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cuberite-2a/source/packets
faketruth 957ef3b297 Started carefully moving to 1.2.2
Clients can get up to the login packet, after which the server tries to send chunks but in the wrong format and the client disconnects

git-svn-id: http://mc-server.googlecode.com/svn/trunk@347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:07:41 +00:00
..
cPacket_13.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_13.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockAction.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockAction.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockChange.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockChange.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockDig.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockDig.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Chat.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Chat.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CollectItem.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CollectItem.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CreativeInventoryAction.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cPacket_CreativeInventoryAction.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Disconnect.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Disconnect.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Explosion.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Explosion.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Flying.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Flying.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Handshake.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Handshake.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemData.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemData.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Login.cpp Started carefully moving to 1.2.2 2012-03-01 17:07:41 +00:00
cPacket_Login.h Started carefully moving to 1.2.2 2012-03-01 17:07:41 +00:00
cPacket_MapChunk.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cPacket_MapChunk.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPacket_Metadata.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPacket_Metadata.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPacket_MultiBlock.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_MultiBlock.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_NamedEntitySpawn.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cPacket_NamedEntitySpawn.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Ping.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PreChunk.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PreChunk.h Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients. 2012-02-22 19:31:30 +00:00
cPacket_RelativeEntityMove.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMove.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Respawn.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Respawn.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SoundEffect.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SoundEffect.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UseEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UseEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClick.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClick.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClose.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClose.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket.h Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00