1
0
cuberite-2a/Plugins/Core.lua
faketruth b5b920deda You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00

663 lines
23 KiB
Lua

---- Some settings -----
SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
-- This is overwritten in the Initialize() function
------------------------
local BannedPlayersIni = {}
local WhiteListIni = {}
CorePlugin = {}
CorePlugin.__index = CorePlugin
function CorePlugin:new()
local t = {}
setmetatable(t, CorePlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function CorePlugin:OnDisable()
LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
end
function CorePlugin:Initialize()
self:SetName( "Core" )
self:SetVersion( 6 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED )
self:AddCommand("/help", " - [Page] Show this message", "core.help")
self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
self:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
self:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
self:AddCommand("/motd", " - Show message of the day", "core.motd")
self:AddCommand("/reload", " - Reload all plugins", "core.reload")
self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
self:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
self:BindCommand( "/help", "core.help", HandleHelpCommand )
self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand )
self:BindCommand( "/tp", "core.teleport", HandleTPCommand )
self:BindCommand( "/item", "core.item", HandleItemCommand )
self:BindCommand( "/i", "core.item", HandleItemCommand )
self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
self:BindCommand( "/reload", "core.reload", HandleReloadCommand )
self:BindCommand( "/time", "core.time", HandleTimeCommand )
self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/kick", "core.kick", HandleKickCommand )
self:BindCommand( "/ban", "core.ban", HandleBanCommand )
self:BindCommand( "/unban", "core.unban", HandleUnbanCommand )
self:BindCommand( "/top", "core.top", HandleTopCommand )
local IniFile = cIniFile("settings.ini")
if ( IniFile:ReadFile() == true ) then
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
itemsINI = cIniFile("items.ini")
if ( itemsINI:ReadFile() == true ) then
LOGINFO("Core: loaded " .. itemsINI:GetNumValues('Items') .. " item names.")
HAVE_ITEM_NAMES = true
end
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile("whitelist.ini")
if ( WhiteListIni:ReadFile() == true ) then
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
else
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
end
end
else
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
if( WhiteListIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to whitelist.ini")
end
end
-- Load banned players, and add default values and stuff
BannedPlayersIni = cIniFile("banned.ini")
if ( BannedPlayersIni:ReadFile() == true ) then
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
end
else
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
if( BannedPlayersIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to banned.ini")
end
end
LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function HandleTopCommand( Split, Player )
local World = Player:GetWorld()
local PlayerPos = Player:GetPosition()
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z )
Player:SendMessage("Teleported to the top block")
return true
end
function HandleKickCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been kicked"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Kicking " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
return true
end
function HandleBanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been banned"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Banning " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true)
BannedPlayersIni:WriteFile()
return true
end
function HandleUnbanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
return true
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
return true
end
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
BannedPlayersIni:WriteFile()
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
Server:SendMessage( "Unbanning " .. Split[2] )
return true
end
function HandleMOTDCommand( Split, Player )
ShowMOTDTo( Player )
return true
end
function ShowMOTDTo( Player )
Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
end
function HandleSpawnCommand( Split, Player )
World = Player:GetWorld()
Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
LOGINFO( Player:GetName() .. " returned to spawn." )
return true
end
function HandleTimeCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
return true;
end
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
cRoot:Get():GetWorld():SetWorldTime( 0 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
elseif( string.upper( Split[2] ) == "NIGHT") then
cRoot:Get():GetWorld():SetWorldTime( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
end
return true
end
function HandleReloadCommand( Split, Player )
Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
cRoot:Get():GetPluginManager():ReloadPlugins()
return true
end
function HandlePlayerListCommand( Split, Player )
local World = cRoot:Get():GetWorld()
local PlayerList = World:GetAllPlayers()
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
Player:SendMessage( Message )
local PlayerTable = {}
for i, TempPlayer in ipairs( PlayerList ) do
local PlayerName = TempPlayer:GetName()
table.insert(PlayerTable, PlayerName )
end
Player:SendMessage( table.concat(PlayerTable, " ") )
return true
end
function HandleHelpCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local LinesPerPage = 9
local CurrentPage = 1
local CurrentLine = 0
if( #Split == 2 ) then
CurrentPage = tonumber(Split[2])
end
local Pages = {}
local PluginList = PluginManager:GetAllPlugins()
for i, Plugin in ipairs( PluginList ) do
local Commands = Plugin:GetCommands()
for i, v in ipairs( Commands ) do
if( Player:HasPermission( v.Permission ) ) then
local PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then
if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly
-- Add it to the next page instead
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
else
Pages[ PageNum ].ShownName = Plugin:GetName()
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
end
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
end
local Message = cChatColor.Blue .. v.Command .. v.Description;
table.insert( Pages[ PageNum ], Message )
CurrentLine = CurrentLine+1
end
end
end
Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" )
if( Pages[CurrentPage] ~= nil ) then
for i, v in ipairs(Pages[CurrentPage]) do
Player:SendMessage( v )
end
end
return true
end
function HandlePluginListCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local PluginList = PluginManager:GetAllPlugins()
local PluginTable = {}
for i, Plugin in ipairs( PluginList ) do
table.insert(PluginTable, Plugin:GetName() )
end
Player:SendMessage( cChatColor.Green .. "Loaded plugins:" )
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
return true
end
function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name] <Amount>" )
return true
end
foundItem = false
ItemID = tonumber( Split[2] )
if( ItemID == nil or not isValidItem( ItemID ) ) then
-- nothing
else
foundItem = true
end
if not foundItem then
if ( HAVE_ITEM_NAMES == true ) then
itemValue = itemsINI:GetValueI('Items', ''..Split[2]..'', 0)
if itemValue ~= 0 then
ItemID = itemValue
if( ItemID == nil or not isValidItem( tonumber(itemValue) ) ) then
-- nothing
else
foundItem = true
end
end
end
end
if not foundItem then
Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
return true
end
local Amount = 1
if( #Split == 3 ) then
Amount = tonumber( Split[3] )
if( Amount == nil or Amount < 1 or Amount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, Amount )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. Amount .. " times " .. ItemID )
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
return true
end
function HandleTPCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
elseif( OtherPlayer == Player ) then
Player:SendMessage( cChatColor.Green .. "Already there :)" )
else
Player:TeleportTo( OtherPlayer )
Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
end
return true
end
function CorePlugin:OnPlayerJoin( Player )
ShowMOTDTo( Player )
return false
end
function CorePlugin:OnBlockPlace( Block, Player )
-- dont check if the direction is in the air
if Block.m_Direction ~= -1 then
local X = Block.m_PosX
local Y = Block.m_PosY
local Z = Block.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction )
if( Y >= 128 or Y < 0 ) then
return true
end
local collision = false
local World = cRoot:Get():GetWorld()
local PlayerList = World:GetAllPlayers()
-- check if a player occupies the placement location
for i, Player in ipairs( PlayerList ) do
-- drop the decimals, we only care about the full block X,Y,Z
local PlayerX = math.floor(Player:GetPosX(), 0)
local PlayerY = math.floor(Player:GetPosY(), 0)
local PlayerZ = math.floor(Player:GetPosZ(), 0)
local BlockX = Block.m_PosX
local BlockY = Block.m_PosY
local BlockZ = Block.m_PosZ
-- player height is 2 blocks, so we check the position and then offset it up one
-- so they can't place a block on there face
if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
end
if collision then
return true
else
return false
end
end
return false
end
function CorePlugin:OnKilled( Killed, Killer )
if( Killer == nil ) then
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" )
else
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local KillerPlayer = tolua.cast( Killer, "cPlayer")
if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" )
end
return false
end
function CorePlugin:OnLogin( PacketData )
if( PacketData.m_Username ~= "" ) then
if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" )
LOGINFO( PacketData.m_Username .. " tried to join, but is banned!")
return true -- Player is banned, return true to deny access
end
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
return true -- Deny access to the server
end
end
end
return false
end
Plugin = CorePlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )
------------------------------------------------
-- Now some webadmin stuffs! --
------------------------------------------------
local PlayerListWeb = {}
PlayerListWeb.__index = PlayerListWeb
function PlayerListWeb:new()
local t = {}
setmetatable(t, PlayerListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function PlayerListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
Content = Content .. "<br>Connected Players: <b>" .. World:GetNumPlayers() .. "</b><br>"
Content = Content .. "<ul>"
local PlayerList = World:GetAllPlayers()
for i, Player in ipairs( PlayerList ) do
Content = Content .. "<li>" .. Player:GetName()
end
Content = Content .. "</ul>"
return Content
end
WebPlugin = PlayerListWeb:new()
WebPlugin:SetName("PlayerList")
------------------------------------------------
-- Reload web plugin --
------------------------------------------------
local ReloadWeb = {}
ReloadWeb.__index = ReloadWeb
function ReloadWeb:new()
local t = {}
setmetatable(t, ReloadWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function ReloadWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
if( Request.Params:get("reload") ~= "" ) then
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"1;././\"></head>"
Content = Content .. "<br>Reloading plugins...<br>"
cRoot:Get():GetPluginManager():ReloadPlugins()
else
Content = Content .. "<br>Click the reload button to reload all plugins!<br>"
Content = Content .. "<form method=GET>"
Content = Content .. "<input type=\"submit\" name=\"reload\" value=\"Reload!\">"
Content = Content .. "</form>"
end
return Content
end
WebPlugin = ReloadWeb:new()
WebPlugin:SetName("Reload")
------------------------------------------------
-- Whitelist web plugin --
------------------------------------------------
local WhiteListWeb = {}
WhiteListWeb.__index = WhiteListWeb
function WhiteListWeb:new()
local t = {}
setmetatable(t, WhiteListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
local function HTMLDeleteButton( name )
return "<form method=GET><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
end
function WhiteListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local UpdateMessage = ""
if( Request.Params:get("whitelist-add") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-add")
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
else
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
WhiteListIni:WriteFile()
end
elseif( Request.Params:get("whitelist-delete") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-delete")
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
WhiteListIni:WriteFile()
elseif( Request.Params:get("whitelist-reload") ~= "" ) then
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
WhiteListIni:ReadFile()
UpdateMessage = "Loaded from disk"
end
local Content = ""
Content = Content .. "<h4>Whitelisted players</h4>"
Content = Content .. "<table>"
local KeyNum = WhiteListIni:FindKey("WhiteList")
local NumValues = WhiteListIni:GetNumValues(KeyNum)
for Num = 0, NumValues-1 do
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
end
end
Content = Content .. "</table>"
Content = Content .. "<br><h4>Add player to whitelist</h4>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
Content = Content .. "</form>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
Content = Content .. "</form>"
Content = Content .. "<br>"..UpdateMessage
return Content
end
WebPlugin = WhiteListWeb:new()
WebPlugin:SetName("WhiteList")