1
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cuberite-2a/source
nielsbreu@gmail.com 7dc9b2ce8d Fixed error while compiling.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1464 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-09 15:08:20 +00:00
..
Blocks Fixed a few possible crashes with out-of-bounds Y coords 2013-04-27 13:23:20 +00:00
Generating DistortedHeightmap: Optimized by linear interpolation 2013-05-06 16:46:48 +00:00
Items Fixed crash with Minecart. It was getting added twice to the world and it was causing and ASSERT to fail. 2013-04-28 04:49:55 +00:00
LuaExpat Added Expat and LuaExpat, XML parsing now available in the API. 2013-04-09 13:43:24 +00:00
md5 Fixed *nix compilation for md5.cpp 2012-07-29 12:38:34 +00:00
Mobs Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. 2013-04-22 07:18:03 +00:00
OSSupport File: Added file rename and deletion functions 2013-05-01 16:59:36 +00:00
Protocol Added 1.5.2 compatibility. 2013-05-08 11:10:55 +00:00
Simulator Please keep the lists alpha-sorted 2013-05-07 20:27:43 +00:00
SQLite Added SQLite and LuaSQLite, Lua plugins can now use SQLite. 2013-04-07 19:28:32 +00:00
squirrelbindings Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
UI Refactored window clicking code to use different click actions 2013-05-08 09:45:07 +00:00
WorldStorage Lighting: Fixed underwater lighting (FS #369) 2013-05-05 14:48:18 +00:00
AllToLua.bat Nightbuild: bindings are automatically update before the build 2012-06-07 20:30:29 +00:00
AllToLua.pkg Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. 2013-04-10 19:52:03 +00:00
AllToLua.sh Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files 2012-06-03 23:35:17 +00:00
Authenticator.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Authenticator.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Bindings.cpp Fixed error while compiling. 2013-05-09 15:08:20 +00:00
Bindings.h function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object. 2013-05-09 14:32:27 +00:00
BlockArea.cpp BlockArea: Added runtime check for coords in Debug mode 2013-03-31 18:00:33 +00:00
BlockArea.h cBlockArea: Fixed type / meta copypasta errors in mirroring and rotation code 2013-03-26 19:27:14 +00:00
BlockEntity.h Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
BlockID.cpp Lighting: Fixed underwater lighting (FS #369) 2013-05-05 14:48:18 +00:00
BlockID.h Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
ByteBuffer.cpp ProtoProxy: Fixed 1.4.6 compatibility with vehicles, logging for entity metadata. 2012-12-27 07:11:37 +00:00
ByteBuffer.h More ByteBuffer checks: Is it used from a single thread only? 2012-11-22 20:42:33 +00:00
ChatColor.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChatColor.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChestEntity.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
ChestEntity.h ItemGrid: Renamed all Item to Slot - better and consistent naming 2013-04-10 21:03:15 +00:00
Chunk.cpp Fixed player teleporting too far away ("Entity lost") 2013-05-06 18:32:22 +00:00
Chunk.h Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
Chunk.inl.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChunkDef.h ChunkDesc: Added heightmap verification (DEBUG-only), not used yet 2013-05-05 11:42:09 +00:00
ChunkMap.cpp Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap 2013-05-04 06:25:58 +00:00
ChunkMap.h Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap 2013-05-04 06:25:58 +00:00
ChunkSender.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
ChunkSender.h Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
ClientHandle.cpp Refactored window clicking code to use different click actions 2013-05-08 09:45:07 +00:00
ClientHandle.h Refactored window clicking code to use different click actions 2013-05-08 09:45:07 +00:00
CraftingRecipes.cpp Replaced MIN / MAX with std::min and std::max 2013-05-07 19:59:17 +00:00
CraftingRecipes.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Cuboid.cpp cCuboid: Added the IsCompletelyInside() function 2013-03-31 18:22:55 +00:00
Cuboid.h cCuboid: Added the IsCompletelyInside() function 2013-03-31 18:22:55 +00:00
Defines.h Refactored window clicking code to use different click actions 2013-05-08 09:45:07 +00:00
DispenserEntity.cpp Dispensers rewritten to use ItemGrid 2013-04-10 21:40:30 +00:00
DispenserEntity.h Dispensers rewritten to use ItemGrid 2013-04-10 21:40:30 +00:00
Doors.h Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
Endianness.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Entity.cpp Entity: Now entites inside a cobweb slow down their speed 2013-05-05 04:52:04 +00:00
Entity.h Entity: fixed mass declaration 2013-04-28 19:01:46 +00:00
FallingBlock.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
FallingBlock.h Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
FurnaceEntity.cpp Proper fix for FS #347. Also unification of ticking block entities. 2013-04-01 20:56:25 +00:00
FurnaceEntity.h Proper fix for FS #347. Also unification of ticking block entities. 2013-04-01 20:56:25 +00:00
FurnaceRecipe.cpp Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
FurnaceRecipe.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Globals.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Globals.h IPv6: Windows XP doesn't have the inet_pton() function, resorting to custom-formatting the address 2013-03-05 20:46:40 +00:00
Group.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Group.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
GroupManager.cpp Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
GroupManager.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Inventory.cpp Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Inventory.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Item.cpp Fixed a bit of coding style and function names in cItem 2013-04-11 10:05:53 +00:00
Item.h function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object. 2013-05-09 14:32:27 +00:00
ItemGrid.cpp ItemGrid: Renamed all Item to Slot - better and consistent naming 2013-04-10 21:03:15 +00:00
ItemGrid.h ItemGrid: Renamed all Item to Slot - better and consistent naming 2013-04-10 21:03:15 +00:00
JukeboxEntity.cpp Fixed drops for: Stone, Mycelium, Redstone Torch. 2012-11-24 09:50:38 +00:00
JukeboxEntity.h Added jukeboxes (patch contributed by Luksor) 2012-10-21 07:46:28 +00:00
Ladder.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
LeakFinder.cpp Fixed underflow issue in LeakFinder.cpp 2013-03-25 00:07:50 +00:00
LeakFinder.h Added auto-kill-with-dump to LeakFinder if the allocated memory grows over 1 GiB. 2013-03-23 19:04:39 +00:00
LightingThread.cpp Replaced MIN / MAX with std::min and std::max 2013-05-07 19:59:17 +00:00
LightingThread.h Fixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!) 2012-11-16 09:40:15 +00:00
Log.cpp BiomeVisualiser: initial import 2013-02-03 20:37:13 +00:00
Log.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
LuaFunctions.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
main.cpp Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command. 2012-10-19 22:09:33 +00:00
ManualBindings.cpp Fixed gcc build 2013-04-10 21:25:26 +00:00
ManualBindings.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Matrix4f.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Matrix4f.h Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
MCLogger.cpp BiomeVisualiser: initial import 2013-02-03 20:37:13 +00:00
MCLogger.h BiomeVisualiser: initial import 2013-02-03 20:37:13 +00:00
MemoryLeak.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
MersenneTwister.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Minecart.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
Minecart.h Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
MonsterConfig.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
MonsterConfig.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Noise.cpp Noise: Implemented 2D Perlin noise, removed unused parameters. 2013-04-22 19:25:57 +00:00
Noise.h Noise: Removed the reference to Noise.inc 2013-04-24 14:33:47 +00:00
NoteEntity.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
NoteEntity.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Pawn.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
Pawn.h Added dtAdmin damage type for use in plugins 2013-04-28 18:40:26 +00:00
Pickup.cpp Pickup: Fixed a possible crash when a pickup went up above the world. 2013-04-28 15:30:06 +00:00
Pickup.h Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. 2013-04-22 07:18:03 +00:00
Piston.cpp Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups. 2013-01-27 02:00:33 +00:00
Piston.h Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
Player.cpp Replaced MIN / MAX with std::min and std::max (pt 2) 2013-05-07 19:59:45 +00:00
Player.h Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. 2013-04-22 07:18:03 +00:00
Plugin_NewLua.cpp Added Expat and LuaExpat, XML parsing now available in the API. 2013-04-09 13:43:24 +00:00
Plugin_NewLua.h Added HOOK_EXECUTE_COMMAND for intercepting executed commands and console commands. 2013-02-21 13:47:01 +00:00
Plugin_Squirrel.cpp Merged the usable portion of the "gens" branch. 2013-01-25 10:12:29 +00:00
Plugin_Squirrel.h Merged the usable portion of the "gens" branch. 2013-01-25 10:12:29 +00:00
Plugin.cpp Added HOOK_EXECUTE_COMMAND for intercepting executed commands and console commands. 2013-02-21 13:47:01 +00:00
Plugin.h Added HOOK_EXECUTE_COMMAND for intercepting executed commands and console commands. 2013-02-21 13:47:01 +00:00
PluginManager.cpp Fixed a crash in the plugin reload code. 2013-04-27 14:08:23 +00:00
PluginManager.h Added HOOK_EXECUTE_COMMAND for intercepting executed commands and console commands. 2013-02-21 13:47:01 +00:00
ProbabDistrib.cpp ProbabDistrib: fixed definition string parsing with nonzero start 2013-03-17 13:24:57 +00:00
ProbabDistrib.h Added water and lava springs. 2013-03-14 09:52:57 +00:00
ReferenceManager.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ReferenceManager.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Root.cpp Fixed server stopping after #363 fix 2013-04-27 21:14:31 +00:00
Root.h Fixed a deadlock 2013-04-27 21:05:34 +00:00
Server.cpp Server: removed the artificial cap on reported tick duration 2013-04-03 16:18:51 +00:00
Server.h Made ListenThread an OSSupport part, as it's generic enough 2013-03-05 20:47:29 +00:00
Sign.h Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
SignEntity.cpp Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
SignEntity.h Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
SquirrelCommandBinder.cpp Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
SquirrelCommandBinder.h Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
StackWalker.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StackWalker.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Stairs.h Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
StringCompression.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StringCompression.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StringMap.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
StringMap.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
StringUtils.cpp StringUtils: Fixed StringSplit to work with multiple delimiters 2013-05-01 17:02:09 +00:00
StringUtils.h StringUtils: Fixed StringSplit to work with multiple delimiters 2013-05-01 17:02:09 +00:00
TNTEntity.cpp TNT: Added physics to TNT entity 2013-04-28 20:22:15 +00:00
TNTEntity.h Initial implementation of explosions and TNT block 2013-04-18 02:42:45 +00:00
tolua_base.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
tolua++.exe Fixed tolua++ sources to consider AString a builtin string type. Fixed tolua++ VC projects for compilation with local Lua. 2012-06-04 14:58:17 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Torch.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Tracer.cpp Tracer: removed the "start and end in the same block" warning, it is a normal condition. 2013-04-06 16:12:52 +00:00
Tracer.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Vector3d.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3d.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Vector3f.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3f.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
Vector3i.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3i.h Fixed Linux compilation, slight code cleanup 2013-04-19 08:21:39 +00:00
Vine.h Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking. 2013-03-15 20:18:11 +00:00
virtual_method_hooks.lua Modified ToLua additional script to allow multi-usertype virtual functions 2012-06-13 17:19:13 +00:00
WebAdmin.cpp Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature. 2013-02-05 19:57:22 +00:00
WebAdmin.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
WebPlugin.cpp Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
WebPlugin.h Merged branch "branches/hooks" into "trunk". 2013-01-12 04:46:01 +00:00
World.cpp Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap 2013-05-04 06:25:58 +00:00
World.h function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object. 2013-05-09 14:32:27 +00:00
XMLParser.h Added Expat and LuaExpat, XML parsing now available in the API. 2013-04-09 13:43:24 +00:00