176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
|
|
// ComposableGenerator.h
|
|
|
|
// Declares the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
|
|
|
|
/*
|
|
Generating works by composing several algorithms:
|
|
Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
|
|
Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
|
|
based on user's preferences in the world.ini.
|
|
See http://forum.mc-server.org/showthread.php?tid=409 for details.
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "ChunkGenerator.h"
|
|
#include "ChunkDesc.h"
|
|
|
|
|
|
|
|
|
|
|
|
// fwd: Noise3DGenerator.h
|
|
class cNoise3DComposable;
|
|
|
|
// fwd: DistortedHeightmap.h
|
|
class cDistortedHeightmap;
|
|
|
|
|
|
|
|
|
|
|
|
/** The interface that a biome generator must implement
|
|
A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
|
|
The output array is sequenced in the same way as the MapChunk packet's biome data.
|
|
*/
|
|
class cBiomeGen
|
|
{
|
|
public:
|
|
virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
|
|
|
|
/// Generates biomes for the given chunk
|
|
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
|
|
|
|
/// Reads parameters from the ini file, prepares generator for use.
|
|
virtual void Initialize(cIniFile & a_IniFile) {}
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/** The interface that a terrain height generator must implement
|
|
A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
|
|
The output array is sequenced in the same way as the BiomeGen's biome data.
|
|
The generator may request biome information from the underlying BiomeGen, it may even request information for
|
|
other chunks than the one it's currently generating (possibly neighbors - for averaging)
|
|
*/
|
|
class cTerrainHeightGen
|
|
{
|
|
public:
|
|
virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
|
|
|
|
/// Generates heightmap for the given chunk
|
|
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/** The interface that a terrain composition generator must implement
|
|
Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
|
|
the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
|
|
but it may request information for other chunks than the one it's currently generating from them.
|
|
*/
|
|
class cTerrainCompositionGen
|
|
{
|
|
public:
|
|
virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
|
|
|
|
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0;
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/** The interface that a structure generator must implement
|
|
Structures are generated after the terrain composition took place. It should modify the blocktype data to account
|
|
for whatever structures the generator is generating.
|
|
Note that ores are considered structures too, at least from the interface point of view.
|
|
Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
|
|
*/
|
|
class cStructureGen
|
|
{
|
|
public:
|
|
virtual ~cStructureGen() {} // Force a virtual destructor in descendants
|
|
|
|
virtual void GenStructures(cChunkDesc & a_ChunkDesc) = 0;
|
|
} ;
|
|
|
|
typedef std::list<cStructureGen *> cStructureGenList;
|
|
|
|
|
|
|
|
|
|
|
|
/** The interface that a finisher must implement
|
|
Finisher implements small additions after all structures have been generated.
|
|
*/
|
|
class cFinishGen
|
|
{
|
|
public:
|
|
virtual ~cFinishGen() {} // Force a virtual destructor in descendants
|
|
|
|
virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
|
|
} ;
|
|
|
|
typedef std::list<cFinishGen *> cFinishGenList;
|
|
|
|
|
|
|
|
|
|
|
|
class cComposableGenerator :
|
|
public cChunkGenerator::cGenerator
|
|
{
|
|
typedef cChunkGenerator::cGenerator super;
|
|
|
|
public:
|
|
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
|
|
virtual ~cComposableGenerator();
|
|
|
|
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
|
|
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
|
|
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
|
|
|
|
protected:
|
|
// The generation composition:
|
|
cBiomeGen * m_BiomeGen;
|
|
cTerrainHeightGen * m_HeightGen;
|
|
cTerrainCompositionGen * m_CompositionGen;
|
|
cStructureGenList m_StructureGens;
|
|
cFinishGenList m_FinishGens;
|
|
|
|
// Generators underlying the caches:
|
|
cBiomeGen * m_UnderlyingBiomeGen;
|
|
cTerrainHeightGen * m_UnderlyingHeightGen;
|
|
cTerrainCompositionGen * m_UnderlyingCompositionGen;
|
|
|
|
|
|
/// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
|
|
void InitBiomeGen(cIniFile & a_IniFile);
|
|
|
|
/// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
|
|
void InitHeightGen(cIniFile & a_IniFile);
|
|
|
|
/// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
|
|
void InitCompositionGen(cIniFile & a_IniFile);
|
|
|
|
/// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
|
|
void InitStructureGens(cIniFile & a_IniFile);
|
|
|
|
/// Reads the finishers from the ini and initializes m_FinishGens accordingly
|
|
void InitFinishGens(cIniFile & a_IniFile);
|
|
} ;
|
|
|
|
|
|
|
|
|