.. |
md5
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
Bindings.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAggressiveMonster.cpp
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.cpp
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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2011-12-26 01:07:35 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cChestEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cChunk.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cChunkGenerator.cpp
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkGenerator.h
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
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2011-12-27 22:57:33 +00:00 |
cChunkMap.h
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
cClientHandle.cpp
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- Didn't notice steak missing as well
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2011-12-28 11:32:43 +00:00 |
cClientHandle.h
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- Added chicken to eating
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2011-12-28 11:27:36 +00:00 |
cCow.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cEntity.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cEvent.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFluidSimulator.cpp
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Little improvement to save some cpu time but it´s still very heavy cpu load
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2011-12-28 02:38:00 +00:00 |
cFluidSimulator.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cFurnaceEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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Fixes:
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2011-12-22 16:30:40 +00:00 |
cInventory.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cItem.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cItem.h
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cLavaSimulator.h
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cLog.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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Fixed crash when client only sends a space in the chat
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2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonster.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonsterConfig.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.inc
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cPawn.h
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Linux fix
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2011-12-28 11:39:05 +00:00 |
cPickup.cpp
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPickup.h
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPig.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cPiston.h
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Added Sebi's changes to pistons and item drops.
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2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cPlayer.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cPlugin_Lua.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPlugin.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cRecipeChecker.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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Some more changes to redstone.
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2011-11-10 17:03:35 +00:00 |
cRedstone.h
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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2011-12-23 14:26:29 +00:00 |
cRoot.h
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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2011-11-01 21:57:08 +00:00 |
cSandSimulator.cpp
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Little improvement to save some cpu time but it´s still very heavy cpu load
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2011-12-28 02:38:00 +00:00 |
cSandSimulator.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSemaphore.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSemaphore.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cServer.cpp
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cServer.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cSheep.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cSignEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSimulator.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSimulatorManager.cpp
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSimulatorManager.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSkeleton.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cSpider.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cThread.cpp
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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2011-12-23 14:26:29 +00:00 |
cThread.h
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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2011-12-23 14:26:29 +00:00 |
cTimer.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.cpp
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Fixes:
|
2011-12-22 16:30:40 +00:00 |
cTracer.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cWaterSimulator.h
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cWebAdmin.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cWebAdmin.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWindow.cpp
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Hold item is now dropped when inventory is closed
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2011-12-25 14:03:01 +00:00 |
cWindow.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cWindowOwner.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWolf.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
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2011-12-27 22:57:33 +00:00 |
cWorld.h
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator_Test.cpp
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator_Test.h
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator.cpp
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cWorldGenerator.h
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cZombie.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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- Implemented function to check item category
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2011-12-25 17:47:01 +00:00 |
Endianness.h
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Added cRedstone to project file
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2011-11-04 16:05:18 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
MemoryLeak.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MersenneTwister.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
PacketID.h
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- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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2011-12-26 01:07:35 +00:00 |
SquirrelBindings.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |