427e582d5f
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
1064 lines
22 KiB
C++
1064 lines
22 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "cPlayer.h"
|
|
#include "cServer.h"
|
|
#include "cCreativeInventory.h"
|
|
#include "cSurvivalInventory.h"
|
|
#include "cClientHandle.h"
|
|
#include "cWorld.h"
|
|
#include "cPickup.h"
|
|
#include "cPluginManager.h"
|
|
#include "cWindow.h"
|
|
#include "cBlockEntity.h"
|
|
#include "cGroupManager.h"
|
|
#include "cGroup.h"
|
|
#include "cChatColor.h"
|
|
#include "cItem.h"
|
|
#include "cTracer.h"
|
|
#include "cRoot.h"
|
|
#include "cMakeDir.h"
|
|
#include "cTimer.h"
|
|
#include "MersenneTwister.h"
|
|
|
|
#include "packets/cPacket_NamedEntitySpawn.h"
|
|
|
|
#include "Vector3d.h"
|
|
#include "Vector3f.h"
|
|
|
|
#include "../iniFile/iniFile.h"
|
|
#include <json/json.h>
|
|
|
|
#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
|
|
|
|
|
|
|
|
|
|
|
|
CLASS_DEFINITION( cPlayer, cPawn );
|
|
|
|
|
|
|
|
|
|
|
|
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
|
: m_GameMode(eGameMode_NotSet)
|
|
, m_IP("")
|
|
, m_LastBlockActionTime( 0 )
|
|
, m_LastBlockActionCnt( 0 )
|
|
, m_bVisible( true )
|
|
, m_LastGroundHeight( 0 )
|
|
, m_bTouchGround( false )
|
|
, m_Stance( 0.0 )
|
|
, m_Inventory( 0 )
|
|
, m_CurrentWindow( 0 )
|
|
, m_TimeLastPickupCheck( 0.f )
|
|
, m_Color('-')
|
|
, m_ClientHandle( a_Client )
|
|
, m_FoodExhaustionLevel(0.f)
|
|
, m_FoodTickTimer(0)
|
|
{
|
|
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
|
|
a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
|
|
this, GetUniqueID()
|
|
);
|
|
m_EntityType = eEntityType_Player;
|
|
|
|
SetMaxHealth(20);
|
|
m_MaxFoodLevel = 20;
|
|
m_MaxFoodSaturationLevel = 20.f;
|
|
|
|
m_FoodLevel = m_MaxFoodLevel;
|
|
m_FoodSaturationLevel = 5.f;
|
|
|
|
m_Inventory = new cSurvivalInventory( this );
|
|
m_CreativeInventory = new cCreativeInventory(this);
|
|
cTimer t1;
|
|
m_LastPlayerListTime = t1.GetNowTime();
|
|
|
|
m_TimeLastTeleportPacket = cWorld::GetTime();
|
|
m_TimeLastPickupCheck = cWorld::GetTime();
|
|
|
|
m_PlayerName = a_PlayerName;
|
|
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
|
|
|
|
if( !LoadFromDisk() )
|
|
{
|
|
m_Inventory->Clear();
|
|
m_CreativeInventory->Clear();
|
|
m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
|
|
m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
|
|
m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
|
|
|
|
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
|
|
a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
|
|
);
|
|
}
|
|
m_LastGroundHeight = (float)(m_Pos.y);
|
|
m_Stance = m_Pos.y + 1.62;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Initialize( cWorld* a_World )
|
|
{
|
|
cPawn::Initialize( a_World );
|
|
GetWorld()->AddPlayer( this );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPlayer::~cPlayer(void)
|
|
{
|
|
LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
|
|
|
|
SaveToDisk();
|
|
|
|
m_World->RemovePlayer( this );
|
|
|
|
m_ClientHandle = NULL;
|
|
|
|
delete m_Inventory;
|
|
m_Inventory = NULL;
|
|
|
|
delete m_CreativeInventory;
|
|
|
|
LOG("Player %p deleted", this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Destroyed()
|
|
{
|
|
CloseWindow(-1);
|
|
m_ClientHandle = NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPacket * cPlayer::GetSpawnPacket(void) const
|
|
{
|
|
LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
|
|
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
|
|
);
|
|
|
|
if (!m_bVisible )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
|
|
SpawnPacket->m_UniqueID = m_UniqueID;
|
|
SpawnPacket->m_PlayerName = m_PlayerName;
|
|
SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
|
|
SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
|
|
SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
|
|
SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
|
|
SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
|
|
short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
|
|
SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
|
|
return SpawnPacket;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Tick(float a_Dt)
|
|
{
|
|
if (!m_ClientHandle->IsPlaying())
|
|
{
|
|
// We're not yet in the game, ignore everything
|
|
return;
|
|
}
|
|
|
|
cPawn::Tick(a_Dt);
|
|
|
|
if (m_bDirtyOrientation && !m_bDirtyPosition)
|
|
{
|
|
m_World->BroadcastEntLook(*this, m_ClientHandle);
|
|
m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
|
|
m_bDirtyOrientation = false;
|
|
}
|
|
else if (m_bDirtyPosition)
|
|
{
|
|
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
|
|
|
|
float DiffX = (float)(GetPosX() - m_LastPosX );
|
|
float DiffY = (float)(GetPosY() - m_LastPosY );
|
|
float DiffZ = (float)(GetPosZ() - m_LastPosZ );
|
|
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
|
|
if (
|
|
(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
|
|
(cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
|
|
)
|
|
{
|
|
// LOG("Teleported %f", sqrtf(SqrDist) );
|
|
m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
|
|
m_TimeLastTeleportPacket = cWorld::GetTime();
|
|
}
|
|
else
|
|
{
|
|
// Relative move sucks balls! It's always wrong wtf!
|
|
if (m_bDirtyOrientation)
|
|
{
|
|
m_World->BroadcastRelEntMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
|
|
m_bDirtyOrientation = false;
|
|
}
|
|
else
|
|
{
|
|
m_World->BroadcastRelEntMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
|
|
}
|
|
}
|
|
m_LastPosX = GetPosX();
|
|
m_LastPosY = GetPosY();
|
|
m_LastPosZ = GetPosZ();
|
|
m_bDirtyPosition = false;
|
|
m_ClientHandle->StreamChunks();
|
|
}
|
|
|
|
if (m_Health > 0) // make sure player is alive
|
|
{
|
|
m_World->CollectPickupsByPlayer(this);
|
|
|
|
//Handle Health:
|
|
m_FoodTickTimer++;
|
|
if(m_FoodTickTimer >= 80)
|
|
{
|
|
m_FoodTickTimer = 0;
|
|
|
|
if(m_FoodLevel >= 17)
|
|
{
|
|
Heal(1);
|
|
}else if(m_FoodLevel == 0)
|
|
{
|
|
TakeDamage(1, NULL);
|
|
}
|
|
}
|
|
|
|
// TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase
|
|
if (m_FoodExhaustionLevel >= 4.f)
|
|
{
|
|
m_FoodExhaustionLevel -= 4.f;
|
|
|
|
if (m_FoodSaturationLevel >= 1.f)
|
|
{
|
|
m_FoodSaturationLevel--;
|
|
}
|
|
else
|
|
{
|
|
m_FoodLevel = MAX(m_FoodLevel -1, 0);
|
|
}
|
|
|
|
SendHealth();
|
|
}
|
|
}
|
|
|
|
cTimer t1;
|
|
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
|
|
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
|
|
{
|
|
m_World->SendPlayerList(this);
|
|
m_LastPlayerListTime = t1.GetNowTime();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetTouchGround(bool a_bTouchGround)
|
|
{
|
|
m_bTouchGround = a_bTouchGround;
|
|
|
|
if (!m_bTouchGround)
|
|
{
|
|
cWorld* World = GetWorld();
|
|
char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
|
|
if( BlockID != E_BLOCK_AIR )
|
|
{
|
|
// LOGD("TouchGround set to true by server");
|
|
m_bTouchGround = true;
|
|
}
|
|
if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH )
|
|
{
|
|
// LOGD("Water / Ladder / Torch");
|
|
m_LastGroundHeight = (float)m_Pos.y;
|
|
}
|
|
}
|
|
|
|
if (m_bTouchGround)
|
|
{
|
|
float Dist = (float)(m_LastGroundHeight - m_Pos.y);
|
|
int Damage = (int)(Dist - 4.f);
|
|
if (Damage > 0)
|
|
{
|
|
TakeDamage(Damage, 0);
|
|
}
|
|
|
|
m_LastGroundHeight = (float)m_Pos.y;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Heal( int a_Health )
|
|
{
|
|
if( m_Health < GetMaxHealth() )
|
|
{
|
|
m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
|
|
|
|
|
|
SendHealth();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::Feed(short a_Food, float a_Saturation)
|
|
{
|
|
if (m_FoodLevel >= GetMaxFoodLevel())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
|
|
m_FoodSaturationLevel = MIN(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel());
|
|
|
|
SendHealth();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendHealth()
|
|
{
|
|
if (m_ClientHandle != NULL)
|
|
{
|
|
m_ClientHandle->SendHealth();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
|
|
{
|
|
if (m_GameMode != eGameMode_Creative)
|
|
{
|
|
cPawn::TakeDamage( a_Damage, a_Instigator );
|
|
|
|
AddFoodExhaustion(0.3f);
|
|
|
|
SendHealth();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::KilledBy(cEntity * a_Killer)
|
|
{
|
|
cPawn::KilledBy(a_Killer);
|
|
|
|
if (m_Health > 0)
|
|
{
|
|
return; // not dead yet =]
|
|
}
|
|
|
|
m_bVisible = false; // So new clients don't see the player
|
|
|
|
// Puke out all the items
|
|
cItem* Items = m_Inventory->GetSlots();
|
|
cItems Pickups;
|
|
for (unsigned int i = 1; i < m_Inventory->c_NumSlots; ++i)
|
|
{
|
|
if( !Items[i].IsEmpty() )
|
|
{
|
|
Pickups.push_back(Items[i]);
|
|
}
|
|
Items[i].Empty();
|
|
}
|
|
m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
|
|
SaveToDisk(); // Save it, yeah the world is a tough place !
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Respawn()
|
|
{
|
|
m_Health = GetMaxHealth();
|
|
|
|
m_ClientHandle->SendRespawn();
|
|
|
|
// Set non Burning
|
|
SetMetaData(NORMAL);
|
|
|
|
TeleportTo(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
|
|
|
|
SetVisible(true);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
double cPlayer::GetEyeHeight()
|
|
{
|
|
return m_Stance;
|
|
}
|
|
|
|
Vector3d cPlayer::GetEyePosition()
|
|
{
|
|
return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
|
|
}
|
|
|
|
void cPlayer::OpenWindow( cWindow* a_Window )
|
|
{
|
|
CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
|
|
a_Window->Open( *this );
|
|
m_CurrentWindow = a_Window;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::CloseWindow(char a_WindowType)
|
|
{
|
|
if (a_WindowType == 0)
|
|
{
|
|
// Inventory
|
|
if (
|
|
(m_Inventory->GetWindow()->GetDraggingItem() != NULL) &&
|
|
(m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
|
|
)
|
|
{
|
|
LOGD("Player holds item! Dropping it...");
|
|
TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
|
|
}
|
|
|
|
//Drop whats in the crafting slots (1, 2, 3, 4)
|
|
cItems Drops;
|
|
for (int i = 1; i <= 4; i++)
|
|
{
|
|
cItem* Item = m_Inventory->GetSlot( i );
|
|
if (!Item->IsEmpty())
|
|
{
|
|
Drops.push_back(*Item);
|
|
}
|
|
Item->Empty();
|
|
}
|
|
float vX = 0, vY = 0, vZ = 0;
|
|
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
|
|
vY = -vY*2 + 1.f;
|
|
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
|
|
}
|
|
|
|
if (m_CurrentWindow != NULL)
|
|
{
|
|
// FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
|
|
if ((a_WindowType == 1) && (m_CurrentWindow->GetWindowType() == cWindow::Chest))
|
|
{
|
|
int x, y, z;
|
|
m_CurrentWindow->GetOwner()->GetBlockPos(x, y, z);
|
|
m_World->BroadcastBlockAction(x, y, z, 1, 0);
|
|
}
|
|
|
|
m_CurrentWindow->Close( *this );
|
|
}
|
|
m_CurrentWindow = NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetLastBlockActionTime()
|
|
{
|
|
if (m_World != NULL)
|
|
{
|
|
m_LastBlockActionTime = m_World->GetTime();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
|
|
{
|
|
m_LastBlockActionCnt = a_LastBlockActionCnt;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetGameMode(eGameMode a_GameMode)
|
|
{
|
|
if ((a_GameMode >= 2) || (a_GameMode < 0))
|
|
{
|
|
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
|
|
return;
|
|
}
|
|
|
|
if (m_GameMode == a_GameMode)
|
|
{
|
|
// Gamemode already set
|
|
return;
|
|
}
|
|
|
|
short OldSlotNum = 0;
|
|
if (m_GameMode == eGameMode_Survival)
|
|
{
|
|
OldSlotNum = m_Inventory->GetEquippedSlot();
|
|
}
|
|
else
|
|
{
|
|
OldSlotNum = m_CreativeInventory->GetEquippedSlot();
|
|
}
|
|
m_GameMode = a_GameMode;
|
|
m_ClientHandle->SendGameMode(a_GameMode);
|
|
GetInventory().SendWholeInventory(m_ClientHandle);
|
|
GetInventory().SetEquippedSlot(OldSlotNum);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
|
|
{
|
|
m_GameMode = a_GameMode;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetIP(const AString & a_IP)
|
|
{
|
|
m_IP = a_IP;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessage(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TeleportTo(const double & a_PosX, const double & a_PosY, const double & a_PosZ)
|
|
{
|
|
SetPosition( a_PosX, a_PosY, a_PosZ );
|
|
|
|
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
|
|
m_ClientHandle->SendPlayerMoveLook();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::MoveTo( const Vector3d & a_NewPos )
|
|
{
|
|
// TODO: should do some checks to see if player is not moving through terrain
|
|
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
|
|
|
|
SetPosition( a_NewPos );
|
|
SetStance(a_NewPos.y + 1.62);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetVisible(bool a_bVisible)
|
|
{
|
|
if (a_bVisible && !m_bVisible) // Make visible
|
|
{
|
|
m_bVisible = true;
|
|
SpawnOn(NULL); // Spawn on all clients
|
|
}
|
|
if (!a_bVisible && m_bVisible)
|
|
{
|
|
m_bVisible = false;
|
|
m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AddToGroup( const char* a_GroupName )
|
|
{
|
|
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
|
|
m_Groups.push_back( Group );
|
|
LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
|
|
ResolveGroups();
|
|
ResolvePermissions();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::CanUseCommand( const char* a_Command )
|
|
{
|
|
for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
|
|
{
|
|
if( (*itr)->HasCommand( a_Command ) ) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::HasPermission( const char* a_Permission )
|
|
{
|
|
AStringVector Split = StringSplit( a_Permission, "." );
|
|
PermissionMap Possibilities = m_ResolvedPermissions;
|
|
// Now search the namespaces
|
|
while( Possibilities.begin() != Possibilities.end() )
|
|
{
|
|
PermissionMap::iterator itr = Possibilities.begin();
|
|
if( itr->second )
|
|
{
|
|
AStringVector OtherSplit = StringSplit( itr->first, "." );
|
|
if( OtherSplit.size() <= Split.size() )
|
|
{
|
|
unsigned int i;
|
|
for( i = 0; i < OtherSplit.size(); ++i )
|
|
{
|
|
if( OtherSplit[i].compare( Split[i] ) != 0 )
|
|
{
|
|
if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
|
|
break;
|
|
}
|
|
}
|
|
if( i == Split.size() ) return true;
|
|
}
|
|
}
|
|
Possibilities.erase( itr );
|
|
}
|
|
|
|
// Nothing that matched :(
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsInGroup( const char* a_Group )
|
|
{
|
|
for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
|
|
{
|
|
if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ResolvePermissions()
|
|
{
|
|
m_ResolvedPermissions.clear(); // Start with an empty map yo~
|
|
|
|
// Copy all player specific permissions into the resolved permissions map
|
|
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
|
|
{
|
|
m_ResolvedPermissions[ itr->first ] = itr->second;
|
|
}
|
|
|
|
for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
|
|
{
|
|
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
|
|
for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
|
|
{
|
|
m_ResolvedPermissions[ itr->first ] = itr->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ResolveGroups()
|
|
{
|
|
// Clear resolved groups first
|
|
m_ResolvedGroups.clear();
|
|
|
|
// Get a complete resolved list of all groups the player is in
|
|
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
|
|
GroupList ToIterate;
|
|
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
|
|
{
|
|
ToIterate.push_back( *GroupItr );
|
|
}
|
|
while( ToIterate.begin() != ToIterate.end() )
|
|
{
|
|
cGroup* CurrentGroup = *ToIterate.begin();
|
|
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
|
|
{
|
|
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
|
|
m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
AllGroups[ CurrentGroup ] = true;
|
|
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
|
|
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
|
|
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
|
|
{
|
|
if( AllGroups.find( *itr ) != AllGroups.end() )
|
|
{
|
|
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
|
|
continue;
|
|
}
|
|
ToIterate.push_back( *itr );
|
|
}
|
|
}
|
|
ToIterate.erase( ToIterate.begin() );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetColor(void) const
|
|
{
|
|
if ( m_Color != '-' )
|
|
{
|
|
return cChatColor::MakeColor( m_Color );
|
|
}
|
|
|
|
if ( m_Groups.size() < 1 )
|
|
{
|
|
return cChatColor::White;
|
|
}
|
|
|
|
return (*m_Groups.begin())->GetColor();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TossItem(
|
|
bool a_bDraggingItem,
|
|
int a_Amount /* = 1 */,
|
|
int a_CreateType /* = 0 */,
|
|
int a_CreateHealth /* = 0 */
|
|
)
|
|
{
|
|
cItems Drops;
|
|
if (a_CreateType)
|
|
{
|
|
// Just create item without touching the inventory (used in creative mode)
|
|
Drops.push_back(cItem((ENUM_ITEM_ID)a_CreateType, (char)a_Amount, a_CreateHealth));
|
|
}
|
|
else
|
|
{
|
|
// Drop an item from the inventory:
|
|
if (a_bDraggingItem)
|
|
{
|
|
cItem * Item = GetInventory().GetWindow()->GetDraggingItem();
|
|
if (!Item->IsEmpty())
|
|
{
|
|
Drops.push_back(*Item);
|
|
if( Item->m_ItemCount > a_Amount )
|
|
Item->m_ItemCount -= (char)a_Amount;
|
|
else
|
|
Item->Empty();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Else drop equipped item
|
|
cItem DroppedItem = GetInventory().GetEquippedItem();
|
|
if (!DroppedItem.IsEmpty())
|
|
{
|
|
DroppedItem.m_ItemCount = 1;
|
|
if (GetInventory().RemoveItem(DroppedItem))
|
|
{
|
|
DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
|
|
Drops.push_back(DroppedItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
float vX = 0, vY = 0, vZ = 0;
|
|
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
|
|
vY = -vY * 2 + 1.f;
|
|
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::MoveToWorld( const char* a_WorldName )
|
|
{
|
|
cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
|
|
if ( World )
|
|
{
|
|
/* Remove all links to the old world */
|
|
m_World->RemovePlayer( this );
|
|
m_ClientHandle->RemoveFromAllChunks();
|
|
m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
|
|
|
|
/* Add player to all the necessary parts of the new world */
|
|
SetWorld( World );
|
|
GetWorld()->AddPlayer( this );
|
|
MoveToCorrectChunk(true);
|
|
GetClientHandle()->StreamChunks();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::LoadPermissionsFromDisk()
|
|
{
|
|
m_Groups.clear();
|
|
m_Permissions.clear();
|
|
|
|
cIniFile IniFile("users.ini");
|
|
if( IniFile.ReadFile() )
|
|
{
|
|
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
|
|
if( Groups.size() > 0 )
|
|
{
|
|
AStringVector Split = StringSplit( Groups, "," );
|
|
for( unsigned int i = 0; i < Split.size(); i++ )
|
|
{
|
|
AddToGroup( Split[i].c_str() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddToGroup("Default");
|
|
}
|
|
|
|
m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
|
|
}
|
|
else
|
|
{
|
|
LOGWARN("WARNING: Failed to read ini file users.ini");
|
|
AddToGroup("Default");
|
|
}
|
|
ResolvePermissions();
|
|
}
|
|
|
|
|
|
|
|
|
|
bool cPlayer::LoadFromDisk()
|
|
{
|
|
LoadPermissionsFromDisk();
|
|
|
|
// Log player permissions, cause it's what the cool kids do
|
|
LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
|
|
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
|
|
{
|
|
if( itr->second ) LOGINFO("%s", itr->first.c_str() );
|
|
}
|
|
|
|
AString SourceFile;
|
|
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
|
|
|
|
cFile f;
|
|
if (!f.Open(SourceFile, cFile::fmRead))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AString buffer;
|
|
if (f.ReadRestOfFile(buffer) != f.GetSize())
|
|
{
|
|
LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
|
|
return false;
|
|
}
|
|
f.Close();
|
|
|
|
Json::Value root;
|
|
Json::Reader reader;
|
|
if (!reader.parse(buffer, root, false))
|
|
{
|
|
LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
|
|
}
|
|
|
|
Json::Value & JSON_PlayerPosition = root["position"];
|
|
if( JSON_PlayerPosition.size() == 3 )
|
|
{
|
|
m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
|
|
m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
|
|
m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
|
|
}
|
|
|
|
Json::Value & JSON_PlayerRotation = root["rotation"];
|
|
if( JSON_PlayerRotation.size() == 3 )
|
|
{
|
|
m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
|
|
m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
|
|
m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
|
|
}
|
|
|
|
m_Health = (short)root.get("health", 0 ).asInt();
|
|
m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt();
|
|
m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble();
|
|
|
|
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
|
|
|
|
|
|
m_Inventory->LoadFromJson(root["inventory"]);
|
|
m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
|
|
|
|
m_LoadedWorldName = root.get("world", "world").asString();
|
|
|
|
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
|
|
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::SaveToDisk()
|
|
{
|
|
cMakeDir::MakeDir("players");
|
|
|
|
// create the JSON data
|
|
Json::Value JSON_PlayerPosition;
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
|
|
|
|
Json::Value JSON_PlayerRotation;
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
|
|
|
|
Json::Value JSON_Inventory;
|
|
m_Inventory->SaveToJson( JSON_Inventory );
|
|
|
|
Json::Value JSON_CreativeInventory;
|
|
m_CreativeInventory->SaveToJson( JSON_CreativeInventory );
|
|
|
|
Json::Value root;
|
|
root["position"] = JSON_PlayerPosition;
|
|
root["rotation"] = JSON_PlayerRotation;
|
|
root["inventory"] = JSON_Inventory;
|
|
root["creativeinventory"] = JSON_CreativeInventory;
|
|
root["health"] = m_Health;
|
|
root["food"] = m_FoodLevel;
|
|
root["foodSaturation"] = m_FoodSaturationLevel;
|
|
root["world"] = GetWorld()->GetName();
|
|
|
|
if(m_GameMode == GetWorld()->GetGameMode())
|
|
{
|
|
root["gamemode"] = (int) eGameMode_NotSet;
|
|
}else{
|
|
root["gamemode"] = (int) m_GameMode;
|
|
}
|
|
|
|
Json::StyledWriter writer;
|
|
std::string JsonData = writer.write( root );
|
|
|
|
AString SourceFile;
|
|
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
|
|
|
|
cFile f;
|
|
if (!f.Open(SourceFile, cFile::fmWrite))
|
|
{
|
|
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
|
|
return false;
|
|
}
|
|
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
|
|
{
|
|
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPlayer::StringList cPlayer::GetResolvedPermissions()
|
|
{
|
|
StringList Permissions;
|
|
|
|
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
|
|
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
|
|
{
|
|
if( itr->second ) Permissions.push_back( itr->first );
|
|
}
|
|
|
|
return Permissions;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UseEquippedItem()
|
|
{
|
|
if(GetGameMode() != 1) //No damage in creative
|
|
{
|
|
if (GetInventory().GetEquippedItem().DamageItem())
|
|
{
|
|
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
|
|
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|