1037 lines
11 KiB
C++
1037 lines
11 KiB
C++
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// Stubs.cpp
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// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
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// This is required so that we don't bring in the entire Cuberite via dependencies
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "UUID.h"
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#include "Bindings.h"
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#include "Bindings/DeprecatedBindings.h"
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#include "Bindings/LuaJson.h"
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#include "Bindings/LuaState.h"
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#include "Bindings/ManualBindings.h"
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#include "BlockEntities/BlockEntity.h"
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#include "Blocks/BlockHandler.h"
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#include "Generating/ChunkDesc.h"
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#include "DeadlockDetect.h"
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#include "Entities/Entity.h"
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#include "Entities/EnderCrystal.h"
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#include "Mobs/Monster.h"
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#include "Mobs/EnderDragon.h"
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#include "Simulator/FluidSimulator.h"
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#include "Simulator/FireSimulator.h"
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#include "MobSpawner.h"
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#include "ItemGrid.h"
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// fwd:
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struct lua_State;
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// Prototypes, needed by clang:
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
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extern "C" int luaopen_lxp(lua_State * a_LuaState);
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void cManualBindings::Bind(lua_State * a_LuaState)
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{
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}
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void DeprecatedBindings::Bind(lua_State * a_LuaState)
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{
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}
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void cLuaJson::Bind(cLuaState & a_LuaState)
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{
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}
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int tolua_AllToLua_open(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lxp(lua_State * a_LuaState)
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{
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return 0;
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
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{
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos) const
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{
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}
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void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
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{
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}
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
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{
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}
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cItems cBlockHandler::ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const
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{
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return cItems();
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}
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bool cBlockHandler::CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const
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{
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return true;
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}
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bool cBlockHandler::IsUseable() const
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{
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return false;
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}
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bool cBlockHandler::DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, Vector3i a_Position, NIBBLETYPE a_Meta, eBlockFace a_ClickedBlockFace, bool a_ClickedDirectly) const
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{
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return m_BlockType == E_BLOCK_AIR;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const
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{
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}
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ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const
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{
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return 0;
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}
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bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta) const
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{
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return true;
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}
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const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
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{
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// Dummy handler.
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static cBlockHandler Handler(E_BLOCK_AIR);
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return Handler;
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}
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OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
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{
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return nullptr;
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}
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void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
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{
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}
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void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
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{
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}
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void cBlockEntity::SetPos(Vector3i a_NewPos)
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{
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}
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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OwnedBlockEntity cBlockEntity::Clone(Vector3i a_Pos)
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{
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return nullptr;
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}
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bool cLuaState::GetStackValue(int, cUUID *&)
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{
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return false;
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}
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bool cUUID::FromString(const AString&)
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{
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return false;
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}
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void cEntity::SetPosition(const Vector3d & a_Position)
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{
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}
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void cEntity::SetHealth(float a_NewHealth)
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{
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}
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cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
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{
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return cMonster::mfAmbient;
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}
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std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_Type)
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{
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return nullptr;
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}
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void cMonster::CheckEventLostPlayer(std::chrono::milliseconds a_Dt)
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{
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}
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bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, size_t a_CountLootProbabs, int a_NumSlots, int a_Seed)
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{
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}
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std::set<eMonsterType> cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome)
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{
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return {};
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}
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cItem::cItem()
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{
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}
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cItem::cItem(
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short a_ItemType,
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char a_ItemCount,
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short a_ItemDamage,
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const AString & a_Enchantments,
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const AString & a_CustomName,
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const AStringVector & a_LoreTable
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)
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{
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}
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void cItem::Empty()
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{
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}
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cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom):
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Super(etEnderCrystal, a_Pos, 1.0, 1.0)
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{
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}
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void cEnderCrystal::SpawnOn(class cClientHandle & a_ClientHandle)
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{
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}
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void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
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{
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}
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void cEnderCrystal::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
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{
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}
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cEntity::cEntity(enum cEntity::eEntityType a_EntityType, class Vector3<double> a_Pos, float a_Height, float a_Width)
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{
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}
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bool cEntity::Initialize(class std::unique_ptr<class cEntity,struct std::default_delete<class cEntity> > a_Entity,class cWorld & a_World)
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{
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return true;
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}
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void cEntity::OnAddToWorld(class cWorld & a_World)
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{
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}
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void cEntity::OnRemoveFromWorld(class cWorld & a_World)
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{
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}
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bool cEntity::IsA(char const * a_Type)const
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{
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return true;
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}
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char const * cEntity::GetParentClass(void) const
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{
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return "";
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}
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void cEntity::HandleSpeedFromAttachee(float a_SpeedX,float a_SpeedZ)
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{
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}
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void cEntity::Destroy(void)
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{
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}
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bool cEntity::DoTakeDamage(struct TakeDamageInfo & a_TakeDamageInfo)
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{
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return true;
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}
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int cEntity::GetRawDamageAgainst(class cEntity const & a_Entity)
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{
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return 0;
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}
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bool cEntity::ArmorCoversAgainst(enum eDamageType a_DamageType)
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{
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return true;
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}
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float cEntity::GetArmorCoverAgainst(class cEntity const * a_Entity,enum eDamageType a_DamageType,int a_Value)
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{
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return 0.0f;
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}
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char const * cEntity::GetClass(void) const
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{
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return "";
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}
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float cEntity::GetEnchantmentCoverAgainst(class cEntity const * a_Entity,enum eDamageType a_DamageType,int a_Value)
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{
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return 0.0f;
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}
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float cEntity::GetEnchantmentBlastKnockbackReduction(void)
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{
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return 0.0f;
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}
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double cEntity::GetKnockbackAmountAgainst(class cEntity const & a_Entity)
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{
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return 0.0f;
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}
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void cEntity::ApplyArmorDamage(int)
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{
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}
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void cEntity::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
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{
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}
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void cEntity::Heal(int a_Value)
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{
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}
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void cEntity::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
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{
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}
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void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
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{
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}
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void cEntity::TickBurning(class cChunk & a_Chunk)
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{
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}
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void cEntity::DetectCacti(void)
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{
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}
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bool cEntity::DetectPortal(void)
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{
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return true;
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}
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void cEntity::TickInVoid(class cChunk & a_Chunk)
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{
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}
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void cEntity::OnStartedBurning(void)
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{
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}
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void cEntity::OnFinishedBurning(void)
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{
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}
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void cEntity::TeleportToEntity(class cEntity & a_Entity)
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{
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}
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void cEntity::TeleportToCoords(double a_XPos, double a_YPos, double a_ZPos)
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{
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}
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void cEntity::BroadcastMovementUpdate(class cClientHandle const * a_ClientHandle)
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{
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}
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void cEntity::AttachTo(class cEntity & a_Entity)
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{
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}
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void cEntity::Detach(void)
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{
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}
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void cEntity::SetSpeed(double a_XSpeed, double a_YSpeed, double a_ZSpeed)
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{
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}
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void cEntity::DetectMagma(void)
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{
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}
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bool cEntity::MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
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{
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return false;
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}
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void cEntity::HandleAir(void)
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{
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}
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void cEntity::SetSwimState(class cChunk & a_Chunk)
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{
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}
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void cEntity::ResetPosition(class Vector3<double> a_Pos)
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{
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}
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void cEntity::OnDetach()
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{
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}
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cPawn::cPawn(enum cEntity::eEntityType, float a_Width, float a_Height) :
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cEntity(etMonster, Vector3d(), a_Height, a_Width)
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{
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}
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bool cPawn::IsFireproof(void) const
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{
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return true;
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}
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bool cPawn::IsInvisible(void) const
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{
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return true;
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}
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void cPawn::HandleAir(void)
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{
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}
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void cPawn::HandleFalling()
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{
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}
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void cPawn::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
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{
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}
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void cPawn::OnRemoveFromWorld(cWorld & a_World)
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{
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}
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void cPawn::ResetPosition(class Vector3<double>)
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{
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}
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void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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}
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cMonster::cMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, float a_Width, float a_Height) :
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cPawn(etMonster, a_Width, a_Height),
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m_PathFinder(a_Width, a_Height)
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{
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}
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cPathFinder::cPathFinder(float a_Width, float a_Height)
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{
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}
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void cMonster::OnRemoveFromWorld(class cWorld & a_World)
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{
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}
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void cMonster::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
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{
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}
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void cMonster::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
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{
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}
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void cMonster::InStateChasing(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
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{
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}
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void cMonster::SpawnOn(class cClientHandle & a_ClientHandle)
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{
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}
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bool cMonster::DoTakeDamage(struct TakeDamageInfo & a_TakeDamageInfo)
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|
{
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return true;
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}
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void cMonster::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
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{
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}
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void cMonster::OnRightClicked(class cPlayer & a_Player)
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{
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}
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void cMonster::HandleFalling(void)
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{
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}
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void cMonster::MoveToPosition(class Vector3<double> const & a_Pos)
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|
{
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}
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void cMonster::CheckEventSeePlayer(class cChunk & a_Chunk)
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{
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}
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bool cMonster::IsNetherNative(void)
|
|
{
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|
return false;
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|
}
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bool cMonster::IsUndead(void)
|
|
{
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|
return false;
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|
}
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void cMonster::EventLosePlayer(void)
|
|
{
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|
}
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void cMonster::InStateIdle(std::chrono::milliseconds a_Dt ,class cChunk & a_Chunk)
|
|
{
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|
}
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void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt ,class cChunk & a_Chunk)
|
|
{
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|
}
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|
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cAggressiveMonster::cAggressiveMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, float a_Width, float a_Height) :
|
|
cMonster(a_StringA, a_MonsterType, a_StringB, a_StringC, a_StringD, a_Width, a_Height)
|
|
{
|
|
}
|
|
|
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|
|
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|
|
|
void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cAggressiveMonster::EventSeePlayer(class cPlayer *,class cChunk &)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
|
|
{
|
|
return true;
|
|
}
|