPluginManager.cpp">
<Filter>cPluginManager</Filter>
</ClCompile>
<ClCompile Include="..\source\cCriticalSection.cpp">
<Filter>Threading\cCriticalSection</Filter>
</ClCompile>
<ClCompile Include="..\source\cEvent.cpp">
<Filter>Threading\cEvent</Filter>
</ClCompile>
<ClCompile Include="..\Source\cSemaphore.cpp">
<Filter>Threading\cSemaphore</Filter>
</ClCompile>
<ClCompile Include="..\Source\cGroupManager.cpp">
<Filter>cGroupManager</Filter>
</ClCompile>
<ClCompile Include="..\Source\cGroup.cpp">
<Filter>cGroupManager</Filter>
</ClCompile>
<ClCompile Include="..\Source\cWebAdmin.cpp">
<Filter>cWebAdmin</Filter>
</ClCompile>
<ClCompile Include="..\Source\cWebPlugin.cpp">
<Filter>cWebAdmin\cWebPlugin</Filter>
</ClCompile>
<ClCompile Include="..\Source\ManualBindings.cpp">
<Filter>LuaBindings</Filter>
</ClCompile>
<ClCompile Include="..\source\cStringMap.cpp">
<Filter>LuaBindings\cStringMap</Filter>
</ClCompile>
<ClCompile Include="..\source\cFurnaceEntity.cpp">
<Filter>cBlockEntity\cFurnaceEntity</Filter>
</ClCompile>
<ClCompile Include="..\source\cFurnaceWindow.cpp">
<Filter>cWindow\cFurnaceWindow</Filter>
</ClCompile>
<ClCompile Include="..\Source\cFurnaceRecipe.cpp">
<Filter>cFurnaceRecipe</Filter>
</ClCompile>
<ClCompile Include="..\Source\cSignEntity.cpp">
<Filter>cBlockEntity\cSignEntity</Filter>
</ClCompile>
<ClCompile Include="..\Source\cRoot.cpp">
<Filter>cRoot</Filter>
</ClCompile>
<ClCompile Include="..\Source\cPawn.cpp">
<Filter>cEntity\cPawn</Filter>
</ClCompile>
<ClCompile Include="..\source\Matrix4f.cpp">
<Filter>Vector3f</Filter>
</ClCompile>
<ClCompile Include="..\source\Vector3f.cpp">
<Filter>Vector3f</Filter>
</ClCompile>
<ClCompile Include="..\source\Vector3d.cpp">
<Filter>Vector3f</Filter>
</ClCompile>
<ClCompile Include="..\source\Vector3i.cpp">
<Filter>Vector3f</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_SpawnMob.cpp">
<Filter>Packets\cPacket_SpawnMob</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket.cpp">
<Filter>Packets\cPacket</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp">
<Filter>Packets\cPacket_EntityLook</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_TeleportEntity.cpp">
<Filter>Packets\cPacket_TeleportEntity</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMoveLook.cpp">
<Filter>Packets\cPacket_RelativeEntityMoveLook</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMove.cpp">
<Filter>Packets\cPacket_RelativeEntityMove</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_NamedEntitySpawn.cpp">
<Filter>Packets\cPacket_NamedEntitySpawn</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_UpdateHealth.cpp">
<Filter>Packets\cPacket_UpdateHealth</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Respawn.cpp">
<Filter>Packets\cPacket_Respawn</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PlayerPosition.cpp">
<Filter>Packets\cPacket_PlayerPosition</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_DestroyEntity.cpp">
<Filter>Packets\cPacket_DestroyEntity</Filter>
</ClCompile>
<ClCompile Include="..\Source\cChunkMap.cpp">
<Filter>cChunkMap</Filter>
</ClCompile>
<ClCompile Include="..\Source\cTCPLink.cpp">
<Filter>cTCPLink</Filter>
</ClCompile>
<ClCompile Include="..\Source\cHeartBeat.cpp">
<Filter>cHeartBeat</Filter>
</ClCompile>
<ClCompile Include="..\source\md5\md5.cpp">
<Filter>MD5</Filter>
</ClCompile>
<ClCompile Include="..\source\cTracer.cpp">
<Filter>cTracer</Filter>
</ClCompile>
<ClCompile Include="..\source\cMCLogger.cpp">
<Filter>cLog\cMCLogger</Filter>
</ClCompile>
<ClCompile Include="..\Source\cChicken.cpp">
<Filter>cEntity\cPawn\cMonster\cChicken</Filter>
</ClCompile>
<ClCompile Include="..\Source\cReferenceManager.cpp">
<Filter>cReferenceManager</Filter>
</ClCompile>
<ClCompile Include="..\Source\cLuaCommandBinder.cpp">
<Filter>cPluginManager\cLuaCommandBinder</Filter>
</ClCompile>
<ClCompile Include="..\source\cBlockingTCPLink.cpp">
<Filter>cTCPLink\cBlockingTCPLink</Filter>
</ClCompile>
<ClCompile Include="..\Source\cAuthenticator.cpp">
<Filter>cAuthenticator</Filter>
</ClCompile>
<ClCompile Include="..\source\cThread.cpp">
<Filter>Threading\cThread</Filter>
</ClCompile>
<ClCompile Include="..\source\cSpider.cpp">
<Filter>cEntity\cPawn\cMonster\cSpider</Filter>
</ClCompile>
<ClCompile Include="..\source\cMonsterConfig.cpp">
<Filter>cMonsterConfig</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Metadata.cpp">
<Filter>Packets\cPacket_MetaData</Filter>
</ClCompile>
<ClCompile Include="..\source\cSleep.cpp">
<Filter>Threading\cSleep</Filter>
</ClCompile>
<ClCompile Include="..\source\cTimer.cpp">
<Filter>cTimer</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Chat.cpp">
<Filter>Packets\cPacket_Chat</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Login.cpp">
<Filter>Packets\cPacket_Login</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_WindowClick.cpp">
<Filter>Packets\cPacket_WindowClick</Filter>
</ClCompile>
<ClCompile Include="..\source\cChunkLoader.cpp">
<Filter>cChunkLoader</Filter>
</ClCompile>
<ClCompile Include="..\source\cCuboid.cpp">
<Filter>Vector3f</Filter>
</ClCompile>
<ClCompile Include="..\source\cNoise.cpp">
<Filter>cNoise</Filter>
</ClCompile>
<ClCompile Include="..\source\cGenSettings.cpp">
<Filter>cGenSettings</Filter>
</ClCompile>
<ClCompile Include="..\source\cMakeDir.cpp">
<Filter>cMakeDir</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PlayerMoveLook.cpp">
<Filter>Packets\cPacket_PlayerMoveLook</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_TimeUpdate.cpp">
<Filter>Packets\cPacket_TimeUpdate</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_WholeInventory.cpp">
<Filter>Packets\cPacket_WholeInventory</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_BlockDig.cpp">
<Filter>Packets\cPacket_BlockDig</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_KeepAlive.cpp">
<Filter>Packets\cPacket_KeepAlive</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Handshake.cpp">
<Filter>Packets\cPacket_Handshake</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PlayerLook.cpp">
<Filter>Packets\cPacket_PlayerLook</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_ArmAnim.cpp">
<Filter>Packets\cPacket_ArmAnim</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PreChunk.cpp">
<Filter>Packets\cPacket_PreChunk</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_BlockPlace.cpp">
<Filter>Packets\cPacket_BlockPlace</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Flying.cpp">
<Filter>Packets\cPacket_Flying</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_BlockChange.cpp">
<Filter>Packets\cPacket_BlockChange</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Disconnect.cpp">
<Filter>Packets\cPacket_Disconnect</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PickupSpawn.cpp">
<Filter>Packets\cPacket_PickupSpawn</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_CollectItem.cpp">
<Filter>Packets\cPacket_CollectItem</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_AddToInventory.cpp">
<Filter>Packets\cPacket_AddToInventory</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_ItemSwitch.cpp">
<Filter>Packets\cPacket_ItemSwitch</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp">
<Filter>Packets\cPacket_EntityEquipment</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp">
<Filter>Packets\cPacket_CreateInventoryAction</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp">
<Filter>Packets\cPacket_Thunderbolt</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_UseEntity.cpp">
<Filter>Packets\cPacket_UseEntity</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_MapChunk.cpp">
<Filter>Packets\cPacket_MapChunk</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_MultiBlock.cpp">
<Filter>Packets\cPacket_MultiBlock</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_WindowOpen.cpp">
<Filter>Packets\cPacket_WindowOpen</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_WindowClose.cpp">
<Filter>Packets\cPacket_WindowClose</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_InventorySlot.cpp">
<Filter>Packets\cPacket_InventorySlot</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_InventoryProgressBar.cpp">
<Filter>Packets\cPacket_InventoryProgressBar</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_13.cpp">
<Filter>Packets\cPacket_13</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_UpdateSign.cpp">
<Filter>Packets\cPacket_UpdateSign</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_EntityStatus.cpp">
<Filter>Packets\cPacket_EntityStatus</Filter>
</ClCompile>
<ClCompile Include="..\source\cWaterSimulator.cpp">
<Filter>Simulator\cSimulator\cFluidSimulator\cWaterSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cSocket.cpp">
<Filter>Threading\cSocket</Filter>
</ClCompile>
<ClCompile Include="..\source\cCavespider.cpp">
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
</ClCompile>
<ClCompile Include="..\source\cCow.cpp">
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
</ClCompile>
<ClCompile Include="..\source\cCreeper.cpp">
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
</ClCompile>
<ClCompile Include="..\source\cEnderman.cpp">
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
</ClCompile>
<ClCompile Include="..\source\cGhast.cpp">
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
</ClCompile>
<ClCompile Include="..\Source\cMonster.cpp">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClCompile>
<ClCompile Include="..\source\cPig.cpp">
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
</ClCompile>
<ClCompile Include="..\source\cSheep.cpp">
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
</ClCompile>
<ClCompile Include="..\source\cSilverfish.cpp">
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
</ClCompile>
<ClCompile Include="..\source\cSkeleton.cpp">
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
</ClCompile>
<ClCompile Include="..\source\cSlime.cpp">
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
</ClCompile>
<ClCompile Include="..\source\cSquid.cpp">
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
</ClCompile>
<ClCompile Include="..\source\cWolf.cpp">
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
</ClCompile>
<ClCompile Include="..\source\cZombie.cpp">
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
</ClCompile>
<ClCompile Include="..\source\cZombiepigman.cpp">
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
</ClCompile>
<ClCompile Include="..\source\cFileFormatUpdater.cpp">
<Filter>cFileFormatUpdater</Filter>
</ClCompile>
<ClCompile Include="..\source\cItem.cpp">
<Filter>cItem</Filter>
</ClCompile>
<ClCompile Include="..\source\cRedstone.cpp">
<Filter>cRedstone</Filter>
</ClCompile>
<ClCompile Include="..\source\cPiston.cpp">
<Filter>cPiston</Filter>
</ClCompile>
<ClCompile Include="..\source\cLavaSimulator.cpp">
<Filter>Simulator\cSimulator\cFluidSimulator\cLavaSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\SquirrelBindings.cpp">
<Filter>LuaBindings\SquirrelBindings</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Explosion.cpp">
<Filter>Packets\cPacket_Explosion</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_BlockAction.cpp">
<Filter>Packets\cPacket_BlockAction</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_SoundEffect.cpp">
<Filter>Packets\cPacket_SoundEffect</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_ItemData.cpp">
<Filter>Packets\cPacket_ItemData</Filter>
</ClCompile>
<ClCompile Include="..\source\cChunkGenerator.cpp">
<Filter>cChunkGenerator</Filter>
</ClCompile>
<ClCompile Include="..\source\cFluidSimulator.cpp">
<Filter>Simulator\cSimulator\cFluidSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cAggressiveMonster.cpp">
<Filter>cEntity\cPawn\cMonster\Personalities\Aggressive</Filter>
</ClCompile>
<ClCompile Include="..\source\cPassiveAggressiveMonster.cpp">
<Filter>cEntity\cPawn\cMonster\Personalities\PassiveAggressive</Filter>
</ClCompile>
<ClCompile Include="..\source\cPassiveMonster.cpp">
<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_PlayerListItem.cpp">
<Filter>Packets\cPacket_PlayerListItem</Filter>
</ClCompile>
<ClCompile Include="..\source\cWorldGenerator.cpp">
<Filter>cWorldGenerator</Filter>
</ClCompile>
<ClCompile Include="..\source\cWorldGenerator_Test.cpp">
<Filter>cWorldGenerator\cWorldGenerator_Test</Filter>
</ClCompile>
<ClCompile Include="..\source\cSimulatorManager.cpp">
<Filter>Simulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cSimulator.cpp">
<Filter>Simulator\cSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cSandSimulator.cpp">
<Filter>Simulator\cSimulator\cSandSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cFireSimulator.cpp">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\cServer.h">
<Filter>cServer</Filter>
</ClInclude>
<ClInclude Include="..\source\cWorld.h">
<Filter>cWorld</Filter>
</ClInclude>
<ClInclude Include="..\source\cChunk.h">
<Filter>cChunk</Filter>
</ClInclude>
<ClInclude Include="..\source\cEntity.h">
<Filter>cEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\cPickup.h">
<Filter>cEntity\cPickup</Filter>
</ClInclude>
<ClInclude Include="..\source\cPlayer.h">
<Filter>cEntity\cPawn\cPlayer</Filter>
</ClInclude>
<ClInclude Include="..\source\cInventory.h">
<Filter>cInventory</Filter>
</ClInclude>
<ClInclude Include="..\source\cBlockToPickup.h">
<Filter>cBlockToPickup</Filter>
</ClInclude>
<ClInclude Include="..\source\cItem.h">
<Filter>cItem</Filter>
</ClInclude>
<ClInclude Include="..\source\cPlugin.h">
<Filter>cPlugin</Filter>
</ClInclude>
<ClInclude Include="..\source\cPlugin_Lua.h">
<Filter>cPlugin\cPlugin_Lua</Filter>
</ClInclude>
<ClInclude Include="..\source\cChatColor.h">
<Filter>cChatColor</Filter>
</ClInclude>
<ClInclude Include="..\source\cClientHandle.h">
<Filter>cClientHandle</Filter>
</ClInclude>
<ClInclude Include="..\iniFile\iniFile.h">
<Filter>iniFile</Filter>
</ClInclude>
<ClInclude Include="..\source\cBlockEntity.h">
<Filter>cBlockEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\cChestEntity.h">
<Filter>cBlockEntity\cChestEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\cLog.h">
<Filter>cLog</Filter>
</ClInclude>
<ClInclude Include="..\source\Bindings.h">
<Filter>LuaBindings</Filter>
</ClInclude>
<ClInclude Include="..\source\Defines.h" />
<ClInclude Include="..\source\MCSocket.h" />
<ClInclude Include="..\source\cWindow.h">
<Filter>cWindow</Filter>
</ClInclude>
<ClInclude Include="..\source\cWindowOwner.h">
<Filter>cWindow\cWindowOwner</Filter>
</ClInclude>
<ClInclude Include="..\Source\MemoryLeak.h" />
<ClInclude Include="..\Source\cRecipeChecker.h">
<Filter>cRecipeChecker</Filter>
</ClInclude>
<ClInclude Include="..\source\cCraftingWindow.h">
<Filter>cWindow\cCraftingWindow</Filter>
</ClInclude>
<ClInclude Include="..\Source\LuaFunctions.h">
<Filter>LuaBindings</Filter>
</ClInclude>
<ClInclude Include="..\Source\cPluginManager.h">
<Filter>cPluginManager</Filter>
</ClInclude>
<ClInclude Include="..\source\cTorch.h">
<Filter>HandyStuff</Filter>
</ClInclude>
<ClInclude Include="..\Source\cCriticalSection.h">
<Filter>Threading\cCriticalSection</Filter>
</ClInclude>
<ClInclude Include="..\source\cEvent.h">
<Filter>Threading\cEvent</Filter>
</ClInclude>
<ClInclude Include="..\Source\cSemaphore.h">
<Filter>Threading\cSemaphore</Filter>
</ClInclude>
<ClInclude Include="..\source\cStairs.h">
<Filter>HandyStuff</Filter>
</ClInclude>
<ClInclude Include="..\Source\cLadder.h">
<Filter>HandyStuff</Filter>
</ClInclude>
<ClInclude Include="..\Source\cGroupManager.h">
<Filter>cGroupManager</Filter>
</ClInclude>
<ClInclude Include="..\Source\cGroup.h">
<Filter>cGroupManager</Filter>
</ClInclude>
<ClInclude Include="..\Source\cWebAdmin.h">
<Filter>cWebAdmin</Filter>
</ClInclude>
<ClInclude Include="..\Source\cWebPlugin.h">
<Filter>cWebAdmin\cWebPlugin</Filter>
</ClInclude>
<ClInclude Include="resource.h" />
<ClInclude Include="..\Source\ManualBindings.h">
<Filter>LuaBindings</Filter>
</ClInclude>
<ClInclude Include="..\Source\PacketID.h">
<Filter>Packets</Filter>
</ClInclude>
<ClInclude Include="..\Source\BlockID.h" />
<ClInclude Include="..\Source\FileDefine.h" />
<ClInclude Include="..\source\cStringMap.h">
<Filter>LuaBindings\cStringMap</Filter>
</ClInclude>
<ClInclude Include="..\source\cFurnaceEntity.h">
<Filter>cBlockEntity\cFurnaceEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\cFurnaceWindow.h">
<Filter>cWindow\cFurnaceWindow</Filter>
</ClInclude>
<ClInclude Include="..\Source\cFurnaceRecipe.h">
<Filter>cFurnaceRecipe</Filter>
</ClInclude>
<ClInclude Include="..\Source\cSign.h">
<Filter>HandyStuff</Filter>
</ClInclude>
<ClInclude Include="..\Source\cSignEntity.h">
<Filter>cBlockEntity\cSignEntity</Filter>
</ClInclude>
<ClInclude Include="..\Source\cRoot.h">
<Filter>cRoot</Filter>
</ClInclude>
<ClInclude Include="..\Source\cPawn.h">
<Filter>cEntity\cPawn</Filter>
</ClInclude>
<ClInclude Include="..\source\Matrix4f.h">
<Filter>Vector3f</Filter>
</ClInclude>
<ClInclude Include="..\source\Vector3f.h">
<Filter>Vector3f</Filter>
</ClInclude>
<ClInclude Include="..\source\Vector3d.h">
<Filter>Vector3f</Filter>
</ClInclude>
<ClInclude Include="..\source\Vector3i.h">
<Filter>Vector3f</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_SpawnMob.h">
<Filter>Packets\cPacket_SpawnMob</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket.h">
<Filter>Packets\cPacket</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_EntityLook.h">
<Filter>Packets\cPacket_EntityLook</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_TeleportEntity.h">
<Filter>Packets\cPacket_TeleportEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMoveLook.h">
<Filter>Packets\cPacket_RelativeEntityMoveLook</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMove.h">
<Filter>Packets\cPacket_RelativeEntityMove</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_NamedEntitySpawn.h">
<Filter>Packets\cPacket_NamedEntitySpawn</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_UpdateHealth.h">
<Filter>Packets\cPacket_UpdateHealth</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Respawn.h">
<Filter>Packets\cPacket_Respawn</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PlayerPosition.h">
<Filter>Packets\cPacket_PlayerPosition</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_DestroyEntity.h">
<Filter>Packets\cPacket_DestroyEntity</Filter>
</ClInclude>
<ClInclude Include="..\Source\cChunkMap.h">
<Filter>cChunkMap</Filter>
</ClInclude>
<ClInclude Include="..\Source\cTCPLink.h">
<Filter>cTCPLink</Filter>
</ClInclude>
<ClInclude Include="..\Source\cHeartBeat.h">
<Filter>cHeartBeat</Filter>
</ClInclude>
<ClInclude Include="..\source\md5\md5.h">
<Filter>MD5</Filter>
</ClInclude>
<ClInclude Include="..\source\cTracer.h">
<Filter>cTracer</Filter>
</ClInclude>
<ClInclude Include="..\source\cMCLogger.h">
<Filter>cLog\cMCLogger</Filter>
</ClInclude>
<ClInclude Include="..\Source\cChicken.h">
<Filter>cEntity\cPawn\cMonster\cChicken</Filter>
</ClInclude>
<ClInclude Include="..\Source\cReferenceManager.h">
<Filter>cReferenceManager</Filter>
</ClInclude>
<ClInclude Include="..\Source\cLuaCommandBinder.h">
<Filter>cPluginManager\cLuaCommandBinder</Filter>
</ClInclude>
<ClInclude Include="..\source\cBlockingTCPLink.h">
<Filter>cTCPLink\cBlockingTCPLink</Filter>
</ClInclude>
<ClInclude Include="..\Source\cAuthenticator.h">
<Filter>cAuthenticator</Filter>
</ClInclude>
<ClInclude Include="..\source\cThread.h">
<Filter>Threading\cThread</Filter>
</ClInclude>
<ClInclude Include="..\source\cSpider.h">
<Filter>cEntity\cPawn\cMonster\cSpider</Filter>
</ClInclude>
<ClInclude Include="..\source\cMonsterConfig.h">
<Filter>cMonsterConfig</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Metadata.h">
<Filter>Packets\cPacket_MetaData</Filter>
</ClInclude>
<ClInclude Include="..\source\cSleep.h">
<Filter>Threading\cSleep</Filter>
</ClInclude>
<ClInclude Include="..\source\cTimer.h">
<Filter>cTimer</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Chat.h">
<Filter>Packets\cPacket_Chat</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Login.h">
<Filter>Packets\cPacket_Login</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_WindowClick.h">
<Filter>Packets\cPacket_WindowClick</Filter>
</ClInclude>
<ClInclude Include="..\source\cChunkLoader.h">
<Filter>cChunkLoader</Filter>
</ClInclude>
<ClInclude Include="..\source\cCuboid.h">
<Filter>Vector3f</Filter>
</ClInclude>
<ClInclude Include="..\source\cNoise.h">
<Filter>cNoise</Filter>
</ClInclude>
<ClInclude Include="..\source\cGenSettings.h">
<Filter>cGenSettings</Filter>
</ClInclude>
<ClInclude Include="..\source\cMakeDir.h">
<Filter>cMakeDir</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PlayerMoveLook.h">
<Filter>Packets\cPacket_PlayerMoveLook</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_TimeUpdate.h">
<Filter>Packets\cPacket_TimeUpdate</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_WholeInventory.h">
<Filter>Packets\cPacket_WholeInventory</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_BlockDig.h">
<Filter>Packets\cPacket_BlockDig</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_KeepAlive.h">
<Filter>Packets\cPacket_KeepAlive</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Handshake.h">
<Filter>Packets\cPacket_Handshake</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PlayerLook.h">
<Filter>Packets\cPacket_PlayerLook</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_ArmAnim.h">
<Filter>Packets\cPacket_ArmAnim</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PreChunk.h">
<Filter>Packets\cPacket_PreChunk</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_BlockPlace.h">
<Filter>Packets\cPacket_BlockPlace</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Flying.h">
<Filter>Packets\cPacket_Flying</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_BlockChange.h">
<Filter>Packets\cPacket_BlockChange</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Disconnect.h">
<Filter>Packets\cPacket_Disconnect</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PickupSpawn.h">
<Filter>Packets\cPacket_PickupSpawn</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_CollectItem.h">
<Filter>Packets\cPacket_CollectItem</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_AddToInventory.h">
<Filter>Packets\cPacket_AddToInventory</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_ItemSwitch.h">
<Filter>Packets\cPacket_ItemSwitch</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h">
<Filter>Packets\cPacket_EntityEquipment</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h">
<Filter>Packets\cPacket_CreateInventoryAction</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h">
<Filter>Packets\cPacket_Thunderbolt</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_UseEntity.h">
<Filter>Packets\cPacket_UseEntity</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_MapChunk.h">
<Filter>Packets\cPacket_MapChunk</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_MultiBlock.h">
<Filter>Packets\cPacket_MultiBlock</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_WindowOpen.h">
<Filter>Packets\cPacket_WindowOpen</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_WindowClose.h">
<Filter>Packets\cPacket_WindowClose</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_InventorySlot.h">
<Filter>Packets\cPacket_InventorySlot</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_InventoryProgressBar.h">
<Filter>Packets\cPacket_InventoryProgressBar</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_13.h">
<Filter>Packets\cPacket_13</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_UpdateSign.h">
<Filter>Packets\cPacket_UpdateSign</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_EntityStatus.h">
<Filter>Packets\cPacket_EntityStatus</Filter>
</ClInclude>
<ClInclude Include="..\source\cWaterSimulator.h">
<Filter>Simulator\cSimulator\cFluidSimulator\cWaterSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cSocket.h">
<Filter>Threading\cSocket</Filter>
</ClInclude>
<ClInclude Include="..\source\Endianness.h">
<Filter>Packets</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Ping.h">
<Filter>Packets\cPacket_Ping</Filter>
</ClInclude>
<ClInclude Include="..\source\cCavespider.h">
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
</ClInclude>
<ClInclude Include="..\source\cCow.h">
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
</ClInclude>
<ClInclude Include="..\source\cCreeper.h">
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
</ClInclude>
<ClInclude Include="..\source\cEnderman.h">
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
</ClInclude>
<ClInclude Include="..\source\cGhast.h">
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
</ClInclude>
<ClInclude Include="..\Source\cMonster.h">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClInclude>
<ClInclude Include="..\source\cPig.h">
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
</ClInclude>
<ClInclude Include="..\source\cSheep.h">
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
</ClInclude>
<ClInclude Include="..\source\cSilverfish.h">
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
</ClInclude>
<ClInclude Include="..\source\cSkeleton.h">
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
</ClInclude>
<ClInclude Include="..\source\cSlime.h">
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
</ClInclude>
<ClInclude Include="..\source\cSquid.h">
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
</ClInclude>
<ClInclude Include="..\source\cWolf.h">
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
</ClInclude>
<ClInclude Include="..\source\cZombie.h">
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
</ClInclude>
<ClInclude Include="..\source\cZombiepigman.h">
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
</ClInclude>
<ClInclude Include="..\source\cFileFormatUpdater.h">
<Filter>cFileFormatUpdater</Filter>
</ClInclude>
<ClInclude Include="..\source\cRedstone.h">
<Filter>cRedstone</Filter>
</ClInclude>
<ClInclude Include="..\source\cPiston.h">
<Filter>cPiston</Filter>
</ClInclude>
<ClInclude Include="..\source\cLavaSimulator.h">
<Filter>Simulator\cSimulator\cFluidSimulator\cLavaSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\SquirrelBindings.h">
<Filter>LuaBindings\SquirrelBindings</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Explosion.h">
<Filter>Packets\cPacket_Explosion</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_BlockAction.h">
<Filter>Packets\cPacket_BlockAction</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_SoundEffect.h">
<Filter>Packets\cPacket_SoundEffect</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_ItemData.h">
<Filter>Packets\cPacket_ItemData</Filter>
</ClInclude>
<ClInclude Include="..\source\cChunkGenerator.h">
<Filter>cChunkGenerator</Filter>
</ClInclude>
<ClInclude Include="..\source\cFluidSimulator.h">
<Filter>Simulator\cSimulator\cFluidSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cAggressiveMonster.h">
<Filter>cEntity\cPawn\cMonster\Personalities\Aggressive</Filter>
</ClInclude>
<ClInclude Include="..\source\cPassiveAggressiveMonster.h">
<Filter>cEntity\cPawn\cMonster\Personalities\PassiveAggressive</Filter>
</ClInclude>
<ClInclude Include="..\source\cPassiveMonster.h">
<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_PlayerListItem.h">
<Filter>Packets\cPacket_PlayerListItem</Filter>
</ClInclude>
<ClInclude Include="..\source\cWorldGenerator.h">
<Filter>cWorldGenerator</Filter>
</ClInclude>
<ClInclude Include="..\source\cWorldGenerator_Test.h">
<Filter>cWorldGenerator\cWorldGenerator_Test</Filter>
</ClInclude>
<ClInclude Include="..\source\cSimulatorManager.h">
<Filter>Simulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cSimulator.h">
<Filter>Simulator\cSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cSandSimulator.h">
<Filter>Simulator\cSimulator\cSandSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cFireSimulator.h">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg">
<Filter>LuaBindings</Filter>
</None>
<None Include="icon.ico" />
<None Include="..\source\cNoise.inc">
<Filter>cNoise</Filter>
</None>
<None Include="..\source\cChunk.inl.h">
<Filter>cChunk</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
</Project>