39 lines
1.3 KiB
Lua
39 lines
1.3 KiB
Lua
function HandleGiveCommand(Split, Player)
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if ((#Split ~= 2) and (#Split ~=3)) then
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Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
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return true;
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end
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local Item = cItem();
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local FoundItem = StringToItem(Split[2], Item);
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if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
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FoundItem = false
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end
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if not(FoundItem) then
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Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" )
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return true
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end
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local ItemAmount = 1;
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if (#Split == 3) then
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ItemAmount = tonumber(Split[3]);
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if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
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Player:SendMessage(cChatColor.Green .. "Invalid amount!");
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return true;
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end
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end
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Item.m_ItemCount = ItemAmount;
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local ItemsGiven = Player:GetInventory():AddItem(Item);
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if (ItemsGiven == ItemAmount) then
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Player:SendMessage( cChatColor.Green .. "There you go!");
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LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
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else
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Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
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LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
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end
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return true;
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end |