327abdd10d
* Made horse rearing time fixed instead of random
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
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#pragma once
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#include "PassiveMonster.h"
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class cHorse :
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public cPassiveMonster
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{
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typedef cPassiveMonster super;
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public:
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cHorse(int Type, int Color, int Style, int TameTimes);
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CLASS_PROTODEF(cHorse);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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bool IsSaddled (void) const {return m_bIsSaddled; }
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bool IsChested (void) const {return m_bHasChest; }
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bool IsEating (void) const {return m_bIsEating; }
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bool IsRearing (void) const {return m_bIsRearing; }
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bool IsMthOpen (void) const {return m_bIsMouthOpen; }
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bool IsTame (void) const {return m_bIsTame; }
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int GetHorseType (void) const {return m_Type; }
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int GetHorseColor (void) const {return m_Color; }
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int GetHorseStyle (void) const {return m_Style; }
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int GetHorseArmour (void) const {return m_Armour;}
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private:
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bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
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int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
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} ;
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