9f77572fb0
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
20 lines
388 B
C++
20 lines
388 B
C++
#pragma once
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#include "cSimulator.h"
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#include <vector>
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class cSimulatorManager
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{
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public:
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cSimulatorManager();
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~cSimulatorManager();
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void Simulate( float a_Dt );
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void WakeUp(int a_X, int a_Y, int a_Z);
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void RegisterSimulator(cSimulator *a_Simulator, short a_Rate);
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protected:
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std::vector <std::pair<cSimulator *, short> *> m_Simulators;
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long long m_Ticks;
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}; |