0cb00996de
Also slightly improved the spawning algorithm.
62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombiepigman.h"
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#include "../World.h"
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cZombiepigman::cZombiepigman(void) :
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super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
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{
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}
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void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 10 ticks, then decide again
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StartBurning(10);
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}
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}
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void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
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// TODO: Rare drops
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}
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void cZombiepigman::KilledBy(cEntity * a_Killer)
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{
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super::KilledBy(a_Killer);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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}
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