2287 lines
49 KiB
C++
2287 lines
49 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Entity.h"
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#include "Player.h"
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#include "../BlockInfo.h"
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#include "../World.h"
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#include "../Root.h"
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#include "../Matrix4.h"
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#include "../ClientHandle.h"
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#include "../Chunk.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../Bindings/PluginManager.h"
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#include "../LineBlockTracer.h"
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#include "../Items/ItemHandler.h"
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#include "../FastRandom.h"
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#include "../NetherPortalScanner.h"
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#include "../BoundingBox.h"
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static UInt32 GetNextUniqueID(void)
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{
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static std::atomic<UInt32> counter(1);
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return counter.fetch_add(1);
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntity:
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cEntity::cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height):
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m_UniqueID(GetNextUniqueID()),
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m_Health(1),
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m_MaxHealth(1),
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m_AttachedTo(nullptr),
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m_Attachee(nullptr),
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m_bDirtyHead(false),
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m_bDirtyOrientation(false),
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m_bHasSentNoSpeed(true),
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m_bOnGround(false),
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m_Gravity(-9.81f),
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m_AirDrag(0.02f),
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m_LastSentPosition(a_Pos),
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m_LastPosition(a_Pos),
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m_EntityType(a_EntityType),
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m_World(nullptr),
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m_IsFireproof(false),
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m_TicksSinceLastBurnDamage(0),
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m_TicksSinceLastLavaDamage(0),
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m_TicksSinceLastFireDamage(0),
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m_TicksLeftBurning(0),
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m_TicksSinceLastVoidDamage(0),
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m_IsInFire(false),
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m_IsInLava(false),
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m_IsInWater(false),
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m_IsHeadInWater(false),
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m_AirLevel(MAX_AIR_LEVEL),
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m_AirTickTimer(DROWNING_TICKS),
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m_TicksAlive(0),
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m_IsTicking(false),
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m_ParentChunk(nullptr),
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m_HeadYaw(0.0),
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m_Rot(0.0, 0.0, 0.0),
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m_Position(a_Pos),
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m_WaterSpeed(0, 0, 0),
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m_Mass (0.001), // Default 1g
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m_Width(a_Width),
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m_Height(a_Height),
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m_InvulnerableTicks(0)
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{
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m_WorldChangeInfo.m_NewWorld = nullptr;
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}
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const char * cEntity::GetClass(void) const
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{
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return "cEntity";
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}
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const char * cEntity::GetClassStatic(void)
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{
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return "cEntity";
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}
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const char * cEntity::GetParentClass(void) const
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{
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return "";
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}
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bool cEntity::Initialize(OwnedEntity a_Self, cWorld & a_EntityWorld)
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{
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if (cPluginManager::Get()->CallHookSpawningEntity(a_EntityWorld, *this))
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{
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return false;
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}
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/*
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// DEBUG:
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FLOGD("Initializing entity #{0} ({1}) at {2:.02f}",
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m_UniqueID, GetClass(), m_Pos
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);
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*/
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ASSERT(a_Self->IsPlayer() || (m_World == nullptr)); // Players' worlds are loaded from disk.
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ASSERT(GetParentChunk() == nullptr);
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SetWorld(&a_EntityWorld);
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a_EntityWorld.AddEntity(std::move(a_Self));
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return true;
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}
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void cEntity::OnAddToWorld(cWorld & a_World)
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{
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// Spawn the entity on the clients:
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m_LastSentPosition = GetPosition();
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a_World.BroadcastSpawnEntity(*this);
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BroadcastLeashedMobs();
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}
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void cEntity::OnRemoveFromWorld(cWorld & a_World)
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{
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// Remove all mobs from the leashed list of mobs:
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while (!m_LeashedMobs.empty())
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{
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m_LeashedMobs.front()->Unleash(false, true);
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}
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if (m_AttachedTo != nullptr)
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{
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Detach();
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}
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if (m_Attachee != nullptr)
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{
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m_Attachee->Detach();
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}
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a_World.BroadcastDestroyEntity(*this);
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}
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void cEntity::WrapHeadYaw(void)
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{
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m_HeadYaw = NormalizeAngleDegrees(m_HeadYaw);
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}
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void cEntity::WrapRotation(void)
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{
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m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
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m_Rot.y = NormalizeAngleDegrees(m_Rot.y);
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}
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void cEntity::WrapSpeed(void)
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{
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m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0);
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m_Speed.y = Clamp(m_Speed.y, -78.0, 78.0);
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m_Speed.z = Clamp(m_Speed.z, -78.0, 78.0);
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}
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void cEntity::SetParentChunk(cChunk * a_Chunk)
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{
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m_ParentChunk = a_Chunk;
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}
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void cEntity::Destroy()
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{
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SetIsTicking(false);
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// Unleash leashed mobs
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while (!m_LeashedMobs.empty())
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{
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m_LeashedMobs.front()->Unleash(true, true);
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}
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auto ParentChunkCoords = cChunkDef::BlockToChunk(GetPosition());
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m_World->QueueTask([this, ParentChunkCoords](cWorld & a_World)
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{
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LOGD("Destroying entity #%i (%s) from chunk (%d, %d)",
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this->GetUniqueID(), this->GetClass(),
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ParentChunkCoords.m_ChunkX, ParentChunkCoords.m_ChunkZ
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);
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UNUSED(ParentChunkCoords); // Non Debug mode only
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// Make sure that RemoveEntity returned a valid smart pointer
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// Also, not storing the returned pointer means automatic destruction
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VERIFY(a_World.RemoveEntity(*this));
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});
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}
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void cEntity::TakeDamage(cEntity & a_Attacker)
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{
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int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
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TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
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}
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void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
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{
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float FinalDamage = static_cast<float>(a_RawDamage);
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float ArmorCover = GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
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ApplyArmorDamage(static_cast<int>(ArmorCover));
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cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
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}
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void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_RawDamage, double a_KnockbackAmount)
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{
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m_World->DoWithEntityByID(a_AttackerID, [=](cEntity & a_Attacker)
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{
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cPawn * Attacker;
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if (a_Attacker.IsPawn())
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{
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Attacker = static_cast<cPawn*>(&a_Attacker);
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}
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else
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{
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Attacker = nullptr;
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}
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TakeDamage(a_DamageType, Attacker, a_RawDamage, a_KnockbackAmount);
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return true;
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}
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);
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}
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void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, float a_FinalDamage, double a_KnockbackAmount)
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{
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TakeDamageInfo TDI;
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TDI.DamageType = a_DamageType;
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if ((a_Attacker != nullptr) && a_Attacker->IsPawn())
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{
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TDI.Attacker = a_Attacker;
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}
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else
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{
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TDI.Attacker = nullptr;
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}
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if (a_RawDamage <= 0)
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{
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a_RawDamage = 0;
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}
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TDI.RawDamage = a_RawDamage;
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if (a_FinalDamage <= 0)
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{
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a_FinalDamage = 0;
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}
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TDI.FinalDamage = a_FinalDamage;
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Vector3d Heading(0, 0, 0);
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if (a_Attacker != nullptr)
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{
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Heading = a_Attacker->GetLookVector();
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}
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int KnockbackHeight = 3;
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if (IsPlayer())
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{
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KnockbackHeight = 8;
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}
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// Apply slight height to knockback
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Vector3d FinalKnockback = Vector3d(Heading.x * a_KnockbackAmount, Heading.y + KnockbackHeight, Heading.z * a_KnockbackAmount);
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TDI.Knockback = FinalKnockback;
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DoTakeDamage(TDI);
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}
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void cEntity::SetYawFromSpeed(void)
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{
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const double EPS = 0.0000001;
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if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS))
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{
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// atan2() may overflow or is undefined, pick any number
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SetYaw(0);
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return;
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}
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SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / M_PI);
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}
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void cEntity::SetPitchFromSpeed(void)
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{
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const double EPS = 0.0000001;
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double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
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if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS))
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{
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// atan2() may overflow or is undefined, pick any number
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SetPitch(0);
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return;
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}
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SetPitch(atan2(m_Speed.y, xz) * 180 / M_PI);
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}
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bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (m_Health <= 0)
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{
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// Can't take damage if already dead
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return false;
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}
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if (m_InvulnerableTicks > 0)
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{
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// Entity is invulnerable
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return false;
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}
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if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
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{
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return false;
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}
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if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
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{
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cPlayer * Player = static_cast<cPlayer *>(a_TDI.Attacker);
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Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
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// Whether an enchantment boosted this attack's damage.
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bool MagicalCriticalHit = false;
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// IsOnGround() only is false if the player is moving downwards
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// Ref: https://minecraft.gamepedia.com/Damage#Critical_Hits
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if (!Player->IsOnGround())
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{
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if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
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{
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a_TDI.FinalDamage *= 1.5f; // 150% damage
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m_World->BroadcastEntityAnimation(*this, EntityAnimation::EntityGetsCriticalHit);
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}
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}
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const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
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int SharpnessLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSharpness));
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int SmiteLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSmite));
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int BaneOfArthropodsLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods));
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if (SharpnessLevel > 0)
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{
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MagicalCriticalHit = true;
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a_TDI.FinalDamage += 1.25f * SharpnessLevel;
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}
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else if (SmiteLevel > 0)
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{
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if (IsMob())
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{
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cMonster * Monster = static_cast<cMonster *>(this);
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switch (Monster->GetMobType())
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{
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case mtSkeleton:
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case mtWither:
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case mtZombie:
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case mtZombiePigman:
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case mtZombieVillager:
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{
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MagicalCriticalHit = true;
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a_TDI.FinalDamage += 2.5f * SmiteLevel;
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break;
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}
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default: break;
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}
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}
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}
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else if (BaneOfArthropodsLevel > 0)
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{
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if (IsMob())
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{
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cMonster * Monster = static_cast<cMonster *>(this);
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switch (Monster->GetMobType())
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{
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case mtSpider:
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case mtCaveSpider:
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case mtSilverfish:
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{
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MagicalCriticalHit = true;
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a_TDI.FinalDamage += 2.5f * BaneOfArthropodsLevel;
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// The duration of the effect is a random value between 1 and 1.5 seconds at level I,
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// increasing the max duration by 0.5 seconds each level.
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// Ref: https://minecraft.gamepedia.com/Enchanting#Bane_of_Arthropods
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int Duration = 20 + GetRandomProvider().RandInt(BaneOfArthropodsLevel * 10); // Duration in ticks.
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Monster->AddEntityEffect(cEntityEffect::effSlowness, Duration, 4);
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break;
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}
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default: break;
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}
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}
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}
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int FireAspectLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchFireAspect));
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if (FireAspectLevel > 0)
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{
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int BurnTicks = 3;
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if (FireAspectLevel > 1)
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{
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BurnTicks += 4 * (FireAspectLevel - 1);
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}
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if (!IsMob() && !IsInWater())
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{
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StartBurning(BurnTicks * 20);
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}
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else if (IsMob() && !IsInWater())
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{
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cMonster * Monster = static_cast<cMonster *>(this);
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switch (Monster->GetMobType())
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{
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case mtGhast:
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case mtZombiePigman:
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case mtMagmaCube:
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{
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break;
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}
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default:
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{
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MagicalCriticalHit = true;
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StartBurning(BurnTicks * 20);
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}
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}
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}
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}
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if (MagicalCriticalHit)
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{
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m_World->BroadcastEntityAnimation(*this, EntityAnimation::EntityGetsMagicalCriticalHit);
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}
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unsigned int ThornsLevel = 0;
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const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
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for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
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{
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const cItem & Item = ArmorItems[i];
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ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
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}
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if (ThornsLevel > 0)
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{
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int Chance = static_cast<int>(ThornsLevel * 15);
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auto & Random = GetRandomProvider();
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if (Random.RandBool(Chance / 100.0))
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{
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a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.RandReal(1.0f, 4.0f), 0);
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}
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}
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Player->GetStatManager().AddValue(Statistic::DamageDealt, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5));
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}
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m_Health -= a_TDI.FinalDamage;
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m_Health = std::max(m_Health, 0.0f);
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// Add knockback:
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if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != nullptr))
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{
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SetSpeed(a_TDI.Knockback);
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}
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m_World->BroadcastEntityAnimation(*this, [&a_TDI]
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{
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switch (a_TDI.DamageType)
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{
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case eDamageType::dtBurning: return EntityAnimation::PawnBurns;
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case eDamageType::dtDrowning: return EntityAnimation::PawnDrowns;
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default: return EntityAnimation::PawnHurts;
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}
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}());
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m_InvulnerableTicks = 10;
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if (m_Health <= 0)
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{
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KilledBy(a_TDI);
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if (a_TDI.Attacker != nullptr)
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{
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a_TDI.Attacker->Killed(this);
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}
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}
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return true;
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}
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int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
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{
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// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
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// Ref: https://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20
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switch (this->GetEquippedWeapon().m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: return 4;
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case E_ITEM_GOLD_SWORD: return 4;
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|
case E_ITEM_STONE_SWORD: return 5;
|
|
case E_ITEM_IRON_SWORD: return 6;
|
|
case E_ITEM_DIAMOND_SWORD: return 7;
|
|
|
|
case E_ITEM_WOODEN_AXE: return 3;
|
|
case E_ITEM_GOLD_AXE: return 3;
|
|
case E_ITEM_STONE_AXE: return 4;
|
|
case E_ITEM_IRON_AXE: return 5;
|
|
case E_ITEM_DIAMOND_AXE: return 6;
|
|
|
|
case E_ITEM_WOODEN_PICKAXE: return 2;
|
|
case E_ITEM_GOLD_PICKAXE: return 2;
|
|
case E_ITEM_STONE_PICKAXE: return 3;
|
|
case E_ITEM_IRON_PICKAXE: return 4;
|
|
case E_ITEM_DIAMOND_PICKAXE: return 5;
|
|
|
|
case E_ITEM_WOODEN_SHOVEL: return 1;
|
|
case E_ITEM_GOLD_SHOVEL: return 1;
|
|
case E_ITEM_STONE_SHOVEL: return 2;
|
|
case E_ITEM_IRON_SHOVEL: return 3;
|
|
case E_ITEM_DIAMOND_SHOVEL: return 4;
|
|
}
|
|
// All other equipped items give a damage of 1:
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::ApplyArmorDamage(int DamageBlocked)
|
|
{
|
|
// cEntities don't necessarily have armor to damage.
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
|
|
{
|
|
// Ref.: https://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20
|
|
switch (a_DamageType)
|
|
{
|
|
case dtOnFire:
|
|
case dtSuffocating:
|
|
case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
|
|
case dtEnderPearl:
|
|
case dtStarving:
|
|
case dtInVoid:
|
|
case dtPoisoning:
|
|
case dtWithering:
|
|
case dtPotionOfHarming:
|
|
case dtFalling:
|
|
case dtLightning:
|
|
case dtPlugin:
|
|
case dtEnvironment:
|
|
{
|
|
return false;
|
|
}
|
|
|
|
case dtAttack:
|
|
case dtArrowAttack:
|
|
case dtCactusContact:
|
|
case dtMagmaContact:
|
|
case dtLavaContact:
|
|
case dtFireContact:
|
|
case dtExplosion:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
UNREACHABLE("Unsupported damage type");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
|
|
{
|
|
int TotalEPF = 0;
|
|
|
|
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
|
|
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
|
|
{
|
|
const cItem & Item = ArmorItems[i];
|
|
|
|
if ((a_DamageType != dtInVoid) && (a_DamageType != dtAdmin) && (a_DamageType != dtStarving))
|
|
{
|
|
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection)) * 1;
|
|
}
|
|
|
|
if ((a_DamageType == dtBurning) || (a_DamageType == dtFireContact) || (a_DamageType == dtLavaContact) || (a_DamageType == dtMagmaContact))
|
|
{
|
|
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection)) * 2;
|
|
}
|
|
|
|
if ((a_DamageType == dtFalling) || (a_DamageType == dtEnderPearl))
|
|
{
|
|
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling)) * 3;
|
|
}
|
|
|
|
if (a_DamageType == dtExplosion)
|
|
{
|
|
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection)) * 2;
|
|
}
|
|
|
|
// Note: Also blocks against fire charges, etc.
|
|
if (a_DamageType == dtProjectile)
|
|
{
|
|
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection)) * 2;
|
|
}
|
|
}
|
|
int CappedEPF = std::min(20, TotalEPF);
|
|
return (a_Damage * CappedEPF / 25.0f);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cEntity::GetEnchantmentBlastKnockbackReduction()
|
|
{
|
|
UInt32 MaxLevel = 0;
|
|
|
|
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
|
|
|
|
for (auto & Item : ArmorItems)
|
|
{
|
|
UInt32 Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
|
|
if (Level > MaxLevel)
|
|
{
|
|
// Get max blast protection
|
|
MaxLevel = Level;
|
|
}
|
|
}
|
|
|
|
// Max blast protect level is 4, each level provide 15% knock back reduction
|
|
MaxLevel = std::min<UInt32>(MaxLevel, 4);
|
|
return MaxLevel * 0.15f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
|
|
{
|
|
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
|
|
|
|
// Filter out damage types that are not protected by armor:
|
|
if (!ArmorCoversAgainst(a_DamageType))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Add up all armor points:
|
|
// Ref.: https://minecraft.gamepedia.com/Armor#Defense_points
|
|
int ArmorValue = 0;
|
|
int Toughness = 0;
|
|
switch (GetEquippedHelmet().m_ItemType)
|
|
{
|
|
case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
|
|
case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
|
|
case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
|
|
case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
|
|
case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; Toughness += 2; break;
|
|
}
|
|
switch (GetEquippedChestplate().m_ItemType)
|
|
{
|
|
case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
|
|
case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
|
|
case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
|
|
case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
|
|
case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; Toughness += 2; break;
|
|
}
|
|
switch (GetEquippedLeggings().m_ItemType)
|
|
{
|
|
case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
|
|
case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
|
|
case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
|
|
case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
|
|
case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; Toughness += 2; break;
|
|
}
|
|
switch (GetEquippedBoots().m_ItemType)
|
|
{
|
|
case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
|
|
case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
|
|
case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
|
|
case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
|
|
case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; Toughness += 2; break;
|
|
}
|
|
|
|
// TODO: Special armor cases, such as wool, saddles, dog's collar
|
|
// Ref.: https://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
|
|
|
|
float Reduction = std::max(ArmorValue / 5.0f, ArmorValue - a_Damage / (2.0f + Toughness / 4.0f));
|
|
return (a_Damage * std::min(20.0f, Reduction) / 25.0f);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
|
|
{
|
|
// Default knockback for entities
|
|
double Knockback = 10;
|
|
|
|
// If we're sprinting, bump up the knockback
|
|
if (IsSprinting())
|
|
{
|
|
Knockback = 15;
|
|
}
|
|
|
|
// Check for knockback enchantments (punch only applies to shot arrows)
|
|
unsigned int KnockbackLevel = GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
|
|
unsigned int KnockbackLevelMultiplier = 8;
|
|
|
|
Knockback += KnockbackLevelMultiplier * KnockbackLevel;
|
|
|
|
return Knockback;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::KilledBy(TakeDamageInfo & a_TDI)
|
|
{
|
|
m_Health = 0;
|
|
|
|
cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI);
|
|
|
|
if (m_Health > 0)
|
|
{
|
|
// Plugin wants to 'unkill' the pawn. Abort
|
|
return;
|
|
}
|
|
|
|
// If the victim is a player the hook is handled by the cPlayer class
|
|
if (!IsPlayer())
|
|
{
|
|
AString emptystring;
|
|
cRoot::Get()->GetPluginManager()->CallHookKilled(*this, a_TDI, emptystring);
|
|
}
|
|
|
|
// Drop loot, unless the attacker was a creative mode player:
|
|
if (
|
|
(a_TDI.Attacker == nullptr) ||
|
|
!a_TDI.Attacker->IsPlayer() ||
|
|
!static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative()
|
|
)
|
|
{
|
|
cItems Drops;
|
|
GetDrops(Drops, a_TDI.Attacker);
|
|
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
|
|
}
|
|
|
|
m_World->BroadcastEntityAnimation(*this, EntityAnimation::PawnDies);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::Heal(int a_HitPoints)
|
|
{
|
|
m_Health += a_HitPoints;
|
|
m_Health = std::min(m_Health, m_MaxHealth);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetHealth(float a_Health)
|
|
{
|
|
m_Health = Clamp(a_Health, 0.0f, m_MaxHealth);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
|
{
|
|
ASSERT(IsTicking());
|
|
ASSERT(GetWorld() != nullptr);
|
|
m_TicksAlive++;
|
|
|
|
if (m_InvulnerableTicks > 0)
|
|
{
|
|
m_InvulnerableTicks--;
|
|
}
|
|
|
|
// Non-players are destroyed as soon as they fall out of the world:
|
|
if ((GetPosY() < 0) && (!IsPlayer()))
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
if (m_AttachedTo != nullptr)
|
|
{
|
|
SetPosition(m_AttachedTo->GetPosition());
|
|
}
|
|
else
|
|
{
|
|
if (!a_Chunk.IsValid())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Position changed -> Super::Tick() called:
|
|
GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT);
|
|
|
|
// Set swim states (water, lava, and fire):
|
|
SetSwimState(*NextChunk);
|
|
|
|
// Handle catching on fire and burning:
|
|
TickBurning(*NextChunk);
|
|
|
|
// Damage players if they are in the void
|
|
if (GetPosY() < VOID_BOUNDARY)
|
|
{
|
|
TickInVoid(*NextChunk);
|
|
}
|
|
else
|
|
{
|
|
m_TicksSinceLastVoidDamage = 0;
|
|
}
|
|
|
|
// Handle cactus damage or destruction:
|
|
if (
|
|
IsMob() || IsPickup() ||
|
|
(IsPlayer() && !((static_cast<cPlayer *>(this))->IsGameModeCreative() || (static_cast<cPlayer *>(this))->IsGameModeSpectator()))
|
|
)
|
|
{
|
|
DetectCacti();
|
|
}
|
|
|
|
// Handle magma block damage
|
|
if
|
|
(
|
|
IsOnGround() &&
|
|
(
|
|
(IsMob() && !static_cast<cPawn *>(this)->IsFireproof()) ||
|
|
(
|
|
IsPlayer() && !((static_cast<cPlayer *>(this))->IsGameModeCreative() || (static_cast<cPlayer *>(this))->IsGameModeSpectator())
|
|
&& !static_cast<cPlayer *>(this)->IsFireproof()
|
|
&& !static_cast<cPlayer *>(this)->HasEntityEffect(cEntityEffect::effFireResistance)
|
|
)
|
|
)
|
|
)
|
|
{
|
|
DetectMagma();
|
|
}
|
|
|
|
// Handle drowning:
|
|
if (IsMob() || IsPlayer())
|
|
{
|
|
HandleAir();
|
|
}
|
|
|
|
if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
|
|
{
|
|
// None of the above functions changed position, we remain in the chunk of NextChunk
|
|
HandlePhysics(a_Dt, *NextChunk);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
|
{
|
|
int BlockX = POSX_TOINT;
|
|
int BlockY = POSY_TOINT;
|
|
int BlockZ = POSZ_TOINT;
|
|
|
|
// Position changed -> Super::HandlePhysics() called
|
|
GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ);
|
|
|
|
// TODO Add collision detection with entities.
|
|
auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt);
|
|
Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
|
|
Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
|
|
|
|
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
|
|
{
|
|
// Outside of the world
|
|
AddSpeedY(m_Gravity * DtSec.count());
|
|
AddPosition(GetSpeed() * DtSec.count());
|
|
return;
|
|
}
|
|
|
|
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
|
|
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
|
|
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ);
|
|
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
|
|
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
|
|
{
|
|
if (m_bOnGround) // check if it's still on the ground
|
|
{
|
|
if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
|
|
{
|
|
m_bOnGround = false;
|
|
}
|
|
}
|
|
}
|
|
else if (!(IsMinecart() || IsTNT() || (IsPickup() && (m_TicksAlive < 15))))
|
|
{
|
|
// Push out entity.
|
|
BLOCKTYPE GotBlock;
|
|
|
|
static const struct
|
|
{
|
|
int x, y, z;
|
|
} gCrossCoords[] =
|
|
{
|
|
{ 1, 0, 0},
|
|
{-1, 0, 0},
|
|
{ 0, 0, 1},
|
|
{ 0, 0, -1},
|
|
} ;
|
|
|
|
bool IsNoAirSurrounding = true;
|
|
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
|
|
{
|
|
if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
|
|
{
|
|
// The pickup is too close to an unloaded chunk, bail out of any physics handling
|
|
return;
|
|
}
|
|
if (!cBlockInfo::IsSolid(GotBlock))
|
|
{
|
|
NextPos.x += gCrossCoords[i].x;
|
|
NextPos.z += gCrossCoords[i].z;
|
|
IsNoAirSurrounding = false;
|
|
break;
|
|
}
|
|
} // for i - gCrossCoords[]
|
|
|
|
if (IsNoAirSurrounding)
|
|
{
|
|
NextPos.y += 0.5;
|
|
}
|
|
|
|
m_bHasSentNoSpeed = false; // this unlocks movement sending to client in BroadcastMovementUpdate function
|
|
m_bOnGround = true;
|
|
|
|
/*
|
|
// DEBUG:
|
|
FLOGD("Entity #{0} ({1}) is inside a block at {{2}}",
|
|
m_UniqueID, GetClass(), Vector3i{BlockX, BlockY, BlockZ}
|
|
);
|
|
*/
|
|
}
|
|
|
|
if (!m_bOnGround)
|
|
{
|
|
double fallspeed;
|
|
if (IsBlockWater(BlockIn))
|
|
{
|
|
fallspeed = m_Gravity * DtSec.count() / 3; // Fall 3x slower in water
|
|
ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count()));
|
|
}
|
|
else if (BlockIn == E_BLOCK_COBWEB)
|
|
{
|
|
NextSpeed.y *= 0.05; // Reduce overall falling speed
|
|
fallspeed = 0; // No falling
|
|
}
|
|
else
|
|
{
|
|
// Normal gravity
|
|
fallspeed = m_Gravity * DtSec.count();
|
|
NextSpeed -= NextSpeed * (m_AirDrag * 20.0f) * DtSec.count();
|
|
}
|
|
NextSpeed.y += static_cast<float>(fallspeed);
|
|
|
|
// A real boat floats
|
|
if (IsBoat())
|
|
{
|
|
// Find top water block and sit there
|
|
int NextBlockY = BlockY;
|
|
BLOCKTYPE NextBlock = NextChunk->GetBlock(RelBlockX, NextBlockY, RelBlockZ);
|
|
while (IsBlockWater(NextBlock))
|
|
{
|
|
NextBlock = NextChunk->GetBlock(RelBlockX, ++NextBlockY, RelBlockZ);
|
|
}
|
|
NextPos.y = NextBlockY - 0.5;
|
|
NextSpeed.y = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count()));
|
|
}
|
|
|
|
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
|
|
// might have different speed modifiers according to terrain.
|
|
if (BlockIn == E_BLOCK_COBWEB)
|
|
{
|
|
NextSpeed.x *= 0.25;
|
|
NextSpeed.z *= 0.25;
|
|
}
|
|
|
|
// Get water direction
|
|
Vector3f WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
|
|
|
|
m_WaterSpeed *= 0.9; // Reduce speed each tick
|
|
|
|
auto AdjustSpeed = [](double & a_WaterSpeed, float a_WaterDir)
|
|
{
|
|
if (std::abs(a_WaterDir) > (0.05f / 0.4f))
|
|
{
|
|
a_WaterSpeed = 0.4 * a_WaterDir;
|
|
}
|
|
else if (std::abs(a_WaterSpeed) < 0.05)
|
|
{
|
|
a_WaterSpeed = 0.0;
|
|
}
|
|
};
|
|
AdjustSpeed(m_WaterSpeed.x, WaterDir.x);
|
|
AdjustSpeed(m_WaterSpeed.z, WaterDir.z);
|
|
|
|
NextSpeed += m_WaterSpeed;
|
|
|
|
if (NextSpeed.SqrLength() > 0.0f)
|
|
{
|
|
Vector3d HitCoords;
|
|
Vector3i HitBlockCoords;
|
|
eBlockFace HitBlockFace;
|
|
Vector3d wantNextPos = NextPos + NextSpeed * DtSec.count();
|
|
auto isHit = cLineBlockTracer::FirstSolidHitTrace(*GetWorld(), NextPos, wantNextPos, HitCoords, HitBlockCoords, HitBlockFace);
|
|
if (isHit)
|
|
{
|
|
// Set our position to where the block was hit:
|
|
NextPos = HitCoords;
|
|
|
|
// Avoid movement in the direction of the blockface that has been hit and correct for collision box:
|
|
const auto HalfWidth = GetWidth() / 2;
|
|
switch (HitBlockFace)
|
|
{
|
|
case BLOCK_FACE_XM:
|
|
{
|
|
NextSpeed.x = 0;
|
|
NextPos.x -= HalfWidth;
|
|
break;
|
|
}
|
|
case BLOCK_FACE_XP:
|
|
{
|
|
NextSpeed.x = 0;
|
|
NextPos.x += HalfWidth;
|
|
break;
|
|
}
|
|
case BLOCK_FACE_YM:
|
|
{
|
|
NextSpeed.y = 0;
|
|
NextPos.y -= GetHeight();
|
|
break;
|
|
}
|
|
case BLOCK_FACE_YP:
|
|
{
|
|
NextSpeed.y = 0;
|
|
// We hit the ground, adjust the position to the top of the block:
|
|
m_bOnGround = true;
|
|
NextPos.y = HitBlockCoords.y + 1;
|
|
break;
|
|
}
|
|
case BLOCK_FACE_ZM:
|
|
{
|
|
NextSpeed.z = 0;
|
|
NextPos.z -= HalfWidth;
|
|
break;
|
|
}
|
|
case BLOCK_FACE_ZP:
|
|
{
|
|
NextSpeed.z = 0;
|
|
NextPos.z += HalfWidth;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We didn't hit anything, so move:
|
|
NextPos += (NextSpeed * DtSec.count());
|
|
}
|
|
}
|
|
|
|
SetPosition(NextPos);
|
|
SetSpeed(NextSpeed);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt)
|
|
{
|
|
if (a_Speed.SqrLength() > 0.0004f)
|
|
{
|
|
a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt);
|
|
if (fabs(a_Speed.x) < 0.05)
|
|
{
|
|
a_Speed.x = 0;
|
|
}
|
|
a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt);
|
|
if (fabs(a_Speed.z) < 0.05)
|
|
{
|
|
a_Speed.z = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::TickBurning(cChunk & a_Chunk)
|
|
{
|
|
// Remember the current burning state:
|
|
bool HasBeenBurning = (m_TicksLeftBurning > 0);
|
|
|
|
// Fireproof entities burn out on the next tick
|
|
if (IsFireproof())
|
|
{
|
|
m_TicksLeftBurning = 0;
|
|
}
|
|
|
|
// Fire is extinguished by rain:
|
|
if (a_Chunk.IsWeatherWetAt(cChunkDef::AbsoluteToRelative(GetPosition().Floor(), a_Chunk.GetPos())))
|
|
{
|
|
m_TicksLeftBurning = 0;
|
|
}
|
|
|
|
// Do the burning damage:
|
|
if (m_TicksLeftBurning > 0)
|
|
{
|
|
m_TicksSinceLastBurnDamage++;
|
|
if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
|
|
{
|
|
if (!IsFireproof())
|
|
{
|
|
TakeDamage(dtOnFire, nullptr, BURN_DAMAGE, 0);
|
|
}
|
|
m_TicksSinceLastBurnDamage = 0;
|
|
}
|
|
m_TicksLeftBurning--;
|
|
}
|
|
|
|
if (IsInWater())
|
|
{
|
|
// Extinguish the fire
|
|
m_TicksLeftBurning = 0;
|
|
}
|
|
|
|
if (IsInLava())
|
|
{
|
|
// Burn:
|
|
m_TicksLeftBurning = BURN_TICKS;
|
|
|
|
// Periodically damage:
|
|
m_TicksSinceLastLavaDamage++;
|
|
if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
|
|
{
|
|
if (!IsFireproof())
|
|
{
|
|
TakeDamage(dtLavaContact, nullptr, LAVA_DAMAGE, 0);
|
|
}
|
|
m_TicksSinceLastLavaDamage = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_TicksSinceLastLavaDamage = 0;
|
|
}
|
|
|
|
if (IsInFire())
|
|
{
|
|
// Burn:
|
|
m_TicksLeftBurning = BURN_TICKS;
|
|
|
|
// Periodically damage:
|
|
m_TicksSinceLastFireDamage++;
|
|
if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
|
|
{
|
|
if (!IsFireproof() && !IsInLava())
|
|
{
|
|
TakeDamage(dtFireContact, nullptr, FIRE_DAMAGE, 0);
|
|
}
|
|
m_TicksSinceLastFireDamage = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_TicksSinceLastFireDamage = 0;
|
|
}
|
|
|
|
// If just started / finished burning, notify descendants:
|
|
if ((m_TicksLeftBurning > 0) && !HasBeenBurning)
|
|
{
|
|
OnStartedBurning();
|
|
}
|
|
else if ((m_TicksLeftBurning <= 0) && HasBeenBurning)
|
|
{
|
|
OnFinishedBurning();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::TickInVoid(cChunk & a_Chunk)
|
|
{
|
|
if (m_TicksSinceLastVoidDamage == 20)
|
|
{
|
|
TakeDamage(dtInVoid, nullptr, 2, 0);
|
|
m_TicksSinceLastVoidDamage = 0;
|
|
}
|
|
else
|
|
{
|
|
m_TicksSinceLastVoidDamage++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::DetectCacti(void)
|
|
{
|
|
int MinX = FloorC(GetPosX() - m_Width / 2);
|
|
int MaxX = FloorC(GetPosX() + m_Width / 2);
|
|
int MinZ = FloorC(GetPosZ() - m_Width / 2);
|
|
int MaxZ = FloorC(GetPosZ() + m_Width / 2);
|
|
int MinY = Clamp(POSY_TOINT, 0, cChunkDef::Height - 1);
|
|
int MaxY = Clamp(FloorC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
|
|
|
|
for (int x = MinX; x <= MaxX; x++)
|
|
{
|
|
for (int z = MinZ; z <= MaxZ; z++)
|
|
{
|
|
for (int y = MinY; y <= MaxY; y++)
|
|
{
|
|
if (GetWorld()->GetBlock({ x, y, z }) == E_BLOCK_CACTUS)
|
|
{
|
|
TakeDamage(dtCactusContact, nullptr, 1, 0);
|
|
return;
|
|
}
|
|
} // for y
|
|
} // for z
|
|
} // for x
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::DetectMagma(void)
|
|
{
|
|
int MinX = FloorC(GetPosX() - m_Width / 2);
|
|
int MaxX = FloorC(GetPosX() + m_Width / 2);
|
|
int MinZ = FloorC(GetPosZ() - m_Width / 2);
|
|
int MaxZ = FloorC(GetPosZ() + m_Width / 2);
|
|
int MinY = Clamp(POSY_TOINT - 1, 0, cChunkDef::Height - 1);
|
|
int MaxY = Clamp(FloorC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
|
|
|
|
for (int x = MinX; x <= MaxX; x++)
|
|
{
|
|
for (int z = MinZ; z <= MaxZ; z++)
|
|
{
|
|
for (int y = MinY; y <= MaxY; y++)
|
|
{
|
|
if (GetWorld()->GetBlock({ x, y, z }) == E_BLOCK_MAGMA)
|
|
{
|
|
TakeDamage(dtMagmaContact, nullptr, 1, 0);
|
|
return;
|
|
}
|
|
} // for y
|
|
} // for z
|
|
} // for x
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::DetectPortal()
|
|
{
|
|
if (GetWorld()->GetDimension() == dimOverworld)
|
|
{
|
|
if (GetWorld()->GetLinkedNetherWorldName().empty() && GetWorld()->GetLinkedEndWorldName().empty())
|
|
{
|
|
// Teleportation to either dimension not enabled, don't bother proceeding
|
|
return false;
|
|
}
|
|
}
|
|
else if (GetWorld()->GetLinkedOverworldName().empty())
|
|
{
|
|
// Overworld teleportation disabled, abort
|
|
return false;
|
|
}
|
|
|
|
if (const auto Position = m_Position.Floor(); cChunkDef::IsValidHeight(Position.y))
|
|
{
|
|
switch (GetWorld()->GetBlock(Position))
|
|
{
|
|
case E_BLOCK_NETHER_PORTAL:
|
|
{
|
|
if (m_PortalCooldownData.m_ShouldPreventTeleportation)
|
|
{
|
|
// Just exited a portal, don't teleport again
|
|
return false;
|
|
}
|
|
|
|
if ((m_AttachedTo != nullptr) || (m_Attachee != nullptr))
|
|
{
|
|
// Don't let attached entities change worlds, like players riding a minecart
|
|
return false;
|
|
}
|
|
|
|
if (IsPlayer() && !(static_cast<cPlayer *>(this))->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80))
|
|
{
|
|
// Delay teleportation for four seconds if the entity is a non-creative player
|
|
m_PortalCooldownData.m_TicksDelayed++;
|
|
return false;
|
|
}
|
|
m_PortalCooldownData.m_TicksDelayed = 0;
|
|
|
|
// Nether portal in the nether
|
|
if (GetWorld()->GetDimension() == dimNether)
|
|
{
|
|
if (GetWorld()->GetLinkedOverworldName().empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
|
|
|
|
Vector3d TargetPos = GetPosition();
|
|
TargetPos.x *= 8.0;
|
|
TargetPos.z *= 8.0;
|
|
|
|
cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
|
|
ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
|
|
LOGD("Jumping %s -> %s", DimensionToString(dimNether).c_str(), DimensionToString(TargetWorld->GetDimension()).c_str());
|
|
new cNetherPortalScanner(*this, *TargetWorld, TargetPos, cChunkDef::Height);
|
|
return true;
|
|
}
|
|
// Nether portal in the overworld
|
|
else
|
|
{
|
|
if (GetWorld()->GetLinkedNetherWorldName().empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
|
|
|
Vector3d TargetPos = GetPosition();
|
|
TargetPos.x /= 8.0;
|
|
TargetPos.z /= 8.0;
|
|
|
|
cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedNetherWorldName());
|
|
ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
|
|
LOGD("Jumping %s -> %s", DimensionToString(dimOverworld).c_str(), DimensionToString(TargetWorld->GetDimension()).c_str());
|
|
new cNetherPortalScanner(*this, *TargetWorld, TargetPos, (cChunkDef::Height / 2));
|
|
return true;
|
|
}
|
|
}
|
|
case E_BLOCK_END_PORTAL:
|
|
{
|
|
if (m_PortalCooldownData.m_ShouldPreventTeleportation)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((m_AttachedTo != nullptr) || (m_Attachee != nullptr))
|
|
{
|
|
// Don't let attached entities change worlds, like players riding a minecart
|
|
return false;
|
|
}
|
|
|
|
// End portal in the end
|
|
if (GetWorld()->GetDimension() == dimEnd)
|
|
{
|
|
if (GetWorld()->GetLinkedOverworldName().empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
|
|
|
cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
|
|
ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
|
|
LOGD("Jumping %s -> %s", DimensionToString(dimEnd).c_str(), DimensionToString(TargetWorld->GetDimension()).c_str());
|
|
|
|
if (IsPlayer())
|
|
{
|
|
cPlayer * Player = static_cast<cPlayer *>(this);
|
|
if (Player->GetBedWorld() == TargetWorld)
|
|
{
|
|
return MoveToWorld(*TargetWorld, Player->GetLastBedPos());
|
|
}
|
|
}
|
|
|
|
return MoveToWorld(*TargetWorld, false);
|
|
}
|
|
// End portal in the overworld
|
|
else
|
|
{
|
|
if (GetWorld()->GetLinkedEndWorldName().empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
|
|
|
cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedEndWorldName());
|
|
ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
|
|
LOGD("Jumping %s -> %s", DimensionToString(dimOverworld).c_str(), DimensionToString(TargetWorld->GetDimension()).c_str());
|
|
return MoveToWorld(*TargetWorld, false);
|
|
}
|
|
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
// Allow portals to work again
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = false;
|
|
m_PortalCooldownData.m_TicksDelayed = 0;
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::DoMoveToWorld(const sWorldChangeInfo & a_WorldChangeInfo)
|
|
{
|
|
ASSERT(a_WorldChangeInfo.m_NewWorld != nullptr);
|
|
|
|
// Reset portal cooldown:
|
|
if (a_WorldChangeInfo.m_SetPortalCooldown)
|
|
{
|
|
m_PortalCooldownData.m_TicksDelayed = 0;
|
|
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
|
}
|
|
|
|
if (m_World == a_WorldChangeInfo.m_NewWorld)
|
|
{
|
|
// Moving to same world, don't need to remove from world
|
|
SetPosition(a_WorldChangeInfo.m_NewPosition);
|
|
return;
|
|
}
|
|
|
|
LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
|
|
GetUniqueID(), GetClass(),
|
|
m_World->GetName(), a_WorldChangeInfo.m_NewWorld->GetName(),
|
|
GetChunkX(), GetChunkZ()
|
|
);
|
|
|
|
// Stop ticking, in preperation for detaching from this world.
|
|
SetIsTicking(false);
|
|
|
|
// Remove from the old world
|
|
const auto OldWorld = m_World;
|
|
auto Self = m_World->RemoveEntity(*this);
|
|
|
|
// Update entity:
|
|
ResetPosition(a_WorldChangeInfo.m_NewPosition);
|
|
SetWorld(a_WorldChangeInfo.m_NewWorld);
|
|
|
|
// Don't do anything after adding as the old world's CS no longer protects us
|
|
a_WorldChangeInfo.m_NewWorld->AddEntity(std::move(Self), OldWorld);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
|
|
{
|
|
// Ask the plugins if the entity is allowed to change world
|
|
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, a_World))
|
|
{
|
|
// A Plugin isn't allowing the entity to change world
|
|
return false;
|
|
}
|
|
|
|
const auto OldWorld = m_WorldChangeInfo.m_NewWorld;
|
|
|
|
// Create new world change info
|
|
// (The last warp command always takes precedence)
|
|
m_WorldChangeInfo = { &a_World, a_NewPosition, a_SetPortalCooldown };
|
|
|
|
if (OldWorld != nullptr)
|
|
{
|
|
// Avoid scheduling multiple warp tasks
|
|
// Only move ahead if we came from a "not warping" state
|
|
return true;
|
|
}
|
|
|
|
// TODO: move to capture when C++14
|
|
const auto EntityID = GetUniqueID();
|
|
|
|
/* Requirements:
|
|
Only one world change in-flight at any time
|
|
No ticking during world changes
|
|
The last invocation takes effect
|
|
|
|
As of writing, cWorld ticks entities, clients, and then processes tasks
|
|
We may call MoveToWorld (any number of times - consider multiple /portal commands within a tick) in the first and second stages
|
|
Queue a task onto the third stage to invoke DoMoveToWorld ONCE with the last given destination world
|
|
Store entity IDs in case client tick found the player disconnected and immediately destroys the object
|
|
|
|
After the move begins, no further calls to MoveToWorld is possible since neither the client nor entity is ticked
|
|
This remains until the warp is complete and the destination world resumes ticking.
|
|
*/
|
|
GetWorld()->QueueTask(
|
|
[EntityID](cWorld & a_CurWorld)
|
|
{
|
|
a_CurWorld.DoWithEntityByID(
|
|
EntityID,
|
|
[](cEntity & a_Entity)
|
|
{
|
|
auto & WCI = a_Entity.m_WorldChangeInfo;
|
|
a_Entity.DoMoveToWorld(WCI);
|
|
WCI.m_NewWorld = nullptr;
|
|
return true;
|
|
}
|
|
);
|
|
}
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::MoveToWorld(cWorld & a_World, bool a_ShouldSendRespawn)
|
|
{
|
|
return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3d(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
|
|
{
|
|
cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
|
|
if (World == nullptr)
|
|
{
|
|
LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
|
|
return false;
|
|
}
|
|
|
|
return MoveToWorld(*World, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSwimState(cChunk & a_Chunk)
|
|
{
|
|
m_IsInFire = false;
|
|
m_IsInLava = false;
|
|
m_IsInWater = false;
|
|
m_IsHeadInWater = false;
|
|
|
|
int RelY = FloorC(GetPosY() + 0.1);
|
|
int HeadRelY = CeilC(GetPosY() + GetHeight()) - 1;
|
|
ASSERT(RelY <= HeadRelY);
|
|
if ((RelY < 0) || (HeadRelY >= cChunkDef::Height))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int MinRelX = FloorC(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
|
|
int MaxRelX = FloorC(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
|
|
int MinRelZ = FloorC(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
|
|
int MaxRelZ = FloorC(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
|
|
int MinY = Clamp(POSY_TOINT, 0, cChunkDef::Height - 1);
|
|
int MaxY = Clamp(FloorC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
|
|
|
|
for (int x = MinRelX; x <= MaxRelX; x++)
|
|
{
|
|
for (int z = MinRelZ; z <= MaxRelZ; z++)
|
|
{
|
|
for (int y = MinY; y <= MaxY; y++)
|
|
{
|
|
BLOCKTYPE Block;
|
|
if (!a_Chunk.UnboundedRelGetBlockType(x, y, z, Block))
|
|
{
|
|
LOGD("SetSwimState failure: RelX = %d, RelY = %d, RelZ = %d, Pos = %.02f, %.02f}",
|
|
x, y, z, GetPosX(), GetPosZ()
|
|
);
|
|
continue;
|
|
}
|
|
|
|
if (Block == E_BLOCK_FIRE)
|
|
{
|
|
m_IsInFire = true;
|
|
}
|
|
else if (IsBlockLava(Block))
|
|
{
|
|
m_IsInLava = true;
|
|
}
|
|
else if (IsBlockWater(Block))
|
|
{
|
|
m_IsInWater = true;
|
|
}
|
|
} // for y
|
|
} // for z
|
|
} // for x
|
|
|
|
// Check if the entity's head is in water.
|
|
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
|
|
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
|
|
int HeadHeight = CeilC(GetPosY() + GetHeight()) - 1;
|
|
BLOCKTYPE BlockIn;
|
|
if (!a_Chunk.UnboundedRelGetBlockType(RelX, HeadHeight, RelZ, BlockIn))
|
|
{
|
|
LOGD("SetSwimState failure: RelX = %d, RelY = %d, RelZ = %d, Pos = %.02f, %.02f}",
|
|
RelX, HeadHeight, RelZ, GetPosX(), GetPosZ()
|
|
);
|
|
return;
|
|
}
|
|
m_IsHeadInWater = IsBlockWater(BlockIn);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetIsTicking(bool a_IsTicking)
|
|
{
|
|
m_IsTicking = a_IsTicking;
|
|
ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSize(const float a_Width, const float a_Height)
|
|
{
|
|
m_Width = a_Width;
|
|
m_Height = a_Height;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::HandleAir(void)
|
|
{
|
|
// Ref.: https://minecraft.gamepedia.com/Chunk_format
|
|
// See if the entity is /submerged/ water (head is in water)
|
|
// Get the type of block the entity is standing in:
|
|
|
|
int RespirationLevel = static_cast<int>(GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration));
|
|
|
|
if (IsHeadInWater())
|
|
{
|
|
if (!IsPlayer()) // Players control themselves
|
|
{
|
|
SetSpeedY(1); // Float in the water
|
|
}
|
|
|
|
if (RespirationLevel > 0)
|
|
{
|
|
static_cast<cPawn *>(this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0);
|
|
}
|
|
|
|
if (m_AirLevel <= 0)
|
|
{
|
|
// Runs the air tick timer to check whether the player should be damaged
|
|
if (m_AirTickTimer <= 0)
|
|
{
|
|
// Damage player
|
|
TakeDamage(dtDrowning, nullptr, 1, 1, 0);
|
|
// Reset timer
|
|
m_AirTickTimer = DROWNING_TICKS;
|
|
}
|
|
else
|
|
{
|
|
m_AirTickTimer--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Reduce air supply
|
|
m_AirLevel--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set the air back to maximum
|
|
m_AirLevel = MAX_AIR_LEVEL;
|
|
m_AirTickTimer = DROWNING_TICKS;
|
|
|
|
if (RespirationLevel > 0)
|
|
{
|
|
m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::ResetPosition(Vector3d a_NewPos)
|
|
{
|
|
SetPosition(a_NewPos);
|
|
m_LastSentPosition = GetPosition();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::OnStartedBurning(void)
|
|
{
|
|
// Broadcast the change:
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::OnFinishedBurning(void)
|
|
{
|
|
// Broadcast the change:
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetMaxHealth(float a_MaxHealth)
|
|
{
|
|
m_MaxHealth = a_MaxHealth;
|
|
|
|
// Reset health, if too high:
|
|
m_Health = std::min(m_Health, a_MaxHealth);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetIsFireproof(bool a_IsFireproof)
|
|
{
|
|
m_IsFireproof = a_IsFireproof;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::StartBurning(int a_TicksLeftBurning)
|
|
{
|
|
if (m_TicksLeftBurning > 0)
|
|
{
|
|
// Already burning, top up the ticks left burning and bail out:
|
|
m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning);
|
|
return;
|
|
}
|
|
|
|
m_TicksLeftBurning = a_TicksLeftBurning;
|
|
OnStartedBurning();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::StopBurning(void)
|
|
{
|
|
bool HasBeenBurning = (m_TicksLeftBurning > 0);
|
|
m_TicksLeftBurning = 0;
|
|
m_TicksSinceLastBurnDamage = 0;
|
|
m_TicksSinceLastFireDamage = 0;
|
|
m_TicksSinceLastLavaDamage = 0;
|
|
|
|
// Notify if the entity has stopped burning
|
|
if (HasBeenBurning)
|
|
{
|
|
OnFinishedBurning();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::TeleportToEntity(cEntity & a_Entity)
|
|
{
|
|
TeleportToCoords(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
|
|
{
|
|
// ask the plugins to allow teleport to the new position.
|
|
if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
|
|
{
|
|
SetPosition({a_PosX, a_PosY, a_PosZ});
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
|
|
{
|
|
// Process packet sending every two ticks:
|
|
if ((GetWorld()->GetWorldTickAge() % 2_tick) != 0_tick)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (GetSpeed().SqrLength() > 0.001)
|
|
{
|
|
// Movin'
|
|
m_World->BroadcastEntityVelocity(*this, a_Exclude);
|
|
m_bHasSentNoSpeed = false;
|
|
}
|
|
else if (!m_bHasSentNoSpeed)
|
|
{
|
|
// Speed is zero, send this to clients once only as well as an absolute position
|
|
m_World->BroadcastEntityVelocity(*this, a_Exclude);
|
|
m_World->BroadcastEntityPosition(*this, a_Exclude);
|
|
m_LastSentPosition = GetPosition();
|
|
m_bDirtyOrientation = false;
|
|
m_bHasSentNoSpeed = true;
|
|
}
|
|
|
|
Vector3i Diff = (GetPosition() * 32.0).Floor() - (m_LastSentPosition * 32.0).Floor();
|
|
if (Diff.HasNonZeroLength()) // Have we moved?
|
|
{
|
|
m_World->BroadcastEntityPosition(*this, a_Exclude);
|
|
|
|
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
|
|
// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position
|
|
m_LastSentPosition = GetPosition();
|
|
m_bDirtyOrientation = false;
|
|
}
|
|
|
|
if (m_bDirtyHead)
|
|
{
|
|
m_World->BroadcastEntityHeadLook(*this, a_Exclude);
|
|
m_bDirtyHead = false;
|
|
}
|
|
|
|
if (m_bDirtyOrientation)
|
|
{
|
|
// Send individual update in case above (sending with rel-move packet) wasn't done
|
|
GetWorld()->BroadcastEntityLook(*this, a_Exclude);
|
|
m_bDirtyOrientation = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cEntity * cEntity::GetAttached()
|
|
{
|
|
return m_AttachedTo;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AttachTo(cEntity * a_AttachTo)
|
|
{
|
|
if (m_AttachedTo == a_AttachTo)
|
|
{
|
|
// Already attached to that entity, nothing to do here
|
|
return;
|
|
}
|
|
if (m_AttachedTo != nullptr)
|
|
{
|
|
// Detach from any previous entity:
|
|
Detach();
|
|
}
|
|
|
|
// Update state information
|
|
m_AttachedTo = a_AttachTo;
|
|
a_AttachTo->m_Attachee = this;
|
|
if (a_AttachTo != nullptr)
|
|
{
|
|
m_World->BroadcastAttachEntity(*this, *a_AttachTo);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::Detach(void)
|
|
{
|
|
if (m_AttachedTo == nullptr)
|
|
{
|
|
// Already not attached to any entity, our work is done
|
|
return;
|
|
}
|
|
m_World->BroadcastDetachEntity(*this, *m_AttachedTo);
|
|
|
|
m_AttachedTo->m_Attachee = nullptr;
|
|
m_AttachedTo = nullptr;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::IsA(const char * a_ClassName) const
|
|
{
|
|
return ((a_ClassName != nullptr) && (strcmp(a_ClassName, "cEntity") == 0));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::IsAttachedTo(const cEntity * a_Entity) const
|
|
{
|
|
return (
|
|
(m_AttachedTo != nullptr) &&
|
|
(a_Entity->GetUniqueID() == m_AttachedTo->GetUniqueID())
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::IsOrientationDirty() const
|
|
{
|
|
return m_bDirtyOrientation;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetHeadYaw(double a_HeadYaw)
|
|
{
|
|
m_HeadYaw = a_HeadYaw;
|
|
m_bDirtyHead = true;
|
|
WrapHeadYaw();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetMass(double a_Mass)
|
|
{
|
|
// Make sure that mass is not zero. 1g is the default because we
|
|
// have to choose a number. It's perfectly legal to have a mass
|
|
// less than 1g as long as is NOT equal or less than zero.
|
|
m_Mass = std::max(a_Mass, 0.001);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetYaw(double a_Yaw)
|
|
{
|
|
m_Rot.x = a_Yaw;
|
|
m_bDirtyOrientation = true;
|
|
WrapRotation();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetPitch(double a_Pitch)
|
|
{
|
|
m_Rot.y = a_Pitch;
|
|
m_bDirtyOrientation = true;
|
|
WrapRotation();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetRoll(double a_Roll)
|
|
{
|
|
m_Rot.z = a_Roll;
|
|
m_bDirtyOrientation = true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
|
|
{
|
|
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
|
|
WrapSpeed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSpeedX(double a_SpeedX)
|
|
{
|
|
SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSpeedY(double a_SpeedY)
|
|
{
|
|
SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SetSpeedZ(double a_SpeedZ)
|
|
{
|
|
SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
|
|
{
|
|
SetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AddSpeedX(double a_AddSpeedX)
|
|
{
|
|
AddSpeed(a_AddSpeedX, 0, 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AddSpeedY(double a_AddSpeedY)
|
|
{
|
|
AddSpeed(0, a_AddSpeedY, 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AddSpeedZ(double a_AddSpeedZ)
|
|
{
|
|
AddSpeed(0, 0, a_AddSpeedZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
|
|
{
|
|
Vector3d LookVector = m_Attachee->GetLookVector();
|
|
double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
|
|
double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
|
|
SetSpeed(AddSpeedX, 0, AddSpeedZ);
|
|
BroadcastMovementUpdate();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
|
|
{
|
|
if (m_AttachedTo == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
if ((a_Forward != 0.0f) || (a_Sideways != 0.0f))
|
|
{
|
|
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEntity::IsTicking(void) const
|
|
{
|
|
ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
|
|
return m_IsTicking;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Get look vector (this is NOT a rotation!)
|
|
Vector3d cEntity::GetLookVector(void) const
|
|
{
|
|
Matrix4d m;
|
|
m.Init(Vector3d(), 0, m_Rot.x, -m_Rot.y);
|
|
Vector3d Look = m.Transform(Vector3d(0, 0, 1));
|
|
return Look;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Set position
|
|
void cEntity::SetPosition(const Vector3d & a_Position)
|
|
{
|
|
// Clamp the positions to exactly representable single-precision floating point values
|
|
// This is necessary to avoid rounding errors in the noise generator and overflows in the chunk loader
|
|
const double MaxFloat = std::pow(2, std::numeric_limits<float>().digits);
|
|
|
|
const double ClampedPosX = Clamp(a_Position.x, -MaxFloat, MaxFloat);
|
|
const double ClampedPosY = Clamp(a_Position.y, -MaxFloat, MaxFloat);
|
|
const double ClampedPosZ = Clamp(a_Position.z, -MaxFloat, MaxFloat);
|
|
|
|
m_LastPosition = m_Position;
|
|
m_Position = {ClampedPosX, ClampedPosY, ClampedPosZ};
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::AddLeashedMob(cMonster * a_Monster)
|
|
{
|
|
// Not there already
|
|
ASSERT(std::find(m_LeashedMobs.begin(), m_LeashedMobs.end(), a_Monster) == m_LeashedMobs.end());
|
|
|
|
m_LeashedMobs.push_back(a_Monster);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::RemoveLeashedMob(cMonster * a_Monster)
|
|
{
|
|
ASSERT(a_Monster->GetLeashedTo() == this);
|
|
|
|
// Must exists
|
|
ASSERT(std::find(m_LeashedMobs.begin(), m_LeashedMobs.end(), a_Monster) != m_LeashedMobs.end());
|
|
|
|
m_LeashedMobs.remove(a_Monster);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEntity::BroadcastLeashedMobs()
|
|
{
|
|
// If has any mob leashed broadcast every leashed entity to this
|
|
if (HasAnyMobLeashed())
|
|
{
|
|
for (auto LeashedMob : m_LeashedMobs)
|
|
{
|
|
m_World->BroadcastLeashEntity(*LeashedMob, *this);
|
|
}
|
|
}
|
|
}
|