183 lines
4.5 KiB
C++
183 lines
4.5 KiB
C++
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// BlockSlab.h
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// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
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#pragma once
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#include "BlockHandler.h"
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#include "../Items/ItemHandler.h"
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class cBlockSlabHandler :
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public cBlockHandler
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{
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public:
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cBlockSlabHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
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// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
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// Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
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if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
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{
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// Call the function in ClientHandle that places a block when the client sends the packet,
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// so that plugins may interfere with the placement.
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if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
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{
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// Top and bottom faces need no parameter modification
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a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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else
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{
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// The other faces need to distinguish between top and bottom cursor positions
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if (a_CursorY > 7)
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{
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// Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
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a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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else
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{
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// Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
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a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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}
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return false; // Cancel the event, because dblslabs were already placed, nothing else needed
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}
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// Place the single-slab with correct metas:
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switch (a_BlockFace)
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{
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case BLOCK_FACE_TOP:
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{
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// Bottom half slab block
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a_BlockMeta = Meta & 0x7;
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break;
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}
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case BLOCK_FACE_BOTTOM:
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{
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// Top half slab block
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a_BlockMeta = Meta | 0x8;
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break;
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}
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_NORTH:
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case BLOCK_FACE_SOUTH:
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case BLOCK_FACE_WEST:
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{
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if (a_CursorY > 7)
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{
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// Cursor at top half of block, place top slab
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a_BlockMeta = Meta | 0x8; break;
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}
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else
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{
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// Cursor at bottom half of block, place bottom slab
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a_BlockMeta = Meta & 0x7; break;
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}
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}
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} // switch (a_BlockFace)
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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switch (m_BlockType)
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{
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case E_BLOCK_WOODEN_SLAB: return "step.wood";
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case E_BLOCK_STONE_SLAB: return "step.stone";
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}
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ASSERT(!"Unhandled slab type!");
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return "";
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}
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/// Returns true if the specified blocktype is one of the slabs handled by this handler
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static bool IsAnySlabType(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
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}
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/// Converts the single-slab blocktype to its equivalent double-slab blocktype
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static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
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{
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switch (a_SingleSlabBlockType)
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{
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case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
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case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
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}
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ASSERT(!"Unhandled slab type!");
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return E_BLOCK_AIR;
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}
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} ;
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class cBlockDoubleSlabHandler :
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public cBlockHandler
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{
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public:
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cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB)
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{
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m_BlockType = E_BLOCK_STONE_SLAB;
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}
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else
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{
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m_BlockType = E_BLOCK_WOODEN_SLAB;
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}
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a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta));
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}
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virtual const char * GetStepSound(void) override
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{
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return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
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}
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} ;
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