104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
// fwd:
|
|
class cBlockHandler;
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
class cBlockInfo
|
|
{
|
|
public:
|
|
// tolua_end
|
|
|
|
cBlockInfo();
|
|
|
|
~cBlockInfo();
|
|
|
|
/** (Re-)Initializes the internal BlockInfo structures. */
|
|
static void Initialize(void);
|
|
|
|
// tolua_begin
|
|
|
|
/** Returns the associated BlockInfo structure. */
|
|
static cBlockInfo & Get(BLOCKTYPE a_Type);
|
|
|
|
|
|
/** How much light do the blocks emit on their own? */
|
|
NIBBLETYPE m_LightValue;
|
|
|
|
/** How much light do the blocks consume? */
|
|
NIBBLETYPE m_SpreadLightFalloff;
|
|
|
|
/** Is a block completely transparent? (light doesn't get decreased(?)) */
|
|
bool m_Transparent;
|
|
|
|
/** Is a block destroyed after a single hit? */
|
|
bool m_OneHitDig;
|
|
|
|
/** Can a piston break this block? */
|
|
bool m_PistonBreakable;
|
|
|
|
/** Can this block hold snow atop? */
|
|
bool m_IsSnowable;
|
|
|
|
/** Does this block require a tool to drop? */
|
|
bool m_RequiresSpecialTool;
|
|
|
|
/** Is this block solid (player cannot walk through)? */
|
|
bool m_IsSolid;
|
|
|
|
/** Does this block fully occupy its voxel - is it a 'full' block? */
|
|
bool m_FullyOccupiesVoxel;
|
|
|
|
// tolua_end
|
|
|
|
/** Associated block handler. */
|
|
cBlockHandler * m_Handler;
|
|
|
|
// tolua_begin
|
|
|
|
inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
|
|
inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
|
|
inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
|
|
inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
|
|
inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
|
|
inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
|
|
inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; }
|
|
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
|
|
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
|
|
|
|
// tolua_end
|
|
|
|
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
|
|
|
|
|
|
protected:
|
|
|
|
// TODO xdot: Change to std::vector to support dynamic block IDs
|
|
static cBlockInfo ms_Info[256];
|
|
|
|
|
|
}; // tolua_export
|
|
|
|
|
|
|
|
|
|
|
|
// Shortcut to get the blockhandler for a specific block
|
|
inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
|
|
{
|
|
return cBlockInfo::Get(a_BlockType).m_Handler;
|
|
}
|
|
|
|
|
|
|
|
|