2ca40c819e
- The player no longer gets an empty bucket when in creative mode - improved the simulators again (moved to std::list because this should be faster with so many objects) (But the water simulation still is very slow) git-svn-id: http://mc-server.googlecode.com/svn/trunk@153 0a769ca7-a7f5-676a-18bf-c427514a06d6
25 lines
581 B
C++
25 lines
581 B
C++
#pragma once
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#include "cSimulator.h"
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#include "cBlockEntity.h"
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#include <list>
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class Vector3i;
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class cWorld;
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class cSandSimulator : public cSimulator
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{
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public:
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cSandSimulator( cWorld* a_World );
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~cSandSimulator();
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virtual void Simulate( float a_Dt );
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virtual inline void WakeUp( int a_X, int a_Y, int a_Z );
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virtual inline bool IsAllowedBlock( char a_BlockID );
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virtual inline bool IsPassable( char a_BlockID );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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std::list <Vector3i *> *m_Blocks;
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std::list <Vector3i *> *m_Buffer;
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}; |