80 lines
1.4 KiB
C++
80 lines
1.4 KiB
C++
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// ItemBoat.h
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// Declares the various boat ItemHandlers
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#pragma once
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#include "../Entities/Boat.h"
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#include "../LineBlockTracer.h"
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class cItemBoatHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemBoatHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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if (a_Dir != BLOCK_FACE_YM || a_Dir != BLOCK_FACE_NONE)
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{
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return false;
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}
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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Vector3d Pos;
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (a_BlockType != E_BLOCK_AIR)
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{
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Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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return false;
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}
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} Callbacks;
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cLineBlockTracer Tracer(*a_World, Callbacks);
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Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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double x = Callbacks.Pos.x;
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double y = Callbacks.Pos.y;
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double z = Callbacks.Pos.z;
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if ((x == 0) && (y == 0) && (z == 0))
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{
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return false;
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}
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cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5);
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Boat->Initialize(a_World);
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return true;
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}
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} ;
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