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cuberite-2a/Server
12xx12 d78bcac150
Obsidian pillars, end fountain, not Ender dragon spawning (#4993)
* added generator for obsidian pillars and central fountain which then is used for the exit portal

* checkstyle

* checkstyle the second

* fixed clang
removed magic number
added Clamp

* make the pillars configurable

* fixed clang
added warning if there was a unknown value if the tower should have a cage or not

* forgot to cancel on unkwon value

* fixed clang this time maybe

* added new generator to generator test

* fixed test

* added prefab generation for end fountain

* fixed checkstyle and updated the prefab

* added ender dragon spawning
made the fountain positioning dynamic
removed fountain placement functions

* added enderdragon stuff to testing

* pls compile

* added changes suggested by @peterbell10

* fixed clang

* added debug for further research on the ARM build

* ok - it wasn't my tower placement

* checking in setup

* readded the fountain schematic

* removed finisher

* readded generator

* removed generator trigger - kept ini file access

* using cChunkDef function to calculate abs pos of endercrystal

* yes, I know it's unused...

* commented everything in the ComposableGenerator.cpp
 - so only the new class in compiled in but not called at all

* don't compile in the new generator at all
(removed from CMakeLists.txt)

* readded the new generator

* readded the new generator

* removed debug output

* made the towers generate acrocc chunk borders

* fixed bad merge

* fixed clang

* fixed clang

* generate the dragon 20 blocks above terrain

* trying to fixed weird undefined reference

* maybe this fixes the weird behaviour

* takes chunk width as parameter now

* added new comments with info to generated structures
removed ender dragon spawning
removed chunkwidth from parameter

* fixed linker

* maybe fixed linking. tried with gc and clang

* fixed ender crystal

* fixed test

* updated output strings

* fixed build

* fixed up test

* fixed test compile

* fixed test - cant get the tests to show up

* removed the semicolon

* maybe this is the fix?

* at this point i have no idea - in MVSC it works

* removed the ender dragon

Co-authored-by: 12xx12 <12xx12100@gmail.com>
2021-04-08 12:18:18 +02:00
..
Install More CMake cleanup 2020-07-12 22:00:07 +01:00
Plugins Basic elytra flight (#5124) 2021-04-03 18:45:20 +01:00
Prefabs Obsidian pillars, end fountain, not Ender dragon spawning (#4993) 2021-04-08 12:18:18 +02:00
Protocol Fixed switch-ups regarding some slab and stair recipes (#5099) 2021-01-05 02:14:53 +00:00
webadmin WebAdmin logo improvements (#4604) 2020-04-03 15:41:29 +00:00
.gitignore Removed binary ToLua++ from build. 2017-05-04 17:38:05 +02:00
brewing.txt Potion changes (#4601) 2020-04-04 14:16:36 +00:00
crafting.txt Added the ability for white beds to be dyed (#5077) 2020-12-18 21:09:55 +00:00
delete_windows_service.cmd Renamed output directory to Server 2015-09-05 22:01:21 +02:00
favicon.png New icon colors (#3675) 2017-06-03 18:49:02 +02:00
furnace.txt Corrected furnace recipes for log 2020-04-25 12:27:27 +01:00
hg Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
hg.supp Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
install_windows_service.cmd Use string redirection in Windows service 2020-07-23 21:17:58 +01:00
items.ini Correct spider eye item ID (#4110) 2017-12-25 09:04:38 +00:00
monsters.ini Add Zombie Villagers 2020-04-10 00:50:45 +01:00
README.txt Change outdated support link 2019-12-30 03:53:29 +02:00
vg Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
vg.supp Renamed output directory to Server 2015-09-05 22:01:21 +02:00

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