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IncrementalRedstoneSimulator
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Daylight Sensor: remove redundant delay
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2020-12-26 16:58:53 +00:00 |
CMakeLists.txt
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Upgrade to C++17 [CMake] (#4717)
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2020-05-16 20:59:10 +01:00 |
DelayedFluidSimulator.cpp
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Corrected wakeup sequences
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2020-08-04 18:15:18 +01:00 |
DelayedFluidSimulator.h
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Do not GetBlock individually in simulators
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2020-08-04 18:15:18 +01:00 |
FireSimulator.cpp
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
FireSimulator.h
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
FloodyFluidSimulator.cpp
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BlockHandler initialisation is a constant expression (#4891)
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2020-09-20 13:50:52 +00:00 |
FloodyFluidSimulator.h
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Using Super.
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2020-04-16 20:07:48 +00:00 |
FluidSimulator.cpp
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Using Super.
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2020-04-16 20:07:48 +00:00 |
FluidSimulator.h
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
NoopFluidSimulator.h
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
NoopRedstoneSimulator.h
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
RedstoneSimulator.h
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Remove the redstone solid block handler
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2020-08-08 18:22:16 +01:00 |
SandSimulator.cpp
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Use tracing for explosions (#4845)
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2020-09-12 18:57:44 +00:00 |
SandSimulator.h
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Use tracing for explosions (#4845)
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2020-09-12 18:57:44 +00:00 |
Simulator.cpp
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ChunkMap: do not wantonly make empty chunks
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2020-08-28 21:22:44 +01:00 |
Simulator.h
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Deleted BiomeDef.h and ChunkDef.h from Globals.h (#4885)
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2020-09-25 09:13:59 +00:00 |
SimulatorManager.cpp
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Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)
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2020-10-05 10:27:14 +00:00 |
SimulatorManager.h
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Do not GetBlock individually in simulators
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2020-08-04 18:15:18 +01:00 |
VanillaFluidSimulator.cpp
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Using Super.
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2020-04-16 20:07:48 +00:00 |
VanillaFluidSimulator.h
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Using Super.
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2020-04-16 20:07:48 +00:00 |
VaporizeFluidSimulator.cpp
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |
VaporizeFluidSimulator.h
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Always use relative coordinates in AddBlock
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2020-08-02 15:52:06 +01:00 |