41 lines
1.7 KiB
C++
41 lines
1.7 KiB
C++
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#pragma once
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#include "BroadcastInterface.h"
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#include "../Mobs/Monster.h"
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class cItems;
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class cWorldInterface
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{
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public:
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virtual ~cWorldInterface() {}
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virtual Int64 GetTimeOfDay(void) const = 0;
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virtual Int64 GetWorldAge(void) const = 0;
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virtual eDimension GetDimension(void) const = 0;
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virtual cBroadcastInterface & GetBroadcastManager() = 0;
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virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
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/** Sends the block on those coords to the player */
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virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;
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/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
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virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0;
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
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};
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