..
BlockBed.cpp
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockBed.h
Pickups are now being saved into Anvil.
2013-03-09 14:35:43 +00:00
BlockBrewingStand.h
Cauldrons and Brewing Stands are now placeable
2012-12-29 11:49:00 +00:00
BlockCactus.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockCauldron.h
Refactored cInventory to use cItemGrid for the actual Storage
2013-05-24 07:30:39 +00:00
BlockChest.h
Pickups are now being saved into Anvil.
2013-03-09 14:35:43 +00:00
BlockCloth.h
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
2013-02-16 11:12:56 +00:00
BlockCobWeb.h
Cobwebs are now washed away by water and can be broken by swords and shears, giving string.
2013-04-06 18:20:06 +00:00
BlockCrops.h
Added carrots and potatoes handling, bonemealing and proper lighting.
2013-04-05 13:45:00 +00:00
BlockDirt.h
Fixed a few out-of-bounds reads
2013-05-09 19:06:16 +00:00
BlockDispenser.h
Pickups are now being saved into Anvil.
2013-03-09 14:35:43 +00:00
BlockDoor.cpp
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockDoor.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockEnderchest.h
Added initial adventure mode support
2012-11-27 19:55:23 +00:00
BlockEntity.h
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockFarmland.h
All blockticking is now done in cBlockHandlers
2012-10-07 10:08:57 +00:00
BlockFenceGate.h
Pickups are now being saved into Anvil.
2013-03-09 14:35:43 +00:00
BlockFire.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockFlower.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockFlowerPot.h
Refactored cInventory to use cItemGrid for the actual Storage
2013-05-24 07:30:39 +00:00
BlockFluid.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockFurnace.h
Pickups are now being saved into Anvil.
2013-03-09 14:35:43 +00:00
BlockGlass.h
Fixed certain blocks crashing clients when mined
2012-11-26 10:03:34 +00:00
BlockGlowstone.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockGravel.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockHandler.cpp
Fixed a few possible crashes with out-of-bounds Y coords
2013-04-27 13:23:20 +00:00
BlockHandler.h
BlockArea: Finished rotation and mirroring with meta. Implemented example meta handling for vines, stairs and torches.
2013-03-26 21:06:12 +00:00
BlockIce.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockLadder.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockLeaves.h
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
2013-02-16 11:12:56 +00:00
BlockLever.cpp
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockLever.h
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
2013-02-16 11:12:56 +00:00
BlockMelon.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockMushroom.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockMycelium.h
Added initial adventure mode support
2012-11-27 19:55:23 +00:00
BlockNote.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockOre.h
Fixed certain blocks crashing clients when mined
2012-11-26 10:03:34 +00:00
BlockPiston.cpp
Fixed piston placement.
2013-01-20 09:12:56 +00:00
BlockPiston.h
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockRail.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockRedstone.cpp
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockRedstone.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockRedstoneRepeater.cpp
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockRedstoneRepeater.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockRedstoneTorch.h
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
2013-02-16 11:12:56 +00:00
BlockSand.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockSapling.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockSign.h
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockSlab.h
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00
BlockSnow.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockStairs.h
Stairs placement fix (patch contributed by Simi)
2013-05-20 19:48:05 +00:00
BlockStems.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockStone.h
Fixed drops for: Stone, Mycelium, Redstone Torch.
2012-11-24 09:50:38 +00:00
BlockSugarcane.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockTallGrass.h
Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
2013-03-15 20:18:11 +00:00
BlockTNT.h
Initial implementation of explosions and TNT block
2013-04-18 02:42:45 +00:00
BlockTorch.h
BlockArea: Finished rotation and mirroring with meta. Implemented example meta handling for vines, stairs and torches.
2013-03-26 21:06:12 +00:00
BlockVine.h
BlockArea: Finished rotation and mirroring with meta. Implemented example meta handling for vines, stairs and torches.
2013-03-26 21:06:12 +00:00
BlockWood.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
BlockWorkbench.h
Merged branch "branches/hooks" into "trunk".
2013-01-12 04:46:01 +00:00