81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
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// ProjectileEntity.cpp
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// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
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#include "Globals.h"
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#include "ProjectileEntity.h"
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#include "../ClientHandle.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProjectileEntity:
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
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super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
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m_Creator(a_Creator)
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{
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}
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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m_Creator(a_Creator)
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{
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SetSpeed(a_Speed);
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}
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
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{
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Vector3d Speed;
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if (a_Speed != NULL)
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{
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Speed = *a_Speed;
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}
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switch (a_Kind)
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{
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case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed);
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// TODO: the rest
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}
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LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind);
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return NULL;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cArrowEntity:
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cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) :
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5)
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{
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SetSpeed(a_Speed);
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}
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void cArrowEntity::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
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}
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