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cuberite-2a/source/packets/cPacket_TeleportEntity.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

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C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_TeleportEntity.h"
#include "../cEntity.h"
cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
{
m_PacketID = E_ENT_TELEPORT;
m_UniqueID = a_Client->GetUniqueID();
m_PosX = (int)(a_Client->GetPosX() * 32);
m_PosY = (int)(a_Client->GetPosY() * 32);
m_PosZ = (int)(a_Client->GetPosZ() * 32);
m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
m_Pitch = (char)((a_Client->GetPitch() / 360.f) * 256);
}
void cPacket_TeleportEntity::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendInteger(a_Data, m_PosX);
AppendInteger(a_Data, m_PosY);
AppendInteger(a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
}