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Alexander Harkness 6309c6a97f
improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
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2017-07-07 09:31:45 +02:00
2017-08-24 11:19:40 +02:00
2017-09-07 10:33:46 +02:00
2017-08-25 13:43:18 +01:00
2017-04-07 21:26:59 +02:00
2017-12-26 21:25:57 +00:00