ab382ef6b4
Now takes into account the possibility that thin snow can be on top of full thin snow.
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockSnowHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockSnowHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
virtual bool GetPlacementBlockTypeMeta(
|
|
cWorld * a_World, cPlayer * a_Player,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
|
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
|
) override
|
|
{
|
|
a_BlockType = m_BlockType;
|
|
|
|
BLOCKTYPE BlockBeforePlacement;
|
|
NIBBLETYPE MetaBeforePlacement;
|
|
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement);
|
|
|
|
if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7))
|
|
{
|
|
// Only increment if:
|
|
// A snow block was already there (not first time placement) AND
|
|
// Height is smaller than 7, the maximum possible height
|
|
MetaBeforePlacement++;
|
|
}
|
|
|
|
a_BlockMeta = MetaBeforePlacement;
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
|
|
{
|
|
if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
|
|
{
|
|
return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
|
|
}
|
|
|
|
if (a_Meta == 0)
|
|
{
|
|
return true; // If at normal snowfall height (lowest), we ignore collision
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
|
{
|
|
a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
|
|
}
|
|
|
|
|
|
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
|
{
|
|
if (a_RelY > 0)
|
|
{
|
|
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
|
|
NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
|
|
|
|
if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
|
|
{
|
|
// If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual bool DoesDropOnUnsuitable(void) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual const char * GetStepSound(void) override
|
|
{
|
|
return "step.cloth";
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|