This website requires JavaScript.
Explore
Help
Sign In
flewkey
/
cuberite-2a
Watch
1
Star
0
Fork
0
You've already forked cuberite-2a
Code
Releases
Activity
90e6dc65b4
cuberite-2a
/
VC2010
History
madmaxoft@gmail.com
c2d1e983d7
Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)
...
git-svn-id:
http://mc-server.googlecode.com/svn/trunk@178
0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27 14:03:18 +00:00
..
clean.bat
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
Converter.vcxproj
Updated denotch map converter to work in windows. Still has memory leak though.
2011-11-05 00:23:32 +00:00
Converter.vcxproj.filters
Updated denotch map converter to work in windows. Still has memory leak though.
2011-11-05 00:23:32 +00:00
Converter.vcxproj.user
icon.ico
JsonCpp.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters
JsonCpp.vcxproj.user
lua-5.1.4.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters
lua-5.1.4.vcxproj.user
MCServer.rc
Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)
2012-01-27 14:03:18 +00:00
MCServer.sln
bugfix to redstone, it can climb walls again.
2011-11-09 03:04:56 +00:00
MCServer.vcxproj
Working on a new plugin design with Lua. While retaining backwards compatibility of course...
2012-01-26 20:39:46 +00:00
MCServer.vcxproj.filters
Working on a new plugin design with Lua. While retaining backwards compatibility of course...
2012-01-26 20:39:46 +00:00
MCServer.vcxproj.user
resource.h
squirrel_3_0_1_stable.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters
Forgot to add squirrel project for windows
2011-11-08 01:32:53 +00:00
squirrel_3_0_1_stable.vcxproj.user
Forgot to add squirrel project for windows
2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters
tolua++-1.0.93.vcxproj.user
WebServer.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
WebServer.vcxproj.filters
WebServer.vcxproj.user
ZLib.vcxproj
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user