730195c47e
This allows hoppers to be created by plugins during chunk generation.
80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
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$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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$#include "tolua_base.h"
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// Typedefs from Globals.h, so that we don't have to include that file:
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typedef long long Int64;
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typedef int Int32;
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typedef short Int16;
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typedef unsigned long long UInt64;
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typedef unsigned int UInt32;
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typedef unsigned short UInt16;
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$cfile "ChunkDef.h"
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$cfile "../iniFile/iniFile.h"
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$cfile "OSSupport/File.h"
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$cfile "BlockID.h"
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$cfile "StringUtils.h"
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$cfile "Defines.h"
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$cfile "LuaFunctions.h"
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$cfile "StringMap.h"
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$cfile "ChatColor.h"
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$cfile "ClientHandle.h"
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$cfile "Entities/Entity.h"
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$cfile "Entities/Pawn.h"
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$cfile "Entities/Player.h"
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$cfile "Entities/Pickup.h"
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$cfile "Entities/ProjectileEntity.h"
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$cfile "PluginManager.h"
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$cfile "Plugin.h"
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$cfile "PluginLua.h"
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$cfile "Server.h"
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$cfile "World.h"
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$cfile "Inventory.h"
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$cfile "Enchantments.h"
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$cfile "Item.h"
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$cfile "ItemGrid.h"
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$cfile "BlockEntities/BlockEntity.h"
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$cfile "BlockEntities/BlockEntityWithItems.h"
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$cfile "BlockEntities/ChestEntity.h"
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$cfile "BlockEntities/DropSpenserEntity.h"
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$cfile "BlockEntities/DispenserEntity.h"
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$cfile "BlockEntities/DropperEntity.h"
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$cfile "BlockEntities/FurnaceEntity.h"
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$cfile "BlockEntities/HopperEntity.h"
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$cfile "WebAdmin.h"
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$cfile "WebPlugin.h"
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$cfile "Root.h"
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$cfile "Vector3f.h"
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$cfile "Vector3d.h"
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$cfile "Vector3i.h"
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$cfile "Matrix4f.h"
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$cfile "Cuboid.h"
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$cfile "BoundingBox.h"
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$cfile "Tracer.h"
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$cfile "Group.h"
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$cfile "BlockArea.h"
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$cfile "Generating/ChunkDesc.h"
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$cfile "CraftingRecipes.h"
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$cfile "UI/Window.h"
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$cfile "LuaWindow.h"
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$cfile "Mobs/Monster.h"
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// Need to declare this class so that the usertype is properly registered in Bindings.cpp -
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// it seems impossible to register a usertype in ManualBindings.cpp
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class cLineBlockTracer;
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