37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
32 lines
528 B
C++
32 lines
528 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Slime.h"
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// TODO: Implement sized slimes
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/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
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cSlime::cSlime(int a_Size) :
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super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
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m_Size(a_Size)
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{
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}
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void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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// TODO: only when tiny
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
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}
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