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cuberite-2a/source/Generating
madmaxoft@gmail.com 9dd0486faf Added the End height and composition generators.
Also made the dimension in world.ini specifiable by a string. Exported StringToDimension() and StringToBiome() to Lua API.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1621 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-22 18:41:08 +00:00
..
BioGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
BioGen.h
Caves.cpp
Caves.h
ChunkDesc.cpp
ChunkDesc.h
ChunkGenerator.cpp
ChunkGenerator.h
CompoGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
CompoGen.h
ComposableGenerator.cpp Added the End height and composition generators. 2013-06-22 18:41:08 +00:00
ComposableGenerator.h
DistortedHeightmap.cpp DistortedHeightmap: Added clay / sand / dirt selection on ocean floor 2013-06-04 12:43:30 +00:00
DistortedHeightmap.h DistortedHeightmap: Added clay / sand / dirt selection on ocean floor 2013-06-04 12:43:30 +00:00
EndGen.cpp Added the End height and composition generators. 2013-06-22 18:41:08 +00:00
EndGen.h Added the End height and composition generators. 2013-06-22 18:41:08 +00:00
FinishGen.cpp Added the End height and composition generators. 2013-06-22 18:41:08 +00:00
FinishGen.h
HeiGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
HeiGen.h
MineShafts.cpp Moved BlockEntities to a separate folder 2013-05-28 19:12:47 +00:00
MineShafts.h
Noise3DGenerator.cpp Moved noise debugging into the Noise.* files 2013-05-15 17:09:38 +00:00
Noise3DGenerator.h Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
Ravines.cpp
Ravines.h
StructGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
StructGen.h
Trees.cpp
Trees.h