4e0cef0ff6
The previous limit of 1 thread was lifted, now the generator source runs on all CPU threads available.
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
#pragma once
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#include "Globals.h"
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#include <QString>
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#include <QMutex>
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#include "QtChunk.h"
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// fwd:
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class cBiomeGen;
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typedef SharedPtr<cBiomeGen> cBiomeGenPtr;
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class cIniFile;
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typedef std::shared_ptr<cIniFile> cIniFilePtr;
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/** Abstract interface for getting biome data for chunks. */
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class ChunkSource
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{
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public:
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virtual ~ChunkSource() {}
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/** Fills the a_DestChunk with the biomes for the specified coords.
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It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
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virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0;
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/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
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virtual void reload() = 0;
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};
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class BioGenSource :
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public ChunkSource
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{
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public:
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/** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
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BioGenSource(cIniFilePtr a_IniFile);
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// ChunkSource overrides:
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virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
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virtual void reload(void) override;
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protected:
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/** The world.ini contents from which the generator is created and re-created on reload(). */
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cIniFilePtr m_IniFile;
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/** The generator used for generating biomes. */
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std::vector<cBiomeGenPtr> m_BiomeGens;
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/** Guards m_BiomeGens against multithreaded access. */
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QMutex m_Mtx;
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/** Keeps track of the current settings of the biomegens.
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Incremented by one each time reload() is called. Provides the means of releasing old biomegens that were
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in use while reload() was being processed and thus couldn't be changed back then. releaseBiomeGen() does
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the job of filtering the biogens before reusing them. */
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int m_CurrentTag;
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/** Retrieves one cBiomeGenPtr from m_BiomeGens.
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If there's no biogen available there, creates a new one based on the ini file.
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When done with it, the caller should call releaseBiomeGen() to put the biogen back to m_BiomeGens.
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a_Tag receives the value of m_CurrentTag from when the lock was held; it should be passed to
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releaseBiomeGen() together with the biogen. */
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cBiomeGenPtr getBiomeGen(int & a_Tag);
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/** Marks the specified biogen as available for reuse (puts it back into m_BiomeGens).
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a_Tag is the value of m_CurrentTag from the time when the biogen was retrieved; if it is different from
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current m_CurrentTagValue, the biogen will be disposed of (because reload() has been called in the
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meantime). */
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void releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag);
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};
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class AnvilSource :
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public ChunkSource
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{
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public:
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/** Constructs a new AnvilSource based on the world path. */
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AnvilSource(QString a_WorldRegionFolder);
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// ChunkSource overrides:
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virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
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virtual void reload() override;
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protected:
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class AnvilFile;
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typedef std::shared_ptr<AnvilFile> AnvilFilePtr;
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/** Folder where the individual Anvil Region files are located. */
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QString m_WorldRegionFolder;
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/** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again.
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Protected against multithreaded access by m_Mtx. */
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std::list<AnvilFilePtr> m_Files;
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/** Guards m_Files agains multithreaded access. */
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QMutex m_Mtx;
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/** Converts chunk coords to region coords. */
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void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
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/** Returns the compressed data of the specified chunk.
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Returns an empty string if the chunk is not available. */
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AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ);
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/** Returns the file object that contains the specified chunk.
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The file is taken from the cache if available there, otherwise it is created anew. */
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AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ);
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};
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