97eda34a94
Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
65 lines
1.4 KiB
Plaintext
65 lines
1.4 KiB
Plaintext
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$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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$#include "tolua_base.h"
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// Typedefs from Globals.h, so that we don't have to include that file:
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typedef long long Int64;
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typedef int Int32;
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typedef short Int16;
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typedef unsigned long long UInt64;
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typedef unsigned int UInt32;
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typedef unsigned short UInt16;
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$cfile "ChunkDef.h"
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$cfile "../iniFile/iniFile.h"
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$cfile "BlockID.h"
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$cfile "Defines.h"
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$cfile "LuaFunctions.h"
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$cfile "StringMap.h"
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$cfile "ChatColor.h"
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$cfile "ClientHandle.h"
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$cfile "Entity.h"
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$cfile "Pawn.h"
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$cfile "Player.h"
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$cfile "PluginManager.h"
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$cfile "Plugin.h"
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$cfile "Plugin_NewLua.h"
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$cfile "Server.h"
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$cfile "World.h"
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$cfile "Inventory.h"
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$cfile "Enchantments.h"
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$cfile "Item.h"
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$cfile "ItemGrid.h"
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$cfile "BlockEntities/BlockEntity.h"
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$cfile "BlockEntities/BlockEntityWithItems.h"
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$cfile "BlockEntities/ChestEntity.h"
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$cfile "BlockEntities/DropSpenserEntity.h"
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$cfile "BlockEntities/DispenserEntity.h"
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$cfile "BlockEntities/DropperEntity.h"
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$cfile "BlockEntities/FurnaceEntity.h"
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$cfile "WebAdmin.h"
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$cfile "WebPlugin.h"
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$cfile "Pickup.h"
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$cfile "Root.h"
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$cfile "Vector3f.h"
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$cfile "Vector3d.h"
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$cfile "Vector3i.h"
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$cfile "Matrix4f.h"
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$cfile "Cuboid.h"
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$cfile "Tracer.h"
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$cfile "Group.h"
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$cfile "BlockArea.h"
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$cfile "Generating/ChunkDesc.h"
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$cfile "CraftingRecipes.h"
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$cfile "UI/Window.h"
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$cfile "LuaWindow.h"
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