eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
72 lines
2.2 KiB
C
72 lines
2.2 KiB
C
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#pragma once
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//tolua_begin
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enum ENUM_PACKET_ID
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{
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E_KEEP_ALIVE = 0x00,
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E_LOGIN = 0x01,
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E_HANDSHAKE = 0x02,
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E_CHAT = 0x03,
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E_UPDATE_TIME = 0x04,
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E_ENTITY_EQUIPMENT = 0x05,
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E_USE_ENTITY = 0x07,
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E_UPDATE_HEALTH = 0x08,
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E_RESPAWN = 0x09,
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E_FLYING = 0x0a,
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E_PLAYERPOS = 0x0b,
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E_PLAYERLOOK = 0x0c,
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E_PLAYERMOVELOOK = 0x0d,
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E_BLOCK_DIG = 0x0e,
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E_BLOCK_PLACE = 0x0f,
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E_SLOT_SELECTED = 0x10,
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E_ITEM_SWITCH = 0x10, // OBSOLETE, use E_SLOT_SELECTED instead
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E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
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E_ANIMATION = 0x12,
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E_PACKET_13 = 0x13,
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E_NAMED_ENTITY_SPAWN = 0x14,
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E_PICKUP_SPAWN = 0x15,
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E_COLLECT_ITEM = 0x16,
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E_ADD_VEHICLE = 0x17,
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E_SPAWN_MOB = 0x18,
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E_DESTROY_ENT = 0x1d,
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E_ENTITY = 0x1e,
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E_REL_ENT_MOVE = 0x1f,
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E_ENT_LOOK = 0x20,
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E_REL_ENT_MOVE_LOOK = 0x21,
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E_ENT_TELEPORT = 0x22,
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E_ENT_HEAD_LOOK = 0x23,
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E_ENT_STATUS = 0x26,
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E_METADATA = 0x28,
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E_PRE_CHUNK = 0x32,
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E_MAP_CHUNK = 0x33,
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E_MULTI_BLOCK = 0x34,
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E_BLOCK_CHANGE = 0x35,
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E_BLOCK_ACTION = 0x36,
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E_EXPLOSION = 0x3C,
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E_SOUND_EFFECT = 0x3D,
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E_NEW_INVALID_STATE = 0x46,
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E_THUNDERBOLT = 0x47,
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E_WINDOW_OPEN = 0x64,
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E_WINDOW_CLOSE = 0x65,
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E_WINDOW_CLICK = 0x66,
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E_INVENTORY_SLOT = 0x67,
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E_INVENTORY_WHOLE = 0x68,
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E_INVENTORY_PROGRESS = 0x69,
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E_CREATIVE_INVENTORY_ACTION = 0x6B,
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E_UPDATE_SIGN = 0x82,
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E_PLAYER_LIST_ITEM = 0xC9,
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E_PLAYER_ABILITIES = 0xca, // since 1.2.4, protocol version 29
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E_PING = 0xfe,
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E_DISCONNECT = 0xff
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} ;
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//tolua_end
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