.. |
md5
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
packets
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
AllToLua.bat
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AllToLua.pkg
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Bindings.cpp
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
Bindings.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
BlockID.h
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cAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAuthenticator.h
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cBlockEntity.h
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cBlockingTCPLink.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockingTCPLink.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChatColor.h
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cChestEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChestEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChicken.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Fixed a problem in cCSLock (sorry); reverted cChunk
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2012-01-30 21:54:40 +00:00 |
cChunk.h
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Old code begone! ChunkMap cleanup
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2012-01-29 21:40:21 +00:00 |
cChunk.inl.h
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Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
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2011-12-31 21:08:23 +00:00 |
cChunkGenerator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChunkGenerator.h
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ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
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2012-01-29 14:29:26 +00:00 |
cChunkLoader.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChunkLoader.h
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cChunkMap.cpp
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Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***"
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2012-01-31 05:37:59 +00:00 |
cChunkMap.h
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Initial cFile implementation (using stdio FILE) and test in cChunkMap
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2012-01-30 13:54:39 +00:00 |
cClientHandle.cpp
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Slight code cleanup, no big changes
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2012-01-31 18:06:24 +00:00 |
cClientHandle.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
cCow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCraftingWindow.h
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cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Fixed a problem in cCSLock (sorry); reverted cChunk
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2012-01-30 21:54:40 +00:00 |
cCriticalSection.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEntity.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cEvent.cpp
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cEvent: fixed wrong errorchecking in win32 Set()
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2012-02-01 09:34:15 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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Fixed a sigsegv on *nix (cFile double-closing files)
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2012-02-01 07:01:21 +00:00 |
cFile.h
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.h
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cFireSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFireSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cFluidSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFluidSimulator.h
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Cactus towers can be destroyed by removing the bottom block
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2012-01-23 15:11:45 +00:00 |
cFurnaceEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceRecipe.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceRecipe.h
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cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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cGenSettings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGenSettings.h
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cGhast.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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cHeartBeat.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cHeartBeat.h
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cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cItem.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cItem.h
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- implemented the fire simulation in native c++ (cFireSimulator)
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2011-12-28 21:00:35 +00:00 |
cLadder.h
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cLavaSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cLavaSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cLog.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cLog.h
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cLuaCommandBinder.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cLuaCommandBinder.h
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cMakeDir.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMakeDir.h
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cMCLogger.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMCLogger.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMonster.cpp
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Slight code cleanup, no big changes
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2012-01-31 18:06:24 +00:00 |
cMonster.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonsterConfig.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cMonsterConfig.h
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cNoise.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cNoise.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.inc
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPawn.h
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- Initial food handling by cedeel
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2011-12-29 15:31:48 +00:00 |
cPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPickup.h
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cPig.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPiston.h
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPlayer.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPlayer.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
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cPlugin_NewLua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_NewLua.h
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Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
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2012-01-27 23:47:32 +00:00 |
cPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin.h
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cPluginManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPluginManager.h
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cRecipeChecker.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cRecipeChecker.h
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cRedstone.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cRedstone.h
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cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
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cRoot.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cRoot.h
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cSandSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSandSimulator.h
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- Pickups should now burn in fire
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2011-12-29 02:44:21 +00:00 |
cSemaphore.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
cServer.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cServer.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cSheep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
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cSignEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSignEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulator.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSimulatorManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulatorManager.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSkeleton.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSleep.h
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cSlime.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSocket.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSpider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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cStringMap.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cStringMap.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSurvivalInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cTCPLink.cpp
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Slight code cleanup, no big changes
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2012-01-31 18:06:24 +00:00 |
cTCPLink.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.h
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cTorch.h
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cTracer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTracer.h
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cWaterSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWaterSimulator.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebAdmin.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebAdmin.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindowOwner.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Old code begone! ChunkMap cleanup
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2012-01-29 21:40:21 +00:00 |
cWorld.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWorldGenerator_Test.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWorldGenerator_Test.h
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWorldGenerator.h
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cZombie.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Endianness.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
FileDefine.h
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Globals.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Globals.h
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auto_ptr fix 2
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2012-02-01 09:19:21 +00:00 |
lua5.1.dll
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LuaFunctions.h
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main.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
ManualBindings.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
ManualBindings.h
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Matrix4f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Matrix4f.h
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MCSocket.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
MemoryLeak.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
PacketID.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
ptr_cChunk.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
SquirrelBindings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
SquirrelBindings.h
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StringUtils.cpp
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StringUtils: SplitString() fix
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2012-02-01 09:33:37 +00:00 |
StringUtils.h
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
tolua_base.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
tolua++.exe
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tolua++.h
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Vector3d.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3d.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3f.h
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Vector3i.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3i.h
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virtual_method_hooks.lua
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wdirent.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |