0cb00996de
Also slightly improved the spawning algorithm.
46 lines
739 B
C++
46 lines
739 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Skeleton.h"
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#include "../World.h"
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cSkeleton::cSkeleton(void) :
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super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
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{
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}
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void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cMonster::Tick(a_Dt, a_Chunk);
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// TODO Outsource
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// TODO should do SkyLight check, mobs in the dark don´t burn
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 10 ticks, then decide again
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StartBurning(10);
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}
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}
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void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
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}
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