41ba1a7642
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
48 lines
933 B
Plaintext
48 lines
933 B
Plaintext
|
|
$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
$#include "tolua_base.h"
|
|
|
|
$cfile "ChunkDef.h"
|
|
|
|
$cfile "Torch.h"
|
|
$cfile "Stairs.h"
|
|
$cfile "Ladder.h"
|
|
$cfile "Vine.h"
|
|
|
|
$cfile "../iniFile/iniFile.h"
|
|
|
|
$cfile "BlockID.h"
|
|
$cfile "Defines.h"
|
|
$cfile "LuaFunctions.h"
|
|
$cfile "StringMap.h"
|
|
$cfile "ChatColor.h"
|
|
$cfile "ClientHandle.h"
|
|
$cfile "Entity.h"
|
|
$cfile "Pawn.h"
|
|
$cfile "Player.h"
|
|
$cfile "PluginManager.h"
|
|
$cfile "Plugin.h"
|
|
$cfile "Plugin_NewLua.h"
|
|
$cfile "Server.h"
|
|
$cfile "World.h"
|
|
$cfile "Inventory.h"
|
|
$cfile "Item.h"
|
|
$cfile "ChestEntity.h"
|
|
$cfile "WebAdmin.h"
|
|
$cfile "WebPlugin.h"
|
|
$cfile "Pickup.h"
|
|
$cfile "Root.h"
|
|
$cfile "OSSupport/TCPLink.h"
|
|
$cfile "Vector3f.h"
|
|
$cfile "Vector3d.h"
|
|
$cfile "Vector3i.h"
|
|
$cfile "Matrix4f.h"
|
|
$cfile "Cuboid.h"
|
|
$cfile "MCLogger.h"
|
|
$cfile "Tracer.h"
|
|
$cfile "Group.h"
|
|
$cfile "BlockArea.h"
|
|
$cfile "LuaChunk.h"
|
|
$cfile "CraftingRecipes.h"
|
|
$cfile "LuaItems.h" |