a7447b4c7e
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
44 lines
793 B
C++
44 lines
793 B
C++
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#pragma once
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#include "Entity.h"
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class cPlayer;
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class cItem;
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class cFallingBlock :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cFallingBlock);
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/// Creates a new falling block. a_BlockPosition is expected in world coords
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cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
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NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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BLOCKTYPE m_BlockType;
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NIBBLETYPE m_BlockMeta;
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Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
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} ;
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