9684f90f83
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
124 lines
7.1 KiB
C++
124 lines
7.1 KiB
C++
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#pragma once
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#include "Plugin.h"
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#include "WebPlugin.h"
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// Names for the global variables through which the plugin is identified in its LuaState
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#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
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#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
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typedef struct lua_State lua_State;
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// tolua_begin
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class cPlugin_NewLua :
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public cPlugin,
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public cWebPlugin
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{
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public:
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// tolua_end
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cPlugin_NewLua( const AString & a_PluginDirectory );
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~cPlugin_NewLua();
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virtual void OnDisable(void) override;
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virtual bool Initialize(void) override;
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virtual void Tick(float a_Dt) override;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
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virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
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virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer) override;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerMoved (cPlayer & a_Player) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPlayerShooting (cPlayer & a_Player) override;
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virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
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virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld & a_World) override;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
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virtual bool HandleConsoleCommand(const AStringVector & a_Split) override;
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virtual void ClearCommands(void) override;
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virtual void ClearConsoleCommands(void) override;
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virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override;
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// cWebPlugin override
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virtual const AString & GetWebTitle(void) const {return GetName(); }
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// cWebPlugin and WebAdmin stuff
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virtual AString HandleWebRequest( HTTPRequest * a_Request ) override;
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bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
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/// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
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void BindCommand(const AString & a_Command, int a_FnRef);
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/// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
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void BindConsoleCommand(const AString & a_Command, int a_FnRef);
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lua_State * GetLuaState(void) { return m_LuaState; }
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cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
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/// Removes a previously referenced object (luaL_unref())
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void Unreference(int a_LuaRef);
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protected:
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cCriticalSection m_CriticalSection;
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lua_State * m_LuaState;
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/// Maps command name into Lua function reference
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typedef std::map<AString, int> CommandMap;
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CommandMap m_Commands;
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CommandMap m_ConsoleCommands;
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bool PushFunction(const char * a_FunctionName, bool a_bLogError = true);
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bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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/// Returns the name of Lua function that should handle the specified hook
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const char * GetHookFnName(cPluginManager::PluginHook a_Hook);
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} ; // tolua_export
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