git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
92 lines
1.7 KiB
C++
92 lines
1.7 KiB
C++
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// LuaWindow.cpp
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// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player
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#include "Globals.h"
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#include "LuaWindow.h"
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#include "UI/SlotArea.h"
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#include "Plugin_NewLua.h"
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#include "lauxlib.h" // Needed for LUA_REFNIL
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cLuaWindow:
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cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
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super(a_WindowType, a_Title),
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m_Contents(a_SlotsX, a_SlotsY),
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m_Plugin(NULL),
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m_LuaRef(LUA_REFNIL)
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{
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m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
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// If appropriate, add an Armor slot area:
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switch (a_WindowType)
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{
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case cWindow::Inventory:
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case cWindow::Workbench:
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{
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m_SlotAreas.push_back(new cSlotAreaArmor(*this));
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break;
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}
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}
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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cLuaWindow::~cLuaWindow()
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{
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ASSERT(m_OpenedBy.empty());
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}
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void cLuaWindow::SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef)
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{
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ASSERT(m_Plugin == NULL);
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ASSERT(m_LuaRef == LUA_REFNIL);
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m_Plugin = a_Plugin;
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m_LuaRef = a_LuaRef;
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}
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bool cLuaWindow::IsLuaReferenced(void) const
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{
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return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL));
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}
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void cLuaWindow::Destroy(void)
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{
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super::Destroy();
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if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL))
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{
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// The object is referenced by Lua, un-reference it
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m_Plugin->Unreference(m_LuaRef);
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}
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// Lua will take care of this object, it will garbage-collect it, so we *must not* delete it!
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m_IsDestroyed = false;
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}
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