89d9abf911
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1516 0a769ca7-a7f5-676a-18bf-c427514a06d6
100 lines
2.8 KiB
Lua
100 lines
2.8 KiB
Lua
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-- HookHandlers.lua
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-- Implements the handlers for individual hooks
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function InitializeHooks(a_Plugin)
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local PlgMgr = cRoot:Get():GetPluginManager();
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PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_DISCONNECT);
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PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_JOINED);
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PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK);
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PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK);
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end
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function OnDisconnect(a_Player, a_Reason)
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-- Remove the player's cProtectionArea object
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-- TODO: What if there are two players with the same name? need to check
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g_PlayerAreas[a_Player:GetName()] = nil;
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-- If the player is a VIP, they had a command state, remove that as well
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CommandStates[a_Player:GetUniqueID()] = nil;
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return false;
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end;
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function OnPlayerJoined(a_Player)
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-- Create a new cProtectionArea for this player
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g_PlayerAreas[a_Player:GetName()] = cPlayerAreas:new();
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-- TODO: Load the protection areas for this player
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return false;
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end
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function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)
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-- If the player has lclked with the wand; regardless of their permissions, let's set the coords:
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if (cConfig:IsWand(a_Player:GetEquippedItem())) then
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-- BlockFace < 0 means "use item", for which the coords are not given by the client
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if (a_BlockFace < 0) then
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return true;
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end
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-- Convert the clicked coords into the block space
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a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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-- Set the coords in the CommandState
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GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockY, a_BlockZ);
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a_Player:SendMessage("Coords1 set as {" .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .."}.");
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return true;
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end;
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-- TODO: Check the player areas to see whether to disable this action
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return false;
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end
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function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_Status)
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-- If the player has rclked with the wand; regardless of their permissions, let's set the coords
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if (cConfig:IsWand(a_Player:GetEquippedItem())) then
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-- BlockFace < 0 means "use item", for which the coords are not given by the client
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if (a_BlockFace < 0) then
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return true;
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end
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-- Convert the clicked coords into the block space
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a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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-- Set the coords in the CommandState
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GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockY, a_BlockZ);
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a_Player:SendMessage("Coords2 set as {" .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .."}.");
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return true;
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end;
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-- TODO: Check the player areas to see whether to disable this action
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return false;
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end
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