083228a10d
I worked a little bit on the squirrel Bindings They work now on linux and windows :) (OSX is untested, but should work also) but they are very limited at the moment. (Only made OnChat working) I also fixed some small bugs. git-svn-id: http://mc-server.googlecode.com/svn/trunk@648 0a769ca7-a7f5-676a-18bf-c427514a06d6
42 lines
2.3 KiB
C++
42 lines
2.3 KiB
C++
#pragma once
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#include "cPlugin.h"
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#include <sqrat.h>
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#include "squirrelbindings/SquirrelObject.h"
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class cPlugin_Squirrel : public cPlugin
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{
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public:
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cPlugin_Squirrel(const char* a_PluginName);
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~cPlugin_Squirrel();
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void OnDisable();
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bool Initialize();
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void Tick(float a_Dt);
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bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
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bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
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bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
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bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
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bool OnChat (const char* a_Chat, cPlayer* a_Player ) override;
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bool OnLogin (cPacket_Login* a_PacketData ) override;
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void OnPlayerSpawn (cPlayer* a_Player ) override;
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bool OnPlayerJoin (cPlayer* a_Player ) override;
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void OnPlayerMove (cPlayer* a_Player ) override;
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void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
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bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
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void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
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bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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bool OnWeatherChanged (cWorld * a_World) override;
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bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
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bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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protected:
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const char * m_PluginName;
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cCriticalSection m_CriticalSection;
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SquirrelObject *m_Plugin;
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}; |