Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
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// DropperEntity.cpp
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// Implements the cRtopperEntity class representing a Dropper block entity
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#include "Globals.h"
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#include "DropperEntity.h"
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#include "Player.h"
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#include "Simulator/FluidSimulator.h"
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
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{
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int DispX = m_PosX;
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int DispY = m_PosY;
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int DispZ = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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AddDropSpenserDir(DispX, DispY, DispZ, Meta);
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cItems Pickups;
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Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum).CopyOne());
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m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
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}
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