ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockRedstoneHandler :
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public cBlockHandler
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{
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public:
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cBlockRedstoneHandler(BLOCKTYPE a_BlockType);
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virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override;
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_AIR;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
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}
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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} ;
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