47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
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// BlockHopper.h
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// Declares the cBlockHopperHandler class representing the handler for the Hopper block
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class cBlockHopperHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockHopperHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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// Convert the blockface into meta:
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switch (a_BlockFace)
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{
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case BLOCK_FACE_BOTTOM: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
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case BLOCK_FACE_TOP: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
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case BLOCK_FACE_EAST: a_BlockMeta = E_META_HOPPER_FACING_XM; break;
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case BLOCK_FACE_NORTH: a_BlockMeta = E_META_HOPPER_FACING_ZP; break;
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case BLOCK_FACE_SOUTH: a_BlockMeta = E_META_HOPPER_FACING_ZM; break;
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case BLOCK_FACE_WEST: a_BlockMeta = E_META_HOPPER_FACING_XP; break;
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default: a_BlockMeta = E_META_HOPPER_UNATTACHED; break;
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}
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return true;
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}
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} ;
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