1
0
cuberite-2a/VC2010
2012-01-27 14:03:18 +00:00
..
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
Converter.vcxproj Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.filters Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.user
icon.ico
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters
JsonCpp.vcxproj.user
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters
lua-5.1.4.vcxproj.user
MCServer.rc Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script) 2012-01-27 14:03:18 +00:00
MCServer.sln bugfix to redstone, it can climb walls again. 2011-11-09 03:04:56 +00:00
MCServer.vcxproj Working on a new plugin design with Lua. While retaining backwards compatibility of course... 2012-01-26 20:39:46 +00:00
MCServer.vcxproj.filters Working on a new plugin design with Lua. While retaining backwards compatibility of course... 2012-01-26 20:39:46 +00:00
MCServer.vcxproj.user
resource.h
squirrel_3_0_1_stable.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
squirrel_3_0_1_stable.vcxproj.user Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters
tolua++-1.0.93.vcxproj.user
WebServer.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
WebServer.vcxproj.filters
WebServer.vcxproj.user
ZLib.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user