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Personal fork of Cuberite
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2011-10-30 18:15:44 +00:00
converter put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. 2011-10-30 18:15:44 +00:00
iniFile Source for additional projects 2011-10-03 19:25:04 +00:00
jsoncpp-src-0.5.0 Source for additional projects 2011-10-03 19:25:04 +00:00
lua-5.1.4 Source for additional projects 2011-10-03 19:25:04 +00:00
Plugins Setting files 2011-10-03 19:39:53 +00:00
source Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser. 2011-10-30 02:16:01 +00:00
tolua++-1.0.93 Source for additional projects 2011-10-03 19:25:04 +00:00
VC2010 Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
webadmin Source for additional projects 2011-10-03 19:25:04 +00:00
WebServer Compiles for linux 2011-10-21 21:25:29 +00:00
zlib-1.2.5 Source for additional projects 2011-10-03 19:25:04 +00:00
clean.bat Setting files 2011-10-03 19:39:53 +00:00
furnace.txt Setting files 2011-10-03 19:39:53 +00:00
groups.ini Setting files 2011-10-03 19:39:53 +00:00
items.ini Setting files 2011-10-03 19:39:53 +00:00
Lua-LICENSE.txt Setting files 2011-10-03 19:39:53 +00:00
makefile Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
monsters.ini Setting files 2011-10-03 19:39:53 +00:00
recipes.txt Setting files 2011-10-03 19:39:53 +00:00
settings.ini Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" 2011-10-29 21:19:06 +00:00
terrain.ini Setting files 2011-10-03 19:39:53 +00:00
users.ini Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
webadmin.ini Setting files 2011-10-03 19:39:53 +00:00