842 lines
25 KiB
Lua
842 lines
25 KiB
Lua
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-- Global variables
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g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
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g_HungerReportTick = 10;
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g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks
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function Initialize(Plugin)
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Plugin:SetName("Debuggers")
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Plugin:SetVersion(1)
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--[[
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-- Test multiple hook handlers:
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick1);
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
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--]]
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
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cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick);
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cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
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cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
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PluginManager = cRoot:Get():GetPluginManager();
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PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
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PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
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PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
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PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
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PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
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PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
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PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
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PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
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PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
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PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
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PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
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PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
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PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
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PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
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PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
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PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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-- TestBlockAreas();
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-- TestSQLiteBindings();
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-- TestExpatBindings();
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return true
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end;
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function TestBlockAreas()
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LOG("Testing block areas...");
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-- Debug block area merging:
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local BA1 = cBlockArea();
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local BA2 = cBlockArea();
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if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then
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if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then
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BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint);
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BA1:SaveToSchematicFile("schematics/merge.schematic");
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end
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else
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BA1:Create(16, 16, 16);
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end
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-- Debug block area cuboid filling:
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BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
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BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
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BA1:SaveToSchematicFile("schematics/fillrel.schematic");
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY.schematic");
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY2.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot1.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot2.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot3.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot4.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm1.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm2.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm3.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm4.schematic");
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end
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY.schematic");
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic");
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end
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LOG("Block areas test ended");
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end
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function TestSQLiteBindings()
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LOG("Testing SQLite bindings...");
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-- Debug SQLite binding
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local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite");
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if (TestDB ~= nil) then
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local function ShowRow(UserData, NumCols, Values, Names)
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assert(UserData == 'UserData');
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LOG("New row");
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for i = 1, NumCols do
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LOG(" " .. Names[i] .. " = " .. Values[i]);
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end
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return 0;
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end
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local sql = [=[
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CREATE TABLE numbers(num1,num2,str);
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INSERT INTO numbers VALUES(1, 11, "ABC");
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INSERT INTO numbers VALUES(2, 22, "DEF");
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INSERT INTO numbers VALUES(3, 33, "UVW");
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INSERT INTO numbers VALUES(4, 44, "XYZ");
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SELECT * FROM numbers;
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]=]
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local Res = TestDB:exec(sql, ShowRow, 'UserData');
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if (Res ~= sqlite3.OK) then
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LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")");
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end;
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TestDB:close();
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else
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-- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists)
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LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")");
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end
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LOG("SQLite bindings test ended");
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end
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function TestExpatBindings()
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LOG("Testing Expat bindings...");
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-- Debug LuaExpat bindings:
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local count = 0
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callbacks = {
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StartElement = function (parser, name)
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LOG("+ " .. string.rep(" ", count) .. name);
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count = count + 1;
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end,
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EndElement = function (parser, name)
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count = count - 1;
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LOG("- " .. string.rep(" ", count) .. name);
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end
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}
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local p = lxp.new(callbacks);
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p:parse("<elem1>\nnext line\nanother line");
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p:parse("text\n");
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p:parse("<elem2/>\n");
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p:parse("more text");
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p:parse("</elem1>");
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p:parse("\n");
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p:parse(); -- finishes the document
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p:close(); -- closes the parser
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LOG("Expat bindings test ended");
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end
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function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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return false;
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end
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function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Rclk with a diamond to test block area cropping and expanding
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local Area = cBlockArea();
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Area:Read(Player:GetWorld(),
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BlockX - 19, BlockX + 19,
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BlockY - 7, BlockY + 7,
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BlockZ - 19, BlockZ + 19
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);
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LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop0.dat");
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Area:Crop(2, 3, 0, 0, 0, 0);
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LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop1.dat");
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Area:Crop(2, 3, 0, 0, 0, 0);
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LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop2.dat");
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Area:Expand(2, 3, 0, 0, 0, 0);
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LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("expand1.dat");
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Area:Expand(3, 2, 1, 1, 0, 0);
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LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("expand2.dat");
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Area:Crop(0, 0, 0, 0, 3, 2);
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LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop3.dat");
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Area:Crop(0, 0, 3, 2, 0, 0);
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LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop4.dat");
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LOG("Crop test done");
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Player:SendMessage("Crop / expand test done.");
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return false;
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end
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function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ)
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-- Rclk with an eye of ender places a predefined schematic at the cursor
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local Area = cBlockArea();
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if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
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LOG("Loading failed");
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return false;
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end
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LOG("Schematic loaded, placing now.");
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Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
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LOG("Done.");
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return false;
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end
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function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
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local Area = cBlockArea();
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if not(Area:Read(Player:GetWorld(),
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BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
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) then
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LOG("LUA: Area couldn't be read");
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return false;
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end
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LOG("LUA: Area read, copying now.");
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local Area2 = cBlockArea();
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Area2:CopyFrom(Area);
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LOG("LUA: Copied, now saving.");
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if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
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LOG("LUA: Cannot save schematic file.");
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return false;
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end
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LOG("LUA: Done.");
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return false;
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end
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function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Redstone torch activates a rapid dispenser / dropper discharge (at every tick):
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local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ);
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if (BlockType == E_BLOCK_DISPENSER) then
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table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
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Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
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return true;
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elseif (BlockType == E_BLOCK_DROPPER) then
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table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
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Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
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return true;
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else
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Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType);
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end
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return false;
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end
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function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- dont check if the direction is in the air
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if (BlockFace == BLOCK_FACE_NONE) then
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return false
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end
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local HeldItem = Player:GetEquippedItem();
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local HeldItemType = HeldItem.m_ItemType;
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if (HeldItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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return true
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elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
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return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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elseif (HeldItemType == E_ITEM_DIAMOND) then
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return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then
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return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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elseif (HeldItemType == E_ITEM_ENDER_PEARL) then
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return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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end
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return false;
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end
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function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta)
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-- dont check if the direction is in the air
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if (BlockFace == BLOCK_FACE_NONE) then
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return false
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end
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local HeldItem = Player:GetEquippedItem();
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local HeldItemType = HeldItem.m_ItemType;
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if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then
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return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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end
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end
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function OnTakeDamage(Receiver, TDI)
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-- Receiver is cPawn
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-- TDI is TakeDamageInfo
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LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
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return false;
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end
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function OnTick1()
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-- For testing multiple hook handlers per plugin
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LOGINFO("Tick1");
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end
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function OnTick2()
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-- For testing multiple hook handlers per plugin
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LOGINFO("Tick2");
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end
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--- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again
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GCOnTick = 0;
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function OnTick()
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-- Activate all dropspensers in the g_DropSpensersToActivate list:
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local ActivateDrSp = function(DropSpenser)
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if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then
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return true;
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end
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DropSpenser:Activate();
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return false;
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end
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-- Walk the list backwards, because we're removing some items
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local idx = #g_DropSpensersToActivate;
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|
for i = idx, 1, -1 do
|
|
local DrSp = g_DropSpensersToActivate[i];
|
|
if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then
|
|
table.remove(g_DropSpensersToActivate, i);
|
|
end
|
|
end
|
|
|
|
|
|
-- If GCOnTick > 0, do a garbage-collect and decrease by one
|
|
if (GCOnTick > 0) then
|
|
collectgarbage();
|
|
GCOnTick = GCOnTick - 1;
|
|
end
|
|
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnWorldTick(a_World, a_Dt)
|
|
-- Report food stats, if switched on:
|
|
local Tick = a_World:GetWorldAge();
|
|
if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then
|
|
return false;
|
|
end
|
|
a_World:ForEachPlayer(
|
|
function(a_Player)
|
|
a_Player:SendMessage(
|
|
tostring(Tick / 10) ..
|
|
" > FS: fl " .. a_Player:GetFoodLevel() ..
|
|
"; sat " .. a_Player:GetFoodSaturationLevel() ..
|
|
"; exh " .. a_Player:GetFoodExhaustionLevel()
|
|
);
|
|
end
|
|
);
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
|
|
-- Test ChunkDesc / BlockArea interaction
|
|
local BlockArea = cBlockArea();
|
|
ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
|
|
|
|
-- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
|
|
|
|
ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnChat(a_Player, a_Message)
|
|
return false, "blabla " .. a_Message;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPlayerRightClickingEntity(a_Player, a_Entity)
|
|
LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
|
|
function round(num, idp)
|
|
local mult = 10^(idp or 0)
|
|
if num >= 0 then return math.floor(num * mult + 0.5) / mult
|
|
else return math.ceil(num * mult - 0.5) / mult end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleListEntitiesCmd(Split, Player)
|
|
local NumEntities = 0;
|
|
|
|
local ListEntity = function(Entity)
|
|
if (Entity:IsDestroyed()) then
|
|
-- The entity has already been destroyed, don't list it
|
|
return false;
|
|
end;
|
|
local cls = Entity:GetClass();
|
|
Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. cls .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}");
|
|
if (cls == "cPickup") then
|
|
local Pickup = Entity;
|
|
tolua.cast(Pickup, "cPickup");
|
|
Player:SendMessage(" Age: " .. Pickup:GetAge() .. ", IsCollected: " .. tostring(Pickup:IsCollected()));
|
|
end
|
|
NumEntities = NumEntities + 1;
|
|
end
|
|
|
|
Player:SendMessage("Listing all entities...");
|
|
Player:GetWorld():ForEachEntity(ListEntity);
|
|
Player:SendMessage("List finished, " .. NumEntities .. " entities listed");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleKillEntitiesCmd(Split, Player)
|
|
local NumEntities = 0;
|
|
|
|
local KillEntity = function(Entity)
|
|
-- kill everything except for players:
|
|
if (Entity:GetEntityType() ~= cEntity.etPlayer) then
|
|
Entity:Destroy();
|
|
NumEntities = NumEntities + 1;
|
|
end;
|
|
end
|
|
|
|
Player:SendMessage("Killing all entities...");
|
|
Player:GetWorld():ForEachEntity(KillEntity);
|
|
Player:SendMessage("Killed " .. NumEntities .. " entities.");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleWoolCmd(Split, Player)
|
|
local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE);
|
|
Player:GetInventory():SetArmorSlot(0, Wool);
|
|
Player:GetInventory():SetArmorSlot(1, Wool);
|
|
Player:GetInventory():SetArmorSlot(2, Wool);
|
|
Player:GetInventory():SetArmorSlot(3, Wool);
|
|
Player:SendMessage("You have been bluewooled :)");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleTestWndCmd(a_Split, a_Player)
|
|
local WindowType = cWindow.Hopper;
|
|
local WindowSizeX = 5;
|
|
local WindowSizeY = 1;
|
|
if (#a_Split == 4) then
|
|
WindowType = tonumber(a_Split[2]);
|
|
WindowSizeX = tonumber(a_Split[3]);
|
|
WindowSizeY = tonumber(a_Split[4]);
|
|
elseif (#a_Split ~= 1) then
|
|
a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]");
|
|
return true;
|
|
end
|
|
|
|
-- Test out the OnClosing callback's ability to refuse to close the window
|
|
local attempt = 1;
|
|
local OnClosing = function(Window, Player, CanRefuse)
|
|
Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse));
|
|
attempt = attempt + 1;
|
|
return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true
|
|
end
|
|
|
|
-- Log the slot changes
|
|
local OnSlotChanged = function(Window, SlotNum)
|
|
LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed.");
|
|
end
|
|
|
|
local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd");
|
|
local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
|
|
local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
|
|
Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
|
|
local Item4 = cItem(Item3); -- Copy
|
|
Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
|
|
Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
|
|
local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
|
|
Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
|
|
Window:SetSlot(a_Player, 1, Item2);
|
|
Window:SetSlot(a_Player, 2, Item3);
|
|
Window:SetSlot(a_Player, 3, Item4);
|
|
Window:SetSlot(a_Player, 4, Item5);
|
|
Window:SetOnClosing(OnClosing);
|
|
Window:SetOnSlotChanged(OnSlotChanged);
|
|
|
|
a_Player:OpenWindow(Window);
|
|
|
|
-- To make sure that the object has the correct life-management in Lua,
|
|
-- let's garbage-collect in the following few ticks
|
|
GCOnTick = 10;
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleGCCmd(a_Split, a_Player)
|
|
collectgarbage();
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFastCmd(a_Split, a_Player)
|
|
if (a_Player:GetNormalMaxSpeed() <= 0.11) then
|
|
-- The player has normal speed, set double speed:
|
|
a_Player:SetNormalMaxSpeed(0.2);
|
|
a_Player:SendMessage("You are now fast");
|
|
else
|
|
-- The player has fast speed, set normal speed:
|
|
a_Player:SetNormalMaxSpeed(0.1);
|
|
a_Player:SendMessage("Back to normal speed");
|
|
end
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleDashCmd(a_Split, a_Player)
|
|
if (a_Player:GetSprintingMaxSpeed() <= 0.14) then
|
|
-- The player has normal sprinting speed, set double Sprintingspeed:
|
|
a_Player:SetSprintingMaxSpeed(0.4);
|
|
a_Player:SendMessage("You can now sprint very fast");
|
|
else
|
|
-- The player has fast sprinting speed, set normal sprinting speed:
|
|
a_Player:SetSprintingMaxSpeed(0.13);
|
|
a_Player:SendMessage("Back to normal sprinting");
|
|
end
|
|
return true;
|
|
end;
|
|
|
|
|
|
|
|
|
|
|
|
function HandleHungerCmd(a_Split, a_Player)
|
|
a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
|
|
a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
|
|
a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer());
|
|
a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel());
|
|
a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining());
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandlePoisonCmd(a_Split, a_Player)
|
|
a_Player:FoodPoison(15 * 20);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleStarveCmd(a_Split, a_Player)
|
|
a_Player:SetFoodLevel(0);
|
|
a_Player:SendMessage("You are now starving");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFoodLevelCmd(a_Split, a_Player)
|
|
if (#a_Split ~= 2) then
|
|
a_Player:SendMessage("Missing an argument: the food level to set");
|
|
return true;
|
|
end
|
|
|
|
a_Player:SetFoodLevel(tonumber(a_Split[2]));
|
|
a_Player:SetFoodSaturationLevel(5);
|
|
a_Player:SetFoodExhaustionLevel(0);
|
|
a_Player:SendMessage(
|
|
"Food level set to " .. a_Player:GetFoodLevel() ..
|
|
", saturation reset to " .. a_Player:GetFoodSaturationLevel() ..
|
|
" and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel()
|
|
);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleSpideyCmd(a_Split, a_Player)
|
|
-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
|
|
local World = a_Player:GetWorld();
|
|
|
|
local Callbacks = {
|
|
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
|
|
if (a_BlockType ~= E_BLOCK_AIR) then
|
|
-- abort the trace
|
|
return true;
|
|
end
|
|
World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
|
|
end
|
|
};
|
|
|
|
local EyePos = a_Player:GetEyePosition();
|
|
local LookVector = a_Player:GetLookVector();
|
|
LookVector:Normalize();
|
|
|
|
-- Start cca 2 blocks away from the eyes
|
|
local Start = EyePos + LookVector + LookVector;
|
|
local End = EyePos + LookVector * 50;
|
|
|
|
cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleEnchCmd(a_Split, a_Player)
|
|
local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench");
|
|
a_Player:OpenWindow(Wnd);
|
|
Wnd:SetProperty(0, 10);
|
|
Wnd:SetProperty(1, 15);
|
|
Wnd:SetProperty(2, 25);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFoodStatsCmd(a_Split, a_Player)
|
|
g_ShowFoodStats = not(g_ShowFoodStats);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleArrowCmd(a_Split, a_Player)
|
|
local World = a_Player:GetWorld();
|
|
local Pos = a_Player:GetEyePosition();
|
|
local Speed = a_Player:GetLookVector();
|
|
Speed:Normalize();
|
|
Pos = Pos + Speed;
|
|
|
|
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFireballCmd(a_Split, a_Player)
|
|
local World = a_Player:GetWorld();
|
|
local Pos = a_Player:GetEyePosition();
|
|
local Speed = a_Player:GetLookVector();
|
|
Speed:Normalize();
|
|
Pos = Pos + Speed * 2;
|
|
|
|
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|