46c7f75cab
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1066 0a769ca7-a7f5-676a-18bf-c427514a06d6
607 lines
22 KiB
C++
607 lines
22 KiB
C++
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// BlockID.cpp
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// Implements the helper functions for converting Block ID string to int etc.
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#include "Globals.h"
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#include "BlockID.h"
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#include "../iniFile/iniFile.h"
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#include "Item.h"
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NIBBLETYPE g_BlockLightValue[256];
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NIBBLETYPE g_BlockSpreadLightFalloff[256];
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bool g_BlockTransparent[256];
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bool g_BlockOneHitDig[256];
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bool g_BlockPistonBreakable[256];
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bool g_BlockIsSnowable[256];
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bool g_BlockRequiresSpecialTool[256];
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bool g_BlockIsSolid[256];
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class cBlockIDMap
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{
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// Making the map case-insensitive:
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struct Comparator
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{
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bool operator()(const AString & a_Item1, const AString & a_Item2) const
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{
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return (NoCaseCompare(a_Item1, a_Item2) > 0);
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}
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} ;
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typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap;
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public:
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cBlockIDMap(void)
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{
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cIniFile Ini("items.ini");
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if (!Ini.ReadFile())
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{
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return;
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}
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long KeyID = Ini.FindKey("Items");
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if (KeyID == cIniFile::noID)
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{
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return;
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}
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unsigned NumValues = Ini.GetNumValues(KeyID);
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for (unsigned i = 0; i < NumValues; i++)
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{
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AString Name = Ini.ValueName(KeyID, i);
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if (Name.empty())
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{
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continue;
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}
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AString Value = Ini.GetValue(KeyID, i);
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AddToMap(Name, Value);
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} // for i - Ini.Values[]
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}
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int Resolve(const AString & a_ItemName)
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{
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ItemMap::iterator itr = m_Map.find(a_ItemName);
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if (itr == m_Map.end())
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{
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return -1;
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}
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return itr->second.first;
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}
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bool ResolveItem(const AString & a_ItemName, cItem & a_Item)
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{
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ItemMap::iterator itr = m_Map.find(a_ItemName);
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if (itr != m_Map.end())
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{
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a_Item.m_ItemType = itr->second.first;
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a_Item.m_ItemDamage = itr->second.second;
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if (a_Item.m_ItemDamage == -1)
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{
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a_Item.m_ItemDamage = 0;
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}
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a_Item.m_ItemCount = 1;
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return true;
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}
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// Not a resolvable string, try pure numbers: "45:6", "45^6" etc.
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AStringVector Split = StringSplit(a_ItemName, ":");
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if (Split.size() == 1)
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{
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Split = StringSplit(a_ItemName, "^");
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}
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if (Split.empty())
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{
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return false;
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}
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a_Item.m_ItemType = (short)atoi(Split[0].c_str());
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if ((a_Item.m_ItemType == 0) && (Split[0] != "0"))
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{
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// Parsing the number failed
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return false;
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}
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if (Split.size() < 2)
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{
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a_Item.m_ItemCount = 1;
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return true;
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}
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a_Item.m_ItemDamage = atoi(Split[1].c_str());
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if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
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{
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// Parsing the number failed
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return false;
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}
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a_Item.m_ItemCount = 1;
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return true;
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}
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AString Desolve(short a_ItemType, short a_ItemDamage)
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{
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// First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"):
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for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
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{
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if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage))
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{
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return itr->first;
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}
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} // for itr - m_Map[]
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// There is no exact match, try matching ItemType only ("planks=5"):
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if (a_ItemDamage == 0)
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{
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for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
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{
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if ((itr->second.first == a_ItemType) && (itr->second.second == -1))
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{
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return itr->first;
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}
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} // for itr - m_Map[]
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}
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// No match at all, synthesize a string ("5:1"):
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AString res;
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if (a_ItemDamage == -1)
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{
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Printf(res, "%d", a_ItemType);
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}
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else
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{
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Printf(res, "%d:%d", a_ItemType, a_ItemDamage);
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}
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return res;
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}
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protected:
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ItemMap m_Map;
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void AddToMap(const AString & a_Name, const AString & a_Value)
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{
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AStringVector Split = StringSplit(a_Value, ":");
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if (Split.size() == 1)
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{
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Split = StringSplit(a_Value, "^");
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}
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if (Split.empty())
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{
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return;
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}
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short ItemType = (short)atoi(Split[0].c_str());
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short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1;
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m_Map[a_Name] = std::make_pair(ItemType, ItemDamage);
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}
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} ;
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static cBlockIDMap gsBlockIDMap;
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/*
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// Quick self-test:
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class Tester
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{
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public:
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Tester(void)
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{
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cItem Item;
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gsBlockIDMap.ResolveItem("charcoal", Item);
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AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage);
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ASSERT(Charcoal == "charcoal");
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}
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} test;
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//*/
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BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
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{
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int res = atoi(a_BlockTypeString.c_str());
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if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
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{
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// It was a valid number, return that
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return res;
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}
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return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
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}
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bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
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{
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return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
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}
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AString ItemToString(const cItem & a_Item)
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{
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return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage);
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}
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AString ItemTypeToString(short a_ItemType)
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{
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return gsBlockIDMap.Desolve(a_ItemType, -1);
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}
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AString ItemToFullString(const cItem & a_Item)
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{
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AString res;
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Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemHealth, a_Item.m_ItemCount);
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return res;
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}
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EMCSBiome StringToBiome(const AString & a_BiomeString)
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{
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// If it is a number, return it:
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int res = atoi(a_BiomeString.c_str());
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if ((res != 0) || (a_BiomeString.compare("0") == 0))
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{
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// It was a valid number
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return (EMCSBiome)res;
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}
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// Convert using the built-in map:
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static struct {
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EMCSBiome m_Biome;
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const char * m_String;
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} BiomeMap[] =
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{
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{biOcean, "Ocean"} ,
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{biPlains, "Plains"},
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{biDesert, "Desert"},
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{biExtremeHills, "ExtremeHills"},
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{biForest, "Forest"},
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{biTaiga, "Taiga"},
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{biSwampland, "Swampland"},
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{biRiver, "River"},
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{biHell, "Hell"},
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{biHell, "Nether"},
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{biSky, "Sky"},
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{biFrozenOcean, "FrozenOcean"},
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{biFrozenRiver, "FrozenRiver"},
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{biIcePlains, "IcePlains"},
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{biIcePlains, "Tundra"},
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{biIceMountains, "IceMountains"},
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{biMushroomIsland, "MushroomIsland"},
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{biMushroomShore, "MushroomShore"},
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{biBeach, "Beach"},
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{biDesertHills, "DesertHills"},
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{biForestHills, "ForestHills"},
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{biTaigaHills, "TaigaHills"},
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{biExtremeHillsEdge, "ExtremeHillsEdge"},
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{biJungle, "Jungle"},
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{biJungleHills, "JungleHills"},
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} ;
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for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
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{
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if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
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{
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return BiomeMap[i].m_Biome;
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}
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} // for i - BiomeMap[]
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return (EMCSBiome)-1;
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}
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// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
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class cBlockPropertiesInitializer
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{
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public:
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cBlockPropertiesInitializer(void)
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{
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memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue));
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memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff
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memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
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memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
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memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
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// Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
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for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
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{
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g_BlockIsSnowable[i] = true;
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}
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memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false
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// Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
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for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++)
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{
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g_BlockIsSolid[i] = true;
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}
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// Emissive blocks
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g_BlockLightValue[E_BLOCK_FIRE] = 15;
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g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
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g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
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g_BlockLightValue[E_BLOCK_LAVA] = 15;
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g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
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g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
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g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
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g_BlockLightValue[E_BLOCK_TORCH] = 14;
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g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
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g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
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g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
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g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
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g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
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g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
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g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
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g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
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// Spread blocks
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g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PLANE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
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// Light in water and lava dissapears faster:
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g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
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g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
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g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
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g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
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// Transparent blocks
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_LEAVES] = true;
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
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g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
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g_BlockTransparent[E_BLOCK_SNOW] = true;
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g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
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g_BlockTransparent[E_BLOCK_TORCH] = true;
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g_BlockTransparent[E_BLOCK_VINES] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_RAIL] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
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// TODO: Any other transparent blocks?
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// One hit break blocks
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g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_CROPS] = true;
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g_BlockOneHitDig[E_BLOCK_FIRE] = true;
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g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
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g_BlockOneHitDig[E_BLOCK_REEDS] = true;
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g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
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g_BlockOneHitDig[E_BLOCK_TNT] = true;
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g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
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g_BlockOneHitDig[E_BLOCK_TORCH] = true;
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g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
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// Blocks that breaks when pushed by piston
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g_BlockPistonBreakable[E_BLOCK_AIR] = true;
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g_BlockPistonBreakable[E_BLOCK_BED] = true;
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g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
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g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
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g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
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g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
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g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
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g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
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g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
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g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
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g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
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g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
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g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
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g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
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g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_VINES] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_WATER] = false;
|
||
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
|
||
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
|
||
|
||
// Blocks that can be snowed over:
|
||
g_BlockIsSnowable[E_BLOCK_AIR] = false;
|
||
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
|
||
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
|
||
g_BlockIsSnowable[E_BLOCK_CHEST] = false;
|
||
g_BlockIsSnowable[E_BLOCK_CROPS] = false;
|
||
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
|
||
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
|
||
g_BlockIsSnowable[E_BLOCK_ICE] = false;
|
||
g_BlockIsSnowable[E_BLOCK_LAVA] = false;
|
||
g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
|
||
g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
|
||
g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
|
||
g_BlockIsSnowable[E_BLOCK_REEDS] = false;
|
||
g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
|
||
g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
|
||
g_BlockIsSnowable[E_BLOCK_SNOW] = false;
|
||
g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
|
||
g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
|
||
g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
|
||
g_BlockIsSnowable[E_BLOCK_TNT] = false;
|
||
g_BlockIsSnowable[E_BLOCK_TORCH] = false;
|
||
g_BlockIsSnowable[E_BLOCK_VINES] = false;
|
||
g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
|
||
g_BlockIsSnowable[E_BLOCK_WATER] = false;
|
||
g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
|
||
|
||
// Blocks that don<6F>t drop without a special tool
|
||
g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
|
||
g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
|
||
|
||
// Nonsolid Blocks:
|
||
g_BlockIsSolid[E_BLOCK_AIR] = false;
|
||
g_BlockIsSolid[E_BLOCK_BED] = false;
|
||
g_BlockIsSolid[E_BLOCK_BIRCH_WOOD_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_BRICK_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
|
||
g_BlockIsSolid[E_BLOCK_CACTUS] = false;
|
||
g_BlockIsSolid[E_BLOCK_CAKE] = false;
|
||
g_BlockIsSolid[E_BLOCK_CHEST] = false;
|
||
g_BlockIsSolid[E_BLOCK_COBBLESTONE_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_CROPS] = false;
|
||
g_BlockIsSolid[E_BLOCK_ENCHANTMENT_TABLE] = false;
|
||
g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
|
||
g_BlockIsSolid[E_BLOCK_END_PORTAL_FRAME] = false;
|
||
g_BlockIsSolid[E_BLOCK_FARMLAND] = false;
|
||
g_BlockIsSolid[E_BLOCK_FENCE] = false;
|
||
g_BlockIsSolid[E_BLOCK_FIRE] = false;
|
||
g_BlockIsSolid[E_BLOCK_GLASS] = false;
|
||
g_BlockIsSolid[E_BLOCK_ICE] = false;
|
||
g_BlockIsSolid[E_BLOCK_IRON_DOOR] = false;
|
||
g_BlockIsSolid[E_BLOCK_JUNGLE_WOOD_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_LADDER] = false;
|
||
g_BlockIsSolid[E_BLOCK_LAVA] = false;
|
||
g_BlockIsSolid[E_BLOCK_LEAVES] = false;
|
||
g_BlockIsSolid[E_BLOCK_LEVER] = false;
|
||
g_BlockIsSolid[E_BLOCK_LOCKED_CHEST] = false;
|
||
g_BlockIsSolid[E_BLOCK_NETHER_BRICK_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
|
||
g_BlockIsSolid[E_BLOCK_PISTON] = false;
|
||
g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
|
||
g_BlockIsSolid[E_BLOCK_RAIL] = false;
|
||
g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
|
||
g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
|
||
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
|
||
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
|
||
g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
|
||
g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
|
||
g_BlockIsSolid[E_BLOCK_RED_ROSE] = false;
|
||
g_BlockIsSolid[E_BLOCK_REEDS] = false;
|
||
g_BlockIsSolid[E_BLOCK_SANDSTONE_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_SAPLING] = false;
|
||
g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
|
||
g_BlockIsSolid[E_BLOCK_SNOW] = false;
|
||
g_BlockIsSolid[E_BLOCK_SPRUCE_WOOD_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false;
|
||
g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false;
|
||
g_BlockIsSolid[E_BLOCK_STONE_BRICK_STAIRS] = false;
|
||
g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false;
|
||
g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false;
|
||
g_BlockIsSolid[E_BLOCK_STONE_SLAB] = false;
|
||
g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false;
|
||
g_BlockIsSolid[E_BLOCK_TNT] = false;
|
||
g_BlockIsSolid[E_BLOCK_TORCH] = false;
|
||
g_BlockIsSolid[E_BLOCK_TRAPDOOR] = false;
|
||
g_BlockIsSolid[E_BLOCK_VINES] = false;
|
||
g_BlockIsSolid[E_BLOCK_WALLSIGN] = false;
|
||
g_BlockIsSolid[E_BLOCK_WATER] = false;
|
||
g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
|
||
g_BlockIsSolid[E_BLOCK_WOODEN_DOOR] = false;
|
||
g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
|
||
g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
|
||
g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false;
|
||
}
|
||
} BlockPropertiesInitializer;
|
||
|
||
|
||
|
||
|