4d2c810c64
Implements FS#394.
1556 lines
40 KiB
C++
1556 lines
40 KiB
C++
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// WSSAnvil.cpp
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// Implements the cWSSAnvil class representing the Anvil world storage scheme
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#include "Globals.h"
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#include "WSSAnvil.h"
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#include "NBTChunkSerializer.h"
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#include "../World.h"
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#include "zlib.h"
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#include "../BlockID.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../Item.h"
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#include "../ItemGrid.h"
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#include "../StringCompression.h"
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#include "FastNBT.h"
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#include "../Mobs/Monster.h"
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#include "../Entities/Boat.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
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thus making skylight visible in Minutor's Lighting mode
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*/
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// #define DEBUG_SKYLIGHT
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/** Maximum number of MCA files that are cached in memory.
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Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
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*/
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#define MAX_MCA_FILES 32
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/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
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#define CHUNK_INFLATE_MAX 256 KiB
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWSSAnvil:
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cWSSAnvil::cWSSAnvil(cWorld * a_World) :
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super(a_World)
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{
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// Create a level.dat file for mapping tools, if it doesn't already exist:
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AString fnam;
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Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
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if (!cFile::Exists(fnam))
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{
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cFastNBTWriter Writer;
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Writer.BeginCompound("");
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Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
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Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
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Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
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Writer.EndCompound();
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Writer.Finish();
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#ifdef _DEBUG
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cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
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ASSERT(TestParse.IsValid());
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#endif // _DEBUG
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gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
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if (gz != NULL)
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{
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gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
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}
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gzclose(gz);
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}
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}
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cWSSAnvil::~cWSSAnvil()
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{
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cCSLock Lock(m_CS);
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Files[]
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}
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bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
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{
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AString ChunkData;
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if (!GetChunkData(a_Chunk, ChunkData))
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{
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// The reason for failure is already printed in GetChunkData()
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return false;
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}
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return LoadChunkFromData(a_Chunk, ChunkData);
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}
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bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
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{
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AString ChunkData;
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if (!SaveChunkToData(a_Chunk, ChunkData))
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{
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LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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if (!SetChunkData(a_Chunk, ChunkData))
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{
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LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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// Everything successful
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return true;
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}
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bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == NULL)
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{
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return false;
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}
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return File->GetChunkData(a_Chunk, a_Data);
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}
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bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == NULL)
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{
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return false;
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}
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return File->SetChunkData(a_Chunk, a_Data);
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}
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cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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{
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// ASSUME m_CS is locked
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ASSERT(m_CS.IsLocked());
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const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
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const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
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ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
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ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
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ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
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ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
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// Is it already cached?
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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{
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// Move the file to front and return it:
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cMCAFile * f = *itr;
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if (itr != m_Files.begin())
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{
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m_Files.erase(itr);
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m_Files.push_front(f);
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}
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return f;
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}
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}
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// Load it anew:
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AString FileName;
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Printf(FileName, "%s/region", m_World->GetName().c_str());
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cFile::CreateFolder(FILE_IO_PREFIX + FileName);
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AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
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cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
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if (f == NULL)
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{
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return NULL;
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}
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m_Files.push_front(f);
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// If there are too many MCA files cached, delete the last one used:
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if (m_Files.size() > MAX_MCA_FILES)
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{
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delete m_Files.back();
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m_Files.pop_back();
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}
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return f;
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}
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bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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// Decompress the data:
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char Uncompressed[CHUNK_INFLATE_MAX];
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z_stream strm;
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strm.zalloc = (alloc_func)NULL;
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strm.zfree = (free_func)NULL;
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strm.opaque = NULL;
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inflateInit(&strm);
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strm.next_out = (Bytef *)Uncompressed;
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strm.avail_out = sizeof(Uncompressed);
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strm.next_in = (Bytef *)a_Data.data();
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strm.avail_in = a_Data.size();
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int res = inflate(&strm, Z_FINISH);
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inflateEnd(&strm);
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if (res != Z_STREAM_END)
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{
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return false;
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}
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// Parse the NBT data:
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cParsedNBT NBT(Uncompressed, strm.total_out);
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if (!NBT.IsValid())
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{
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// NBT Parsing failed
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return false;
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}
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// Load the data from NBT:
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return LoadChunkFromNBT(a_Chunk, NBT);
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}
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bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cFastNBTWriter Writer;
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if (!SaveChunkToNBT(a_Chunk, Writer))
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{
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LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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Writer.Finish();
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CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
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return true;
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}
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bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
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{
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// The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
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cChunkDef::BlockTypes BlockTypes;
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cChunkDef::BlockNibbles MetaData;
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cChunkDef::BlockNibbles BlockLight;
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cChunkDef::BlockNibbles SkyLight;
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memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
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memset(MetaData, 0, sizeof(MetaData));
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memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
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memset(BlockLight, 0x00, sizeof(BlockLight));
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// Load the blockdata, blocklight and skylight:
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int Level = a_NBT.FindChildByName(0, "Level");
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if (Level < 0)
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{
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return false;
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}
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int Sections = a_NBT.FindChildByName(Level, "Sections");
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if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
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{
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return false;
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}
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for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
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{
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int y = 0;
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int SectionY = a_NBT.FindChildByName(Child, "Y");
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if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
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{
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continue;
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}
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y = a_NBT.GetByte(SectionY);
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if ((y < 0) || (y > 15))
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{
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continue;
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}
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CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
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CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
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CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
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CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
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} // for itr - LevelSections[]
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// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
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cChunkDef::BiomeMap BiomeMap;
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cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
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if (Biomes == NULL)
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{
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// MCS-style biomes not available, load vanilla-style:
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Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
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}
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// Load the entities from NBT:
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cEntityList Entities;
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cBlockEntityList BlockEntities;
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LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
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LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
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bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
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/*
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// Uncomment this block for really cool stuff :)
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// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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memset(ShouldInvert, 0, sizeof(ShouldInvert));
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for (int y = cChunkDef::Height - 1; y >= 0; y--)
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{
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for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (ShouldInvert[x + cChunkDef::Width * z])
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{
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BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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}
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else
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{
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switch (BlockTypes[Index])
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{
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case E_BLOCK_AIR:
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case E_BLOCK_LEAVES:
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{
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// nothing needed
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break;
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}
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default:
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{
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ShouldInvert[x + cChunkDef::Width * z] = true;
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}
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}
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BlockTypes[Index] = E_BLOCK_AIR;
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}
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}
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} // for y
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//*/
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m_World->SetChunkData(
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
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BlockTypes, MetaData,
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IsLightValid ? BlockLight : NULL,
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IsLightValid ? SkyLight : NULL,
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NULL, Biomes,
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Entities, BlockEntities,
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false
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);
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return true;
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}
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void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
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{
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int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
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if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
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{
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memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
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}
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}
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bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
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{
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a_Writer.BeginCompound("Level");
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a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
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a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
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cNBTChunkSerializer Serializer(a_Writer);
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if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
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{
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LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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Serializer.Finish(); // Close NBT tags
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// Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
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if (Serializer.m_BiomesAreValid)
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{
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a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
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a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
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}
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// Save blockdata:
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a_Writer.BeginList("Sections", TAG_Compound);
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int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
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int SliceSizeNibble = SliceSizeBlock / 2;
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const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
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const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
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#ifdef DEBUG_SKYLIGHT
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const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
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#else
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const char * BlockLight = (const char *)(Serializer.m_BlockLight);
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#endif
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const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
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for (int Y = 0; Y < 16; Y++)
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{
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a_Writer.BeginCompound("");
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a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
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a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByte("Y", (unsigned char)Y);
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a_Writer.EndCompound();
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}
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a_Writer.EndList(); // "Sections"
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// Store the information that the lighting is valid.
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// For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
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if (Serializer.IsLightValid())
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{
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a_Writer.AddByte("MCSIsLightValid", 1);
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}
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a_Writer.EndCompound(); // "Level"
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return true;
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}
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cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
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{
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return NULL;
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}
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if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
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{
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// The biomes stored don't match in size
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return NULL;
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}
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const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
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for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
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{
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if ((VanillaBiomeData)[i] == 0xff)
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{
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// Unassigned biomes
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return NULL;
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}
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(*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
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}
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return a_BiomeMap;
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}
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cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
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{
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return NULL;
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}
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if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
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{
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// The biomes stored don't match in size
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return NULL;
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}
|
|
const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
|
|
for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
|
|
{
|
|
(*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
|
|
if ((*a_BiomeMap)[i] == 0xff)
|
|
{
|
|
// Unassigned biomes
|
|
return NULL;
|
|
}
|
|
}
|
|
return a_BiomeMap;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
if (a_NBT.GetType(Child) != TAG_Compound)
|
|
{
|
|
continue;
|
|
}
|
|
int sID = a_NBT.FindChildByName(Child, "id");
|
|
if (sID < 0)
|
|
{
|
|
continue;
|
|
}
|
|
LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
|
|
} // for Child - a_NBT[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
if (a_NBT.GetType(Child) != TAG_Compound)
|
|
{
|
|
continue;
|
|
}
|
|
int sID = a_NBT.FindChildByName(Child, "id");
|
|
if (sID < 0)
|
|
{
|
|
continue;
|
|
}
|
|
if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
|
|
{
|
|
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
|
|
}
|
|
// TODO: Other block entities
|
|
} // for Child - tag children
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int ID = a_NBT.FindChildByName(a_TagIdx, "id");
|
|
if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
|
|
{
|
|
return false;
|
|
}
|
|
a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
|
|
|
|
int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
|
|
if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
|
|
{
|
|
return false;
|
|
}
|
|
a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
|
|
|
|
int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
|
|
if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
|
|
{
|
|
return false;
|
|
}
|
|
a_Item.m_ItemCount = a_NBT.GetByte(Count);
|
|
|
|
// Find the "tag" tag, used for enchantments and other extra data
|
|
int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
|
|
if (TagTag <= 0)
|
|
{
|
|
// No extra data
|
|
return true;
|
|
}
|
|
|
|
// Load enchantments:
|
|
const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
|
int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
|
|
if (EnchTag > 0)
|
|
{
|
|
a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
|
|
{
|
|
int NumSlots = a_ItemGrid.GetNumSlots();
|
|
for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int SlotTag = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
|
|
if ((SlotNum < 0) || (SlotNum >= NumSlots))
|
|
{
|
|
// SlotNum outside of the range
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
a_ItemGrid.SetSlot(SlotNum, Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
|
}
|
|
std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
|
|
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
|
|
a_BlockEntities.push_back(Chest.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
|
|
}
|
|
std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
|
|
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
|
|
a_BlockEntities.push_back(Dispenser.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
|
|
}
|
|
std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
|
|
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
|
|
a_BlockEntities.push_back(Dropper.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
|
|
}
|
|
|
|
// Convert coords to relative:
|
|
int RelX = x;
|
|
int RelZ = z;
|
|
int ChunkX, ChunkZ;
|
|
cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
|
|
|
|
// Create the furnace entity, with proper BlockType and BlockMeta info:
|
|
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
|
|
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
|
|
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
|
|
|
|
// Load slots:
|
|
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int Slot = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
|
|
// Load burn time:
|
|
int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
|
|
if (BurnTime >= 0)
|
|
{
|
|
Int16 bt = a_NBT.GetShort(BurnTime);
|
|
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
|
|
Furnace->SetBurnTimes(bt, 0);
|
|
}
|
|
|
|
// Load cook time:
|
|
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
|
|
if (CookTime >= 0)
|
|
{
|
|
Int16 ct = a_NBT.GetShort(CookTime);
|
|
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
|
|
Furnace->SetCookTimes(200, ct);
|
|
}
|
|
|
|
// Restart cooking:
|
|
Furnace->ContinueCooking();
|
|
a_BlockEntities.push_back(Furnace.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
|
|
}
|
|
std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
|
|
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
|
|
a_BlockEntities.push_back(Hopper.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
|
|
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
|
|
if (Record >= 0)
|
|
{
|
|
Jukebox->SetRecord(a_NBT.GetInt(Record));
|
|
}
|
|
a_BlockEntities.push_back(Jukebox.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
|
|
int note = a_NBT.FindChildByName(a_TagIdx, "note");
|
|
if (note >= 0)
|
|
{
|
|
Note->SetPitch(a_NBT.GetByte(note));
|
|
}
|
|
a_BlockEntities.push_back(Note.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
|
int x, y, z;
|
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
|
{
|
|
return;
|
|
}
|
|
std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
|
|
|
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(0, a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(1, a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(2, a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(3, a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
a_BlockEntities.push_back(Sign.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
|
|
{
|
|
if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
|
|
{
|
|
LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
|
|
{
|
|
LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0)
|
|
{
|
|
// It is a minecart, old style, find out the type:
|
|
int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type");
|
|
if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
|
|
{
|
|
return;
|
|
}
|
|
switch (a_NBT.GetInt(TypeTag))
|
|
{
|
|
case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart
|
|
case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest
|
|
case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace
|
|
case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT
|
|
case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper
|
|
}
|
|
}
|
|
else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0)
|
|
{
|
|
LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0)
|
|
{
|
|
LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0)
|
|
{
|
|
LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0)
|
|
{
|
|
LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0)
|
|
{
|
|
LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
|
|
{
|
|
LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
|
|
{
|
|
LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
|
|
{
|
|
LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0)
|
|
{
|
|
LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0)
|
|
{
|
|
LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0)
|
|
{
|
|
LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0)
|
|
{
|
|
LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
// TODO: other entities
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.push_back(Boat.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.push_back(Minecart.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
|
}
|
|
std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int Slot = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
Minecart->SetSlot(a_NBT.GetByte(Slot), Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
a_Entities.push_back(Minecart.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Load the Push and Fuel tags
|
|
|
|
a_Entities.push_back(Minecart.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Everything to do with TNT carts
|
|
|
|
a_Entities.push_back(Minecart.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Everything to do with hopper carts
|
|
|
|
a_Entities.push_back(Minecart.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
|
|
if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
|
|
{
|
|
return;
|
|
}
|
|
cItem Item;
|
|
if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
|
|
{
|
|
return;
|
|
}
|
|
std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
|
|
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.push_back(Pickup.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Load pickup state:
|
|
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
|
|
if (PickupIdx > 0)
|
|
{
|
|
Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
|
|
}
|
|
else
|
|
{
|
|
// Try the older "player" tag:
|
|
int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
|
|
if (PlayerIdx > 0)
|
|
{
|
|
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
|
|
}
|
|
}
|
|
|
|
// Load damage:
|
|
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
|
|
if (DamageIdx > 0)
|
|
{
|
|
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
|
|
}
|
|
|
|
// Store the new arrow in the entities list:
|
|
a_Entities.push_back(Arrow.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new snowball in the entities list:
|
|
a_Entities.push_back(Snowball.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new egg in the entities list:
|
|
a_Entities.push_back(Egg.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new fireball in the entities list:
|
|
a_Entities.push_back(Fireball.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new FireCharge in the entities list:
|
|
a_Entities.push_back(FireCharge.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
|
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new enderpearl in the entities list:
|
|
a_Entities.push_back(Enderpearl.release());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
double Pos[3];
|
|
if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
|
|
{
|
|
return false;
|
|
}
|
|
a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
|
|
|
|
double Speed[3];
|
|
if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
|
|
{
|
|
return false;
|
|
}
|
|
a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
|
|
|
|
double Rotation[3];
|
|
if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
|
|
{
|
|
return false;
|
|
}
|
|
a_Entity.SetRotation(Rotation[0]);
|
|
a_Entity.SetRoll (Rotation[1]);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool IsInGround = false;
|
|
int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
|
|
if (InGroundIdx > 0)
|
|
{
|
|
IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
|
|
}
|
|
a_Entity.SetIsInGround(IsInGround);
|
|
|
|
// TODO: Load inTile, TileCoords
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
|
|
{
|
|
return false;
|
|
}
|
|
int idx = 0;
|
|
for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
|
|
{
|
|
a_Doubles[idx] = a_NBT.GetDouble(Tag);
|
|
} // for Tag - PosTag[]
|
|
return (idx == a_NumDoubles); // Did we read enough doubles?
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
|
|
{
|
|
int x = a_NBT.FindChildByName(a_TagIdx, "x");
|
|
if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
int y = a_NBT.FindChildByName(a_TagIdx, "y");
|
|
if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
int z = a_NBT.FindChildByName(a_TagIdx, "z");
|
|
if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
a_X = a_NBT.GetInt(x);
|
|
a_Y = a_NBT.GetInt(y);
|
|
a_Z = a_NBT.GetInt(z);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cWSSAnvil::cMCAFile:
|
|
|
|
cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
|
|
m_RegionX(a_RegionX),
|
|
m_RegionZ(a_RegionZ),
|
|
m_FileName(a_FileName)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
|
|
{
|
|
if (m_File.IsOpen())
|
|
{
|
|
// Already open
|
|
return true;
|
|
}
|
|
|
|
if (a_IsForReading)
|
|
{
|
|
if (!cFile::Exists(m_FileName))
|
|
{
|
|
// We want to read and the file doesn't exist. Fail.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!m_File.Open(m_FileName, cFile::fmReadWrite))
|
|
{
|
|
// The file failed to open
|
|
return false;
|
|
}
|
|
|
|
// Load the header:
|
|
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
|
{
|
|
// Cannot read the header - perhaps the file has just been created?
|
|
// Try writing a NULL header (both chunk offsets and timestamps):
|
|
memset(m_Header, 0, sizeof(m_Header));
|
|
if (
|
|
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
|
|
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
|
|
)
|
|
{
|
|
LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
|
|
m_File.Close();
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
|
|
{
|
|
if (!OpenFile(true))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocalX = a_Chunk.m_ChunkX % 32;
|
|
if (LocalX < 0)
|
|
{
|
|
LocalX = 32 + LocalX;
|
|
}
|
|
int LocalZ = a_Chunk.m_ChunkZ % 32;
|
|
if (LocalZ < 0)
|
|
{
|
|
LocalZ = 32 + LocalZ;
|
|
}
|
|
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
|
|
unsigned ChunkOffset = ChunkLocation >> 8;
|
|
|
|
m_File.Seek(ChunkOffset * 4096);
|
|
|
|
int ChunkSize = 0;
|
|
if (m_File.Read(&ChunkSize, 4) != 4)
|
|
{
|
|
return false;
|
|
}
|
|
ChunkSize = ntohl(ChunkSize);
|
|
char CompressionType = 0;
|
|
if (m_File.Read(&CompressionType, 1) != 1)
|
|
{
|
|
return false;
|
|
}
|
|
if (CompressionType != 2)
|
|
{
|
|
// Chunk is in an unknown compression
|
|
return false;
|
|
}
|
|
ChunkSize--;
|
|
|
|
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
|
|
a_Data.assign(ChunkSize, '\0');
|
|
return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
|
|
{
|
|
if (!OpenFile(false))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
int LocalX = a_Chunk.m_ChunkX % 32;
|
|
if (LocalX < 0)
|
|
{
|
|
LocalX = 32 + LocalX;
|
|
}
|
|
int LocalZ = a_Chunk.m_ChunkZ % 32;
|
|
if (LocalZ < 0)
|
|
{
|
|
LocalZ = 32 + LocalZ;
|
|
}
|
|
|
|
unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
|
|
|
|
// Store the chunk data:
|
|
m_File.Seek(ChunkSector * 4096);
|
|
unsigned ChunkSize = htonl(a_Data.size() + 1);
|
|
if (m_File.Write(&ChunkSize, 4) != 4)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
char CompressionType = 2;
|
|
if (m_File.Write(&CompressionType, 1) != 1)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
// Store the header:
|
|
ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
|
|
ASSERT(ChunkSize < 256);
|
|
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
|
|
if (m_File.Seek(0) < 0)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
|
|
{
|
|
// See if it fits the current location:
|
|
unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
|
|
unsigned ChunkLen = ChunkLocation & 0xff;
|
|
if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
|
|
{
|
|
return ChunkLocation >> 8;
|
|
}
|
|
|
|
// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
|
|
unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
|
|
for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
|
|
{
|
|
ChunkLocation = ntohl(m_Header[i]);
|
|
ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
|
|
if (MaxLocation < ChunkLocation)
|
|
{
|
|
MaxLocation = ChunkLocation;
|
|
}
|
|
} // for i - m_Header[]
|
|
return MaxLocation >> 8;
|
|
}
|
|
|
|
|
|
|
|
|