0cb00996de
Also slightly improved the spawning algorithm.
46 lines
652 B
C++
46 lines
652 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombie.h"
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#include "../World.h"
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cZombie::cZombie(void) :
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super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
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{
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}
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void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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// TODO Same as in cSkeleton :D
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 10 ticks, then decide again
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StartBurning(10);
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}
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}
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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// TODO: Rare drops
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}
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